📄 dlgentityname.h
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#if !defined(AFX_DLGENTITYNAME_H__175C8399_F23D_444F_B417_F78D214C51D4__INCLUDED_)
#define AFX_DLGENTITYNAME_H__175C8399_F23D_444F_B417_F78D214C51D4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgEntityName.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgEntityName dialog
class CDlgEntityName : public CDialog
{
// Construction
public:
CDlgEntityName(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgEntityName)
enum { IDD = IDD_ENTITY_NAME };
CString m_EntityName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgEntityName)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgEntityName)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGENTITYNAME_H__175C8399_F23D_444F_B417_F78D214C51D4__INCLUDED_)
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