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Internet Draft                                  Rahul Agarwal, RealNetworks
draft-heftagaub-rmff-00.txt                        Jeff Ayars, RealNetworks
                                              Brad Hefta-Gaub, RealNetworks
                                                 Dale Stammen, RealNetworks
March 13, 1998                                     Expires: August 13, 1998

			   RealMedia File Format

STATUS OF THIS MEMO

   This document is an Internet-Draft. Internet-Drafts are working
   documents of the Internet Engineering Task Force (IETF), its areas, and
   its working groups.  Note that other groups may also distribute working
   documents as Internet-Drafts.

   Internet-Drafts are draft documents valid for a maximum of six months
   and may be updated, replaced, or obsoleted by other documents at any
   time.  It is inappropriate to use Internet-Drafts as reference material
   or to cite them other than as ``work in progress''.

   To learn the current status of any Internet-Draft, please check the
   ``1id-abstracts.txt'' listing contained in the Internet-Drafts Shadow
   Directories on ftp.is.co.za (Africa), nic.nordu.net (Europe),
   munnari.oz.au (Pacific Rim), ds.internic.net (US East Coast), or
   ftp.isi.edu (US West Coast).

   Distribution of this document is unlimited.

Abstract:

Introduction

   The RealMedia File Format (RMFF) is designed to be a generic container
   for streaming media data.  This data may then be played back locally or
   streamed over a network using protocols such as RTSP and RTP.  The
   format is data-independent, allowing any data type to be recorded,
   manipulated and played back.

   Note: This document is intended to be informational in nature of what
   the file format in use by RealNetworks' RealServer and RealPlayer
   implementations.  Though we think that there are a lot of important
   concepts embodied in this specification, and that it may even make the
   basis of a "standard" file format, this is intended to eventually end
   up as an Informational RFC.

Copyright Notice:

   Copyright (C) RealNetworks (1998).  All Rights Reserved.







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RealMedia File Format (RMFF)

   1. File Format
   2. Header Section
      2.1 RealMedia File Header
      2.2 Properties Header
      2.3 Media Properties Header
      2.4 Content Description Header
   3. Data Section
      3.1 Data Chunk Header
      3.2 Data Packet Header
   4. Index Section
      4.1 Index Section Header
      4.2 Index Record

1. File Format

   RealMedia File Format is a standard tagged file format that uses
   four-character codes to identify file elements. These codes are 32-bit,
   represented by a sequence of one to four ASCII alphanumeric characters,
   padded on the right with space characters. The data type for
   four-character codes is FOURCC. Use the PN_FOURCC macro to convert four
   characters into a four-character code.

   The basic building block of a RealMedia File is a chunk, which is a
   logical unit of data, such as a stream header or a packet of data. Each
   chunk contains the following fields:

      * four-character code specifying the chunk identifier
      * 32-bit value specifying the size of the data member in the chunk
      * blob of opaque chunk data


















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   Depending on its type, a top-level chunk can contain subobjects. This
   document describes the tagged chunks contained in RMFF, as well as the
   format of the data stored in each type of tagged chunk.

                  Tagged Chunk   +----------------------+
                                 |          ID          |
                                 +----------------------+
                                 |         Size         |
                                 +----------------------+
                                 |         Data         |
                  Tagged Chunk   +----------------------+
                                 |          ID          |
                                 +----------------------+
                                 |         Size         |
                                 +----------------------+
                                 |                      |
                              /+-------------+          |
                   Subchunk  / |    Data     |          |
                             \ |             |          |
                              \|             |          |
                              /+-------------+          |
                   Subchunk  / |    Data     |          |
                             \ |             |          |
                              \|             |          |
                               +-------------+          |
                                 +----------------------+
                          Figure 1. Tagged File Formats

2. Header Section

   Because RMFF is a tagged file format, the order of the chunks is not
   explicit, except that the RealMedia File Header must be the first chunk
   in the file. However, most applications write the standard headers into
   the file's header section. The following chunks are typically found in
   the header section of RMFF:

      * RealMedia File Header (This must be the first chunk of the file)
      * Properties Header
      * Media Properties Header
      * Content Description Header

   After the RealMedia File Header object, the other headers may appear in
   any order. All headers are required except the Index Header. The
   following sections describe the individual header objects ,





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2.1 RealMedia File Header

   Each RealMedia file begins with the RealMedia File Header, which
   identifies the file as RMFF. There is only one RealMedia File Header in
   a RealMedia file. Because the contents of the RealMedia File Header may
   change with different versions of RMFF, the header structure supports an
   object version field for determining what additional fields exists. The
   following pseudo-structure describes the RealMedia File Header:

	     RealMedia_File_Header
	     {
		     UINT32                          object_id;
		     UINT32                          size;
		     UINT16                          object_version;

		     if (object_version == 0)
		     {
			     UINT32                  file_version;
			     UINT32                  num_headers;
		     }
	     }

   The RealMedia File Header contains the following fields:

   object_id: 32 bits
	The unique object ID for a RealMedia File ('.RMF'). All RealMedia
	files begin with this identifier.

   size: 32 bits
	The size of the RealMedia header section in bytes.

   object_version: 16 bits
	The version of the RealMedia File Header object. All files created
	according to this specification have an object_version number of 0
	(zero).

   file_version: 32 bits
	The version of the RealMedia file in PN Version format. All files
	created according to this specification have a major version number
	of 1. This member is present on all RealMedia_File_Header objects
	with an object_version of 0 (zero).

   num_headers: 32 bits
	The number of headers in the header section that follow the
	RealMedia File Header. This member is present on all
	RealMedia_File_Header objects with an object_version of 0 (zero).



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2.2 Properties Header

   The Properties Header describes the general media properties of the
   RealMedia File. Components of the RealMedia system use this object to
   configure themselves for handling the data in the RealMedia file or
   stream.  There is only one Properties Header in a RealMedia file. The
   following pseudo-structure describes the Properties header:

	     Properties
	     {
		     UINT32                          object_id;
		     UINT32                          size;
		     UINT16                          object_version;

		     if (object_version == 0)
		     {
			     UINT32                  max_bit_rate;
			     UINT32                  avg_bit_rate;
			     UINT32                  max_packet_size;
			     UINT32                  avg_packet_size;
			     UINT32                  num_packets;
			     UINT32                  duration;
			     UINT32                  preroll;
			     UINT32                  index_offset;
			     UINT32                  data_offset;
			     UINT16                  num_streams;
			     UINT16                  flags;
		     }
	     }

   The Properties Header contains the following fields:

   object_id: 32 bits
	The unique object ID for a Properties Header ('PROP').

   size: 32 bits
	The size of the Properties Header in bytes.

   object_version: 16 bits
	The version of the RealMedia File Header object. All files created
	according to this specification have an object_version number of 0
	(zero).







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   max_bit_rate: 32 bits
	The maximum bit rate required to deliver this file over a network.
	This member is present on all Properties objects with an
	object_version of 0 (zero).

   avg_bit_rate: 32 bits
	The average bit rate required to deliver this file over a network.
	This member is present on all Properties objects with an
	object_version of 0 (zero).

   max_packet_size: 32 bits
	The largest packet size (in bytes) in the media data. This member is
	present on all Properties objects with an object_version of 0 (zero).

   avg_packet_size: 32 bits
	The average packet size (in bytes) in the media data. This member
	is present on all Properties objects with an object_version of 0
	(zero).

   num_packets: 32 bits
	The number of packets in the media data. This member is present on
	all Properties objects with an object_version of 0 (zero).

   duration: 32 bits
	The duration of the file in milliseconds. This member is present on
	all Properties objects with an object_version of 0 (zero).

   preroll: 32 bits
	The number of milliseconds to pre-buffer before starting playback.
	This member is present on all Properties objects with an
	object_version of 0 (zero).

   index_offset: 32 bits
	The offset in bytes from the start of the file to the start of the
	index header object. This member is present on all Properties
	objects with an object_version of 0 (zero).

   data_offset: 32 bits
	The offset in bytes from the start of the file to the start of the
	Data Section. This member is present on all Properties objects with
	an object_version of 0 (zero).

   num_streams: 16 bits
	The number of media streams contained in the file. This member is
	present on all Properties objects with an object_version of 0
	(zero).



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   flags: 16 bits
	Flags indicating characteristics of the RealMedia file. The
	following flags are defined:

	   o #define PN_SAVE_ENABLED 0x0001

	     Allows clients to save a copy of the RealMedia file to disk.

	   o #define PN_PERFECT_PLAY_ENABLED 0x0002

	     Allows clients to use extra buffering to ensure Perfect Play.

	   o #define PN_LIVE_BROADCAST 0x0004

	     The RealMedia file is being generated by a live broadcast.

2.3 Media Properties Header

   The Media Properties Header describes the specific media properties of
   each stream in a RealMedia File. Components of the RealMedia system use
   this object to configure themselves for handling the media data in each
   stream.  There is one Media Properties Header for each media stream in a
   RealMedia file. The following pseudo-structure describes the Media
   Properties header:

       Media_Properties
       {
	       UINT32                                  object_id;
	       UINT32                                  size;
	       UINT16                                  object_version;



















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	       if (object_version == 0)
	       {
		       UINT16                          stream_number;
		       UINT32                          max_bit_rate;
		       UINT32                          avg_bit_rate;
		       UINT32                          max_packet_size;
		       UINT32                          avg_packet_size;
		       UINT32                          start_time;
		       UINT32                          preroll;
		       UINT32                          duration;
		       UINT8                           stream_name_size;
		       UINT8[stream_name_size]         stream_name;
		       UINT8                           mime_type_size;
		       UINT8[mime_type_size]           mime_type;
		       UINT32                          type_specific_len;
		       UINT8[type_specific_len]        type_specific_data;
	       }
       }

   The Media Properties Header contains the following fields:

   object_id: 32 bits
	The unique object ID for a Media Properties Header ('MDPR').

   size: 32 bits
	The size of the Media Properties Header in bytes.

   object_version: 16 bits
	The version of the Media Properties Header object.

   stream_number: 32 bits
	The stream_number (synchronization source identifier) is a unique
	value that identifies a media stream. Every data packet that
	belongs to a media stream contains the same STREAM_NUMBER. The
	STREAM_NUMBER enables a receiver of multiple media streams to
	distinguish which packets belong to each media stream. This member
	is present on all MediaProperties objects with an object_version of
	0 (zero).

   max_bit_rate: 32 bits
	The maximum bit rate required to deliver this stream over a
	network.  This member is present on all MediaProperties objects
	with an object_version of 0 (zero).




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