📄 units.ccl
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ready "gryphon-aviary-ready" help "basic human voices help 2" dead "building destroyed" attack "gryphon-aviary-attack"))(define-unit-type 'unit-human-shipyard 'name "Shipyard" 'files '(tileset-summer "tilesets/summer/human/buildings/shipyard.png" tileset-winter "tilesets/winter/human/buildings/shipyard.png" tileset-swamp "tilesets/swamp/human/buildings/shipyard.png") 'size '(96 96) 'animations 'animations-building 'icon 'icon-human-shipyard 'costs '(time 200 gold 800 wood 450) 'construction 'construction-human-shipyard 'speed 0 'hit-points 1100 'tile-size '(3 3) 'box-size '(95 95) 'sight-range 3 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 30 'annoy-computer-factor 20 'points 170 'corpse '(unit-destroyed-3x3-place 3) 'type-land 'building 'shore-building 'stores-oil 'sounds '( selected "human-shipyard-selected" acknowledge "human-shipyard-acknowledge" ready "human-shipyard-ready" help "basic human voices help 2" dead "building destroyed" attack "human-shipyard-attack"))(define-unit-type 'unit-elven-lumber-mill 'name "Elven Lumber Mill" 'files '(tileset-summer "tilesets/summer/human/buildings/elven lumber mill.png" tileset-winter "tilesets/winter/human/buildings/elven lumber mill.png" tileset-wasteland "tilesets/wasteland/human/buildings/elven lumber mill.png" tileset-swamp "tilesets/swamp/human/buildings/elven lumber mill.png") 'size '(96 96) 'animations 'animations-building 'icon 'icon-elven-lumber-mill 'costs '(time 150 gold 600 wood 450) 'construction 'construction-land 'speed 0 'hit-points 600 'tile-size '(3 3) 'box-size '(95 95) 'sight-range 3 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 25 'annoy-computer-factor 15 'points 150 'corpse '(unit-destroyed-3x3-place 0) 'type-land 'building 'stores-wood 'sounds '( selected "elven-lumber-mill-selected" acknowledge "elven-lumber-mill-acknowledge" ready "elven-lumber-mill-ready" help "basic human voices help 2" dead "building destroyed" attack "elven-lumber-mill-attack"))(define-unit-type 'unit-human-foundry 'name "Foundry" 'files '(tileset-summer "tilesets/summer/human/buildings/foundry.png" tileset-winter "tilesets/winter/human/buildings/foundry.png" tileset-swamp "tilesets/swamp/human/buildings/foundry.png") 'size '(96 96) 'animations 'animations-building 'icon 'icon-human-foundry 'costs '(time 175 gold 700 wood 400 oil 400) 'construction 'construction-human-foundry 'speed 0 'hit-points 750 'tile-size '(3 3) 'box-size '(95 95) 'sight-range 3 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 15 'annoy-computer-factor 20 'points 200 'corpse '(unit-destroyed-3x3-place 3) 'type-land 'building 'shore-building 'sounds '( selected "human-foundry-selected" acknowledge "human-foundry-acknowledge" ready "human-foundry-ready" help "basic human voices help 2" dead "building destroyed" attack "human-foundry-attack"))(define-unit-type 'unit-town-hall 'name "Town Hall" 'files '(tileset-summer "tilesets/summer/human/buildings/town hall.png" tileset-winter "tilesets/winter/human/buildings/town hall.png" tileset-swamp "tilesets/swamp/human/buildings/town hall.png") 'size '(128 128) 'animations 'animations-building 'icon 'icon-town-hall 'costs '(time 255 gold 1200 wood 800) 'construction 'construction-land 'speed 0 'hit-points 1200 'tile-size '(4 4) 'box-size '(126 126) 'sight-range 4 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 35 'annoy-computer-factor 45 'points 200 'supply 1 'corpse '(unit-destroyed-4x4-place 0) 'type-land 'building 'stores-gold 'sounds '( selected "town-hall-selected" acknowledge "town-hall-acknowledge" ready "town-hall-ready" help "basic human voices help 2" dead "building destroyed" attack "town-hall-attack"))(define-unit-type 'unit-mage-tower 'name "Mage Tower" 'files '(tileset-summer "tilesets/summer/human/buildings/mage tower.png" tileset-winter "tilesets/winter/human/buildings/mage tower.png" tileset-swamp "tilesets/swamp/human/buildings/mage tower.png") 'size '(96 96) 'animations 'animations-building 'icon 'icon-mage-tower 'costs '(time 125 gold 1000 wood 200) 'construction 'construction-land 'speed 0 'hit-points 500 'tile-size '(3 3) 'box-size '(95 95) 'sight-range 3 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 35 'annoy-computer-factor 20 'points 240 'corpse '(unit-destroyed-3x3-place 0) 'type-land 'building 'sounds '( selected "mage-tower-selected" acknowledge "mage-tower-acknowledge" ready "mage-tower-ready" help "basic human voices help 2" dead "building destroyed" attack "mage-tower-attack"))(define-unit-type 'unit-human-blacksmith 'name "Blacksmith" 'files '(tileset-summer "tilesets/summer/human/buildings/blacksmith.png" tileset-winter "tilesets/winter/human/buildings/blacksmith.png" tileset-swamp "tilesets/swamp/human/buildings/blacksmith.png") 'size '(96 96) 'animations 'animations-building 'icon 'icon-human-blacksmith 'costs '(time 200 gold 800 wood 450 oil 100) 'construction 'construction-land 'speed 0 'hit-points 775 'tile-size '(3 3) 'box-size '(95 95) 'sight-range 3 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 15 'annoy-computer-factor 20 'points 170 'corpse '(unit-destroyed-3x3-place 0) 'type-land 'building 'sounds '( selected "human-blacksmith-selected" acknowledge "human-blacksmith-acknowledge" ready "human-blacksmith-ready" help "basic human voices help 2" dead "building destroyed" attack "human-blacksmith-attack"))(define-unit-type 'unit-human-refinery 'name "Refinery" 'files '(tileset-summer "tilesets/summer/human/buildings/refinery.png" tileset-winter "tilesets/winter/human/buildings/refinery.png" tileset-swamp "tilesets/swamp/human/buildings/refinery.png") 'size '(96 96) 'animations 'animations-building 'icon 'icon-human-refinery 'costs '(time 225 gold 800 wood 350 oil 200) 'construction 'construction-human-refinery 'speed 0 'hit-points 600 'tile-size '(3 3) 'box-size '(95 95) 'sight-range 3 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 25 'annoy-computer-factor 20 'points 200 'corpse '(unit-destroyed-3x3-place 3) 'type-land 'building 'shore-building 'stores-oil 'sounds '( selected "human-refinery-selected" acknowledge "human-refinery-acknowledge" ready "human-refinery-ready" help "basic human voices help 2" dead "building destroyed" attack "human-refinery-attack"))(define-unit-type 'unit-human-oil-platform 'name "Oil Platform" 'files '(tileset-summer "tilesets/summer/human/buildings/oil platform.png" tileset-winter "tilesets/winter/human/buildings/oil platform.png" tileset-wasteland "tilesets/wasteland/human/buildings/oil platform.png" tileset-swamp "tilesets/swamp/human/buildings/oil platform.png") 'size '(96 96) 'animations 'animations-building 'icon 'icon-human-oil-platform 'costs '(time 200 gold 700 wood 450) 'construction 'construction-human-oil-well 'speed 0 'hit-points 650 'tile-size '(3 3) 'box-size '(95 95) 'sight-range 3 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 20 'annoy-computer-factor 20 'points 160 'corpse '(unit-destroyed-3x3-place 3) 'type-naval 'building 'gives-oil 'sounds '( selected "human-oil-platform-selected" acknowledge "human-oil-platform-acknowledge" ready "human-oil-platform-ready" help "basic human voices help 2" dead "building destroyed" attack "human-oil-platform-attack"))(define-unit-type 'unit-keep 'name "Keep" 'files '(tileset-summer "tilesets/summer/human/buildings/keep.png" tileset-winter "tilesets/winter/human/buildings/keep.png" tileset-swamp "tilesets/swamp/human/buildings/keep.png") 'size '(128 128) 'animations 'animations-building 'icon 'icon-keep 'costs '(time 200 gold 2000 wood 1000 oil 200) 'construction 'construction-land 'speed 0 'hit-points 1400 'tile-size '(4 4) 'box-size '(127 127) 'sight-range 6 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 37 'annoy-computer-factor 40 'points 600 'supply 1 'corpse '(unit-destroyed-4x4-place 0) 'type-land 'building 'stores-gold 'sounds '( selected "keep-selected" acknowledge "keep-acknowledge" ready "keep-ready" help "basic human voices help 2" dead "building destroyed" attack "keep-attack"))(define-unit-type 'unit-castle 'name "Castle" 'files '(tileset-summer "tilesets/summer/human/buildings/castle.png" tileset-winter "tilesets/winter/human/buildings/castle.png" tileset-swamp "tilesets/swamp/human/buildings/castle.png") 'size '(128 128) 'animations 'animations-building 'icon 'icon-castle 'costs '(time 200 gold 2500 wood 1200 oil 500) 'construction 'construction-land 'speed 0 'hit-points 1600 'tile-size '(4 4) 'box-size '(127 127) 'sight-range 9 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 40 'annoy-computer-factor 50 'points 1500 'supply 1 'corpse '(unit-destroyed-4x4-place 0) 'type-land 'building 'stores-gold 'sounds '( selected "castle-selected" acknowledge "castle-acknowledge" ready "castle-ready" help "basic human voices help 2" dead "building destroyed" attack "castle-attack"))(define-unit-type 'unit-human-start-location 'name "Start Location" 'files '(tileset-summer "human/x startpoint.png") 'size '(32 32) 'animations 'animations-building 'icon 'icon-cancel 'speed 0 'hit-points 0 'tile-size '(1 1) 'box-size '(31 31) 'sight-range 0 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 0 'demand 1 'type-land 'sounds '( selected "human-start-location-selected" acknowledge "human-start-location-acknowledge" ready "human-start-location-ready" help "basic human voices help 2" dead "building destroyed" attack "human-start-location-attack"))(define-unit-type 'unit-human-guard-tower 'name "Guard Tower" 'files '(tileset-summer "tilesets/summer/human/buildings/guard tower.png" tileset-winter "tilesets/winter/human/buildings/guard tower.png" tileset-swamp "tilesets/swamp/human/buildings/guard tower.png") 'size '(64 64) 'animations 'animations-human-guard-tower 'icon 'icon-human-guard-tower 'costs '(time 140 gold 500 wood 150) 'construction 'construction-land 'speed 0 'hit-points 130 'tile-size '(2 2) 'box-size '(63 63) 'sight-range 9 'computer-reaction-range 6 'person-reaction-range 6 'armor 20 'basic-damage 4 'piercing-damage 12 'missile 'missile-arrow 'max-attack-range 6 'priority 40 'annoy-computer-factor 50 'points 200 'corpse '(unit-destroyed-2x2-place 0) 'type-land 'can-attack 'can-target-land 'can-target-sea 'can-target-air 'building 'can-see-submarine 'tower 'sounds '( selected "human-guard-tower-selected" acknowledge "human-guard-tower-acknowledge" ready "human-guard-tower-ready" help "basic human voices help 2" dead "building destroyed" attack "human-guard-tower-attack"))(define-unit-type 'unit-human-cannon-tower 'name "Cannon Tower" 'files '(tileset-summer "tilesets/summer/human/buildings/cannon tower.png" tileset-winter "tilesets/winter/human/buildings/cannon tower.png" tileset-swamp "tilesets/swamp/human/buildings/cannon tower.png") 'size '(64 64) 'animations 'animations-human-cannon-tower 'icon 'icon-human-cannon-tower 'costs '(time 190 gold 1000 wood 300) 'construction 'construction-land 'speed 0 'hit-points 160 'tile-size '(2 2) 'box-size '(63 63) 'sight-range 9 'computer-reaction-range 7 'person-reaction-range 7 'armor 20 'basic-damage 50 'piercing-damage 0 'missile 'missile-small-cannon 'min-attack-range 1 'max-attack-range 7 'priority 40 'annoy-computer-factor 50 'points 250 'corpse '(unit-destroyed-2x2-place 0) 'type-land 'can-attack 'can-target-land 'can-target-sea 'building 'can-see-submarine 'tower 'sounds '( selected "human-cannon-tower-selected" acknowledge "human-cannon-tower-acknowledge" ready "human-cannon-tower-ready" help "basic human voices help 2" dead "building destroyed" attack "human-cannon-tower-attack"))(define-unit-type 'unit-human-wall 'name "Wall" 'files '(tileset-summer "tilesets/summer/neutral/buildings/wall.png" tileset-winter "tilesets/winter/neutral/buildings/wall.png" tileset-wasteland "tilesets/wasteland/neutral/buildings/wall.png") 'size '(32 32) 'animations 'animations-building 'icon 'icon-human-wall 'costs '(time 30 gold 20 wood 10) 'construction 'construction-wall 'speed 0 'hit-points 40 'tile-size '(1 1) 'box-size '(31 31) 'sight-range 1 'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'priority 0 'annoy-computer-factor 45 'points 1 'corpse '(unit-destroyed-1x1-place 0) 'type-land 'building 'sounds '( selected "human-wall-selected" acknowledge "human-wall-acknowledge" ready "human-wall-ready" help "basic human voices help 2" dead "building destroyed" attack "human-wall-attack"))(define-unit-type 'unit-peasant-with-gold 'name "Peasant" 'files '(tileset-summer "human/units/peasant with gold.png") 'size '(72 72) 'animations 'animations-peasant 'icon 'icon-peasant 'costs '(time 45 gold 400) 'speed 10 'hit-points 30 'tile-size '(1 1) 'box-size '(31 31) 'sight-range 4 'computer-reaction-range 6 'person-reaction-range 4 'basic-damage 3 'piercing-damage 2 'missile 'missile-none 'max-attack-range 1 'priority 50 'points 30 'demand 1 'corpse '(unit-dead-body 6) 'type-land 'right-harvest 'can-attack 'can-target-land 'land-unit 'cower-worker 'organic 'selectable-by-rectangle 'sounds '( selected "peasant-with-gold-selected" acknowledge "peasant-with-gold-acknowledge" ready "peasant-with-gold-ready" help "basic human voices help 1" dead "basic human voices dead" attack "peasant-with-gold-attack"))(define-unit-type 'unit-peasant-with-wood 'name "Peasant" 'files '(tileset-summer "human/units/peasant with wood.png") 'size '(72 72) 'animations 'animations-peasant 'icon 'icon-peasant 'costs '(time 45 gold 400) 'speed 10 'hit-points 30 'tile-size '(1 1) 'box-size '(31 31) 'sight-range 4 'computer-reaction-range 6 'person-reaction-range 4 'basic-damage 3 'piercing-damage 2 'missile 'missile-none 'max-attack-range 1 'priority 50 'points 30 'demand 1 'corpse '(unit-dead-body 6) 'type-land 'right-harvest 'can-attack 'can-target-land 'land-unit 'cower-worker 'organic 'selectable-by-rectangle 'sounds '( selected "peasant-with-wood-selected" acknowledge "peasant-with-wood-acknowledge" ready "peasant-with-wood-ready" help "basic human voices help 1" dead "basic human voices dead" attack "peasant-with-wood-attack"))(define-unit-type 'unit-human-oil-tanker-full 'name "Oil tanker" 'files '(tileset-summer "human/units/oil tanker full.png") 'size '(72 72) 'animations 'animations-human-oil-tanker 'icon 'icon-human-oil-tanker 'costs '(time 50 gold 400 wood 200) 'speed 10 'hit-points 90 'tile-size '(1 1) 'box-size '(63 63) 'sight-range 4 'armor 10 'basic-damage 0 'piercing-damage 0 'missile 'missile-none 'max-attack-range 1 'priority 50 'annoy-computer-factor 10 'points 40 'demand 1 'corpse '(unit-dead-body 12) 'type-naval 'right-haul-oil 'sea-unit 'tanker 'selectable-by-rectangle 'sounds '( selected "human-oil-tanker-full-selected" acknowledge "human-oil-tanker-full-acknowledge" ready "human-oil-tanker-full-ready" help "basic human voices help 1" dead "ship sinking" attack "human-oil-tanker-full-attack"))
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