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Gun
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AIplatform.robot</FONT>
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Class Gun</H2>
<PRE>
java.lang.Object
|
+--<B>AIplatform.robot.Gun</B>
</PRE>
<HR>
<DL>
<DT>public class <B>Gun</B><DT>extends java.lang.Object</DL>
<P>
用户炮管单元,这个类象征着机器人上的炮管。用户通过这个类可以 控制炮管的转动和开火,用户也可以从这个类继承,创建自己的炮管 控制器。炮管的方向通过设置转动的角度来实现。
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<CODE>protected <A HREF="../../AIplatform/robot/Robot.html">Robot</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Gun.html#robot">robot</A></B></CODE>
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<TD><CODE><B><A HREF="../../AIplatform/robot/Gun.html#Gun(AIplatform.robot.Robot)">Gun</A></B>(<A HREF="../../AIplatform/robot/Robot.html">Robot</A> robot)</CODE>
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Gun.html#fire(double)">fire</A></B>(double power)</CODE>
<BR>
发射炮弹 炮弹的运动方向与发射时候炮管的方向一致 当炮弹击中敌人的时候,敌人能量将减少power*4,你将得到power*3的能量</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Gun.html#getHeading()">getHeading</A></B>()</CODE>
<BR>
得到当前的炮管方向</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Gun.html#getPower()">getPower</A></B>()</CODE>
<BR>
得到用户将要发射的炮弹的能量</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Gun.html#getPrepareTime()">getPrepareTime</A></B>()</CODE>
<BR>
得到准备发弹的时间 每两次发射炮弹需要一定的间隔时间,此函数返回下次发射炮弹需要的时间</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Gun.html#getTurnRemaining()">getTurnRemaining</A></B>()</CODE>
<BR>
得到用户想用转动的度数的剩余量 比如:上个单位时间,用户用turn(Math.toRadians(30))让炮管旋转25度 但是炮管的最大旋转速度为25度/单位时间,所以这个单位时间调用getTurnRemaining() 会得到返回值0.08754(5/180*PI),说明还有5度需要转动,如果用户此时没有新的turn函数的调用 那么下个单位时间炮管将会只转动5度</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../AIplatform/robot/Gun.html#turn(double)">turn</A></B>(double angle)</CODE>
<BR>
设置所要转动的度数,用于控制炮管的方向 注意:当参数angle为正的时候,让炮管逆时针方向旋转 当参数angle为负的时候,让炮管顺时针方向旋转 炮管的最大转动速度为25度/单位时间,弧度就是(25*PI/180)/单位时间</TD>
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<TD><B>Methods inherited from class java.lang.Object</B></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="robot"><!-- --></A><H3>
robot</H3>
<PRE>
protected <A HREF="../../AIplatform/robot/Robot.html">Robot</A> <B>robot</B></PRE>
<DL>
<DL>
</DL>
</DL>
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<A NAME="Gun(AIplatform.robot.Robot)"><!-- --></A><H3>
Gun</H3>
<PRE>
public <B>Gun</B>(<A HREF="../../AIplatform/robot/Robot.html">Robot</A> robot)</PRE>
<DL>
<DT><B>Parameters:</B><DD><CODE>robot</CODE> - 所属的用户机器人单元</DL>
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<A NAME="turn(double)"><!-- --></A><H3>
turn</H3>
<PRE>
public void <B>turn</B>(double angle)</PRE>
<DL>
<DD>设置所要转动的度数,用于控制炮管的方向 注意:当参数angle为正的时候,让炮管逆时针方向旋转 当参数angle为负的时候,让炮管顺时针方向旋转 炮管的最大转动速度为25度/单位时间,弧度就是(25*PI/180)/单位时间
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="fire(double)"><!-- --></A><H3>
fire</H3>
<PRE>
public void <B>fire</B>(double power)</PRE>
<DL>
<DD>发射炮弹 炮弹的运动方向与发射时候炮管的方向一致 当炮弹击中敌人的时候,敌人能量将减少power*4,你将得到power*3的能量
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>power</CODE> - 炮弹的火力</DL>
</DD>
</DL>
<HR>
<A NAME="getTurnRemaining()"><!-- --></A><H3>
getTurnRemaining</H3>
<PRE>
public double <B>getTurnRemaining</B>()</PRE>
<DL>
<DD>得到用户想用转动的度数的剩余量 比如:上个单位时间,用户用turn(Math.toRadians(30))让炮管旋转25度 但是炮管的最大旋转速度为25度/单位时间,所以这个单位时间调用getTurnRemaining() 会得到返回值0.08754(5/180*PI),说明还有5度需要转动,如果用户此时没有新的turn函数的调用 那么下个单位时间炮管将会只转动5度
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPower()"><!-- --></A><H3>
getPower</H3>
<PRE>
public double <B>getPower</B>()</PRE>
<DL>
<DD>得到用户将要发射的炮弹的能量
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeading()"><!-- --></A><H3>
getHeading</H3>
<PRE>
public double <B>getHeading</B>()</PRE>
<DL>
<DD>得到当前的炮管方向
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPrepareTime()"><!-- --></A><H3>
getPrepareTime</H3>
<PRE>
public long <B>getPrepareTime</B>()</PRE>
<DL>
<DD>得到准备发弹的时间 每两次发射炮弹需要一定的间隔时间,此函数返回下次发射炮弹需要的时间
<P>
<DD><DL>
</DL>
</DD>
</DL>
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