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Robot
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AIplatform.robot</FONT>
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Class Robot</H2>
<PRE>
java.lang.Object
  |
  +--<B>AIplatform.robot.Robot</B>
</PRE>
<HR>
<DL>
<DT>public class <B>Robot</B><DT>extends java.lang.Object</DL>

<P>
&nbsp;&nbsp;用户机器人单元。 这个类是提供给用户编程的总接口,象征着用户的机器人。<BR/><BR/>  &nbsp;&nbsp;用户的机器人类必须从这个类继承,该类包含了三个用于控制 机器人的雷达,炮管,车身的控制器部件,通过这三个部件用 户可具体的控制该机器人的运作,用户也可以通过继承Radar Gun,Body制定自己的控制器部件。<BR/><BR/>  &nbsp;&nbsp;在每个单位时间,系统会触发这个类的事件处理函数,告诉该 机器人当时发生了什么事,然后系统会调用这个类的执行函数 让机器人执行下一步操作。事件处理函数和执行函数必须在一 定的时间内结束。<BR/><BR/>  &nbsp;&nbsp;如果该机器人在处理事件时或执行操作时耗费了过多的时间( 比如说由于编程错误出现了死循环)那么系统会触发overtime 事件来通知机器人,如果overtime事件发生的次数太多,该机 器人将会被系统强行结束。<BR/><BR/>  &nbsp;&nbsp;每个机器人都在自己的线程组中执行,用户可以创建自己的线 程来执行一些复杂的运算,避免在事件处理函数和执行函数中 耗费过多的时间。用户创建的线程必须在一轮战斗结束前结束, 否则系统会强行结束它们。<BR/><BR/>  &nbsp;&nbsp;该机器人的实例只在整场战斗开始时被创建,以后开始新的一 轮战斗并不重新创建该机器人的实例,只是用begin事件通知它 新一轮战斗的开始。<BR/><BR/>  注意:战场用笛卡尔坐标表示,原点在左下方。逆时针方向为转动的 正方向,角度用弧度制表示,并且在0到2*PI之间。<BR/><BR/>  &nbsp;&nbsp;<i>请不要在构造函数中调用Robot提供的函数,这时还没有建立与系统的关联</i><BR/><BR/>      AICode 智能编程平台<BR/> Copyright 2003 AICode 软件室, Inc. All Rights Reserved.<BR/>  技术支持网站:<a target="_top" href="http://www.robochina.org">RoboChina</a><BR/> 技术支持邮箱:<a target="_top" href="mailto:webmaster@robochina.org">webmaster@robochina.org</a><BR/><BR/>
<P>

<P>
<DL>
<DT><B>Version:</B></DT>  <DD>Alpha 0.1</DD><DT><B>See Also:</B><DD><A HREF="../../AIplatform/robot/Radar.html"><CODE>Radar</CODE></A>, <A HREF="../../AIplatform/robot/Gun.html"><CODE>Gun</CODE></A>, <A HREF="../../AIplatform/robot/Body.html"><CODE>Body</CODE></A></DL>
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<B>Constructor Summary</B></FONT></TD>
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<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#Robot()">Robot</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;构造函数默认创建了机器人的三个部件的控制器</TD>
</TR>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TD>
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<CODE>&nbsp;<A HREF="../../AIplatform/robot/Body.html">Body</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getBody()">getBody</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到车身控制器Example    //设置机器人运动速度为8,当然这需要一个加速的过程,加速过程将由系统控制实现  getBody().move(8.0); </TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getCurrentRound()">getCurrentRound</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到当前的比赛轮数</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getEnergy()">getEnergy</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到剩余能量</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../AIplatform/robot/Gun.html">Gun</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getGun()">getGun</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到炮管控制器Example    //发射火力为3的子弹  getGun().fire(3); </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../AIplatform/robot/Map.html">Map</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getMap()">getMap</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到战场场地的宽</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getOthers()">getOthers</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到当前敌人总数</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../AIplatform/robot/Radar.html">Radar</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getRadar()">getRadar</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到雷达控制器Example    //让雷达顺时针旋转360度(PI*2)   //当然,这个过程需要360/45=8个单位时间完成  getRadar().turn(Math.PI*2); </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getScore()">getScore</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到当前的比赛得分</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getTime()">getTime</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到当前时间</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#getTotalRounds()">getTotalRounds</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;得到总的比赛轮数</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#onBegin(AIplatform.event.BeginEvent)">onBegin</A></B>(<A HREF="../../AIplatform/event/BeginEvent.html">BeginEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;当开始一轮新的战斗时触发 通常,用户可重载此函数实现战斗开始时候的一些初始化工作</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#onBulletHit(AIplatform.event.BulletHitEvent)">onBulletHit</A></B>(<A HREF="../../AIplatform/event/BulletHitEvent.html">BulletHitEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;当打中某个敌人时触发</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#onFinish(AIplatform.event.FinishEvent)">onFinish</A></B>(<A HREF="../../AIplatform/event/FinishEvent.html">FinishEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;当一轮战斗结束时触发 通常,用户可重载此函数实现结束开始时候的一些收尾工作</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Robot.html#onHitByBullet(AIplatform.event.HitByBulletEvent)">onHitByBullet</A></B>(<A HREF="../../AIplatform/event/HitByBulletEvent.html">HitByBulletEvent</A>&nbsp;event)</CODE>

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