📄 squirmcellproperties.h
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// SquirmCellProperties.h
#pragma once
enum TStyle { NEUTRAL,HYDROPHOBIC,HYDROPHILIC,WATER };
class SquirmCellProperties
{
public:
TStyle style;
SquirmCellProperties(char t,int s);
char GetType() { return this->type; }
int GetState() { return this->state; }
void SetState(int s) {
this->state=s;
RecomputeStyle();
}
void SetType(char t)
{
this->type = t;
RecomputeStyle();
}
COLORREF GetColour();
static char GetRandomType();
static void EIGHT(int i,int &x,int &y);
static void FOUR(int i,int &x,int &y);
protected:
char type;
int state;
void RecomputeStyle();
};
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