📄 blockmapping.h
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//==========================================================================//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR// PURPOSE.//// Copyright (c) 1999 - 2001 On2 Technologies Inc. All Rights Reserved.////--------------------------------------------------------------------------/****************************************************************************** Module Title : BlockMapping.h** Description : Common block mapping functions header********************************************************************************/#ifndef BLOCKMAPPING_H#define BLOCKMAPPING_H#include "codec_common.h"#ifdef PBDLL#include "pbdll.h"#endif /***************************************************************************** Constants******************************************************************************//***************************************************************************** Types******************************************************************************/ /***************************************************************************** Data structures******************************************************************************//***************************************************************************** Functions******************************************************************************/// Converts quad map coordinates to a linear index.extern __inline INT32 QuadMapToIndex1( INT32 (*BlockMap)[4][4], UINT32 SB, UINT32 MB, UINT32 B );extern __inline INT32 QuadMapToIndex2( INT32 (*BlockMap)[4][4], UINT32 SB, UINT32 MB, UINT32 B );extern __inline INT32 QuadMapToMBTopLeft( INT32 (*BlockMap)[4][4], UINT32 SB, UINT32 MB );extern void CreateBlockMapping ( INT32 (*BlockMap)[4][4], UINT32 YSuperBlocks, UINT32 UVSuperBlocks, UINT32 HFrags, UINT32 VFrags );extern void CreateMapping ( INT32 (*BlockMap)[4][4], UINT32 FirstSB, UINT32 FirstFrag, UINT32 HFrags, UINT32 VFrags );#endif
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