📄 zipupdate.h
字号:
// Zip/Update.h
#pragma once
#ifndef __ZIP_UPDATE_H
#define __ZIP_UPDATE_H
#include "Common/Vector.h"
#include "Common/Types.h"
#include "../../ICoder.h"
#include "../IArchive.h"
#include "ZipCompressionMode.h"
#include "ZipIn.h"
namespace NArchive {
namespace NZip {
struct CUpdateRange
{
UINT32 Position;
UINT32 Size;
CUpdateRange() {};
CUpdateRange(UINT32 position, UINT32 size):
Position(position), Size(size) {};
};
struct CUpdateItem
{
bool NewData;
bool NewProperties;
bool IsDirectory;
int IndexInArchive;
int IndexInClient;
UINT32 Attributes;
UINT32 Time;
UINT32 Size;
AString Name;
// bool ExistInArchive;
bool Commented;
CUpdateRange CommentRange;
/*
bool IsDirectory() const
{ return ((Attributes & FILE_ATTRIBUTE_DIRECTORY) != 0); };
*/
};
HRESULT Update(
const CObjectVector<CItemEx> &inputItems,
const CObjectVector<CUpdateItem> &updateItems,
IOutStream *outStream,
CInArchive *inArchive,
CCompressionMethodMode *compressionMethodMode,
IArchiveUpdateCallback *updateCallback);
}}
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -