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📄 sq3view.cpp

📁 本程序模拟细胞的自我繁殖
💻 CPP
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// Sq3View.cpp : implementation of the CSq3View class
//

#include "stdafx.h"
#include "Sq3.h"

#include "Sq3Doc.h"
#include "Sq3View.h"

#include "MainFrm.h" // for SetStatusText call

#include <math.h>

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSq3View

IMPLEMENT_DYNCREATE(CSq3View, CView)

BEGIN_MESSAGE_MAP(CSq3View, CView)
	//{{AFX_MSG_MAP(CSq3View)
	ON_COMMAND(ID_ACTIONS_RUN, OnActionsRun)
	ON_UPDATE_COMMAND_UI(ID_ACTIONS_RUN, OnUpdateActionsRun)
	ON_COMMAND(ID_ACTIONS_STOP, OnActionsStop)
	ON_UPDATE_COMMAND_UI(ID_ACTIONS_STOP, OnUpdateActionsStop)
	ON_COMMAND(ID_ACTIONS_REALLYFAST, OnActionsReallyfast)
	ON_UPDATE_COMMAND_UI(ID_ACTIONS_REALLYFAST, OnUpdateActionsReallyfast)
	ON_WM_MOUSEMOVE()
	ON_COMMAND(ID_FILE_NEW, OnFileNew)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSq3View construction/destruction

CSq3View::CSq3View()
{
    running = true;
    really_fast = false;
    its_per_second=0.0F;
}

CSq3View::~CSq3View()
{
}

BOOL CSq3View::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CSq3View drawing

void CSq3View::OnDraw(CDC* pDC)
{
	CSq3Doc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);

    if(!this->running || !this->really_fast)
    {
        // what scale for drawing fits in the client region?
        // (really only need to recompute this on resize)
        CRect r;
        this->GetClientRect(r);
        float scale_x = 0.9F*r.Width()/pDoc->GetGrid().GetSize().x;
        float scale_y = 0.9F*r.Height()/pDoc->GetGrid().GetSize().y;
        this->scale = min(scale_x,scale_y);

        pDoc->GetGrid().Draw(pDC,scale);
    }

    if(this->running)
    {
        //if(!really_fast) 
        //    Sleep(1); // need to allow a little time to respond to mouse messages, etc.

        pDoc->GetGrid().DoTimeStep();
        // report the number of iterations so far
        const int REPORT_ITERATIONS_EVERY=10;
        if(!really_fast || pDoc->GetGrid().GetIterations()%REPORT_ITERATIONS_EVERY==0)
        {
            CString its;
            its.Format("Iterations: %d  (%.0f its/s)",pDoc->GetGrid().GetIterations(),
                its_per_second);
    	    ((CMainFrame*)AfxGetMainWnd())->SetMessageText(its);
        }

        const int N_ITS=10;
        if(pDoc->GetGrid().GetIterations()%N_ITS==0)
        {
            this->old_time = this->new_time;
            this->new_time = clock();
            float elapsed = (float)(this->new_time-this->old_time) / CLOCKS_PER_SEC;
            this->its_per_second = N_ITS/elapsed;
        }

        Invalidate(false); // ask for a redraw as soon as convenient (no need to erase the area)
    }
}

/////////////////////////////////////////////////////////////////////////////
// CSq3View diagnostics

#ifdef _DEBUG
void CSq3View::AssertValid() const
{
	CView::AssertValid();
}

void CSq3View::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CSq3Doc* CSq3View::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CSq3Doc)));
	return (CSq3Doc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CSq3View message handlers

void CSq3View::OnActionsRun() 
{
    this->running = true;
    Invalidate();
}

void CSq3View::OnUpdateActionsRun(CCmdUI* pCmdUI) 
{
    // can start the simulation if it is not running already
    pCmdUI->Enable(!this->running);
}

void CSq3View::OnActionsStop() 
{
    this->running = false;
}

void CSq3View::OnUpdateActionsStop(CCmdUI* pCmdUI) 
{
    // can stop the simulation if it is running
    pCmdUI->Enable(this->running);
}

void CSq3View::OnActionsReallyfast() 
{
    this->really_fast = !this->really_fast;
}

void CSq3View::OnUpdateActionsReallyfast(CCmdUI* pCmdUI) 
{
    pCmdUI->Enable(this->running);
    pCmdUI->SetCheck(this->really_fast);
}

void CSq3View::OnMouseMove(UINT nFlags, CPoint point) 
{
    // if stopped and moving over the window then report the status of the cell being pointed at
    if(!running)
    {
    	((CMainFrame*)AfxGetMainWnd())->SetMessageText( 
            GetDocument()->GetGrid().ProbeAt((float)point.x,(float)point.y,scale) );
    }
	
	CView::OnMouseMove(nFlags, point);
}

void CSq3View::OnFileNew() 
{
    this->running=false;
    GetDocument()->OnNewDocument();
}

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