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📄 units.ccl

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    ready "gryphon-aviary-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "gryphon-aviary-attack"))(define-unit-type 'unit-human-shipyard 'name "Shipyard"  'files '(tileset-summer "tilesets/summer/human/buildings/shipyard.png"    tileset-winter "tilesets/winter/human/buildings/shipyard.png"    tileset-swamp "tilesets/swamp/human/buildings/shipyard.png")  'size '(96 96)  'animations 'animations-building 'icon 'icon-human-shipyard  'costs '(time 200 gold 800 wood 450)  'construction 'construction-human-shipyard  'speed 0  'hit-points 1100  'tile-size '(3 3) 'box-size '(95 95)  'sight-range 3  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 30 'annoy-computer-factor 20  'points 170  'corpse '(unit-destroyed-3x3-place 3)  'type-land  'building  'shore-building  'stores-oil  'sounds '(    selected "human-shipyard-selected"    acknowledge "human-shipyard-acknowledge"    ready "human-shipyard-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "human-shipyard-attack"))(define-unit-type 'unit-elven-lumber-mill 'name "Elven Lumber Mill"  'files '(tileset-summer "tilesets/summer/human/buildings/elven lumber mill.png"    tileset-winter "tilesets/winter/human/buildings/elven lumber mill.png"    tileset-wasteland "tilesets/wasteland/human/buildings/elven lumber mill.png"    tileset-swamp "tilesets/swamp/human/buildings/elven lumber mill.png")  'size '(96 96)  'animations 'animations-building 'icon 'icon-elven-lumber-mill  'costs '(time 150 gold 600 wood 450)  'construction 'construction-land  'speed 0  'hit-points 600  'tile-size '(3 3) 'box-size '(95 95)  'sight-range 3  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 25 'annoy-computer-factor 15  'points 150  'corpse '(unit-destroyed-3x3-place 0)  'type-land  'building  'stores-wood  'sounds '(    selected "elven-lumber-mill-selected"    acknowledge "elven-lumber-mill-acknowledge"    ready "elven-lumber-mill-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "elven-lumber-mill-attack"))(define-unit-type 'unit-human-foundry 'name "Foundry"  'files '(tileset-summer "tilesets/summer/human/buildings/foundry.png"    tileset-winter "tilesets/winter/human/buildings/foundry.png"    tileset-swamp "tilesets/swamp/human/buildings/foundry.png")  'size '(96 96)  'animations 'animations-building 'icon 'icon-human-foundry  'costs '(time 175 gold 700 wood 400 oil 400)  'construction 'construction-human-foundry  'speed 0  'hit-points 750  'tile-size '(3 3) 'box-size '(95 95)  'sight-range 3  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 15 'annoy-computer-factor 20  'points 200  'corpse '(unit-destroyed-3x3-place 3)  'type-land  'building  'shore-building  'sounds '(    selected "human-foundry-selected"    acknowledge "human-foundry-acknowledge"    ready "human-foundry-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "human-foundry-attack"))(define-unit-type 'unit-town-hall 'name "Town Hall"  'files '(tileset-summer "tilesets/summer/human/buildings/town hall.png"    tileset-winter "tilesets/winter/human/buildings/town hall.png"    tileset-swamp "tilesets/swamp/human/buildings/town hall.png")  'size '(128 128)  'animations 'animations-building 'icon 'icon-town-hall  'costs '(time 255 gold 1200 wood 800)  'construction 'construction-land  'speed 0  'hit-points 1200  'tile-size '(4 4) 'box-size '(126 126)  'sight-range 4  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 35 'annoy-computer-factor 45  'points 200  'supply 1  'corpse '(unit-destroyed-4x4-place 0)  'type-land  'building  'stores-gold  'sounds '(    selected "town-hall-selected"    acknowledge "town-hall-acknowledge"    ready "town-hall-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "town-hall-attack"))(define-unit-type 'unit-mage-tower 'name "Mage Tower"  'files '(tileset-summer "tilesets/summer/human/buildings/mage tower.png"    tileset-winter "tilesets/winter/human/buildings/mage tower.png"    tileset-swamp "tilesets/swamp/human/buildings/mage tower.png")  'size '(96 96)  'animations 'animations-building 'icon 'icon-mage-tower  'costs '(time 125 gold 1000 wood 200)  'construction 'construction-land  'speed 0  'hit-points 500  'tile-size '(3 3) 'box-size '(95 95)  'sight-range 3  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 35 'annoy-computer-factor 20  'points 240  'corpse '(unit-destroyed-3x3-place 0)  'type-land  'building  'sounds '(    selected "mage-tower-selected"    acknowledge "mage-tower-acknowledge"    ready "mage-tower-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "mage-tower-attack"))(define-unit-type 'unit-human-blacksmith 'name "Blacksmith"  'files '(tileset-summer "tilesets/summer/human/buildings/blacksmith.png"    tileset-winter "tilesets/winter/human/buildings/blacksmith.png"    tileset-swamp "tilesets/swamp/human/buildings/blacksmith.png")  'size '(96 96)  'animations 'animations-building 'icon 'icon-human-blacksmith  'costs '(time 200 gold 800 wood 450 oil 100)  'construction 'construction-land  'speed 0  'hit-points 775  'tile-size '(3 3) 'box-size '(95 95)  'sight-range 3  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 15 'annoy-computer-factor 20  'points 170  'corpse '(unit-destroyed-3x3-place 0)  'type-land  'building  'sounds '(    selected "human-blacksmith-selected"    acknowledge "human-blacksmith-acknowledge"    ready "human-blacksmith-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "human-blacksmith-attack"))(define-unit-type 'unit-human-refinery 'name "Refinery"  'files '(tileset-summer "tilesets/summer/human/buildings/refinery.png"    tileset-winter "tilesets/winter/human/buildings/refinery.png"    tileset-swamp "tilesets/swamp/human/buildings/refinery.png")  'size '(96 96)  'animations 'animations-building 'icon 'icon-human-refinery  'costs '(time 225 gold 800 wood 350 oil 200)  'construction 'construction-human-refinery  'speed 0  'hit-points 600  'tile-size '(3 3) 'box-size '(95 95)  'sight-range 3  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 25 'annoy-computer-factor 20  'points 200  'corpse '(unit-destroyed-3x3-place 3)  'type-land  'building  'shore-building  'stores-oil  'sounds '(    selected "human-refinery-selected"    acknowledge "human-refinery-acknowledge"    ready "human-refinery-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "human-refinery-attack"))(define-unit-type 'unit-human-oil-platform 'name "Oil Platform"  'files '(tileset-summer "tilesets/summer/human/buildings/oil platform.png"    tileset-winter "tilesets/winter/human/buildings/oil platform.png"    tileset-wasteland "tilesets/wasteland/human/buildings/oil platform.png"    tileset-swamp "tilesets/swamp/human/buildings/oil platform.png")  'size '(96 96)  'animations 'animations-building 'icon 'icon-human-oil-platform  'costs '(time 200 gold 700 wood 450)  'construction 'construction-human-oil-well  'speed 0  'hit-points 650  'tile-size '(3 3) 'box-size '(95 95)  'sight-range 3  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 20 'annoy-computer-factor 20  'points 160  'corpse '(unit-destroyed-3x3-place 3)  'type-naval  'building  'gives-oil  'sounds '(    selected "human-oil-platform-selected"    acknowledge "human-oil-platform-acknowledge"    ready "human-oil-platform-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "human-oil-platform-attack"))(define-unit-type 'unit-keep 'name "Keep"  'files '(tileset-summer "tilesets/summer/human/buildings/keep.png"    tileset-winter "tilesets/winter/human/buildings/keep.png"    tileset-swamp "tilesets/swamp/human/buildings/keep.png")  'size '(128 128)  'animations 'animations-building 'icon 'icon-keep  'costs '(time 200 gold 2000 wood 1000 oil 200)  'construction 'construction-land  'speed 0  'hit-points 1400  'tile-size '(4 4) 'box-size '(127 127)  'sight-range 6  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 37 'annoy-computer-factor 40  'points 600  'supply 1  'corpse '(unit-destroyed-4x4-place 0)  'type-land  'building  'stores-gold  'sounds '(    selected "keep-selected"    acknowledge "keep-acknowledge"    ready "keep-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "keep-attack"))(define-unit-type 'unit-castle 'name "Castle"  'files '(tileset-summer "tilesets/summer/human/buildings/castle.png"    tileset-winter "tilesets/winter/human/buildings/castle.png"    tileset-swamp "tilesets/swamp/human/buildings/castle.png")  'size '(128 128)  'animations 'animations-building 'icon 'icon-castle  'costs '(time 200 gold 2500 wood 1200 oil 500)  'construction 'construction-land  'speed 0  'hit-points 1600  'tile-size '(4 4) 'box-size '(127 127)  'sight-range 9  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 40 'annoy-computer-factor 50  'points 1500  'supply 1  'corpse '(unit-destroyed-4x4-place 0)  'type-land  'building  'stores-gold  'sounds '(    selected "castle-selected"    acknowledge "castle-acknowledge"    ready "castle-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "castle-attack"))(define-unit-type 'unit-human-start-location 'name "Start Location"  'files '(tileset-summer "human/x startpoint.png")  'size '(32 32)  'animations 'animations-building 'icon 'icon-cancel  'speed 0  'hit-points 0  'tile-size '(1 1) 'box-size '(31 31)  'sight-range 0  'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 0  'demand 1  'type-land  'sounds '(    selected "human-start-location-selected"    acknowledge "human-start-location-acknowledge"    ready "human-start-location-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "human-start-location-attack"))(define-unit-type 'unit-human-guard-tower 'name "Guard Tower"  'files '(tileset-summer "tilesets/summer/human/buildings/guard tower.png"    tileset-winter "tilesets/winter/human/buildings/guard tower.png"    tileset-swamp "tilesets/swamp/human/buildings/guard tower.png")  'size '(64 64)  'animations 'animations-human-guard-tower 'icon 'icon-human-guard-tower  'costs '(time 140 gold 500 wood 150)  'construction 'construction-land  'speed 0  'hit-points 130  'tile-size '(2 2) 'box-size '(63 63)  'sight-range 9 'computer-reaction-range 6 'person-reaction-range 6  'armor 20 'basic-damage 4 'piercing-damage 12 'missile 'missile-arrow  'max-attack-range 6  'priority 40 'annoy-computer-factor 50  'points 200  'corpse '(unit-destroyed-2x2-place 0)  'type-land  'can-attack  'can-target-land 'can-target-sea 'can-target-air  'building  'can-see-submarine  'tower  'sounds '(    selected "human-guard-tower-selected"    acknowledge "human-guard-tower-acknowledge"    ready "human-guard-tower-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "human-guard-tower-attack"))(define-unit-type 'unit-human-cannon-tower 'name "Cannon Tower"  'files '(tileset-summer "tilesets/summer/human/buildings/cannon tower.png"    tileset-winter "tilesets/winter/human/buildings/cannon tower.png"    tileset-swamp "tilesets/swamp/human/buildings/cannon tower.png")  'size '(64 64)  'animations 'animations-human-cannon-tower 'icon 'icon-human-cannon-tower  'costs '(time 190 gold 1000 wood 300)  'construction 'construction-land  'speed 0  'hit-points 160  'tile-size '(2 2) 'box-size '(63 63)  'sight-range 9 'computer-reaction-range 7 'person-reaction-range 7  'armor 20 'basic-damage 50 'piercing-damage 0 'missile 'missile-small-cannon  'min-attack-range 1 'max-attack-range 7  'priority 40 'annoy-computer-factor 50  'points 250  'corpse '(unit-destroyed-2x2-place 0)  'type-land  'can-attack  'can-target-land 'can-target-sea  'building  'can-see-submarine  'tower  'sounds '(    selected "human-cannon-tower-selected"    acknowledge "human-cannon-tower-acknowledge"    ready "human-cannon-tower-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "human-cannon-tower-attack"))(define-unit-type 'unit-human-wall 'name "Wall"  'files '(tileset-summer "tilesets/summer/neutral/buildings/wall.png"    tileset-winter "tilesets/winter/neutral/buildings/wall.png"    tileset-wasteland "tilesets/wasteland/neutral/buildings/wall.png")  'size '(32 32)  'animations 'animations-building 'icon 'icon-human-wall  'costs '(time 30 gold 20 wood 10)  'construction 'construction-wall  'speed 0  'hit-points 40  'tile-size '(1 1) 'box-size '(31 31)  'sight-range 1  'armor 20 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'priority 0 'annoy-computer-factor 45  'points 1  'corpse '(unit-destroyed-1x1-place 0)  'type-land  'building  'sounds '(    selected "human-wall-selected"    acknowledge "human-wall-acknowledge"    ready "human-wall-ready"    help "basic human voices help 2"    dead "building destroyed"    attack "human-wall-attack"))(define-unit-type 'unit-peasant-with-gold 'name "Peasant"  'files '(tileset-summer "human/units/peasant with gold.png")  'size '(72 72)  'animations 'animations-peasant 'icon 'icon-peasant  'costs '(time 45 gold 400)  'speed 10  'hit-points 30  'tile-size '(1 1) 'box-size '(31 31)  'sight-range 4 'computer-reaction-range 6 'person-reaction-range 4  'basic-damage 3 'piercing-damage 2 'missile 'missile-none  'max-attack-range 1  'priority 50  'points 30  'demand 1  'corpse '(unit-dead-body 6)  'type-land  'right-harvest  'can-attack  'can-target-land  'land-unit  'cower-worker  'organic  'selectable-by-rectangle  'sounds '(    selected "peasant-with-gold-selected"    acknowledge "peasant-with-gold-acknowledge"    ready "peasant-with-gold-ready"    help "basic human voices help 1"    dead "basic human voices dead"    attack "peasant-with-gold-attack"))(define-unit-type 'unit-peasant-with-wood 'name "Peasant"  'files '(tileset-summer "human/units/peasant with wood.png")  'size '(72 72)  'animations 'animations-peasant 'icon 'icon-peasant  'costs '(time 45 gold 400)  'speed 10  'hit-points 30  'tile-size '(1 1) 'box-size '(31 31)  'sight-range 4 'computer-reaction-range 6 'person-reaction-range 4  'basic-damage 3 'piercing-damage 2 'missile 'missile-none  'max-attack-range 1  'priority 50  'points 30  'demand 1  'corpse '(unit-dead-body 6)  'type-land  'right-harvest  'can-attack  'can-target-land  'land-unit  'cower-worker  'organic  'selectable-by-rectangle  'sounds '(    selected "peasant-with-wood-selected"    acknowledge "peasant-with-wood-acknowledge"    ready "peasant-with-wood-ready"    help "basic human voices help 1"    dead "basic human voices dead"    attack "peasant-with-wood-attack"))(define-unit-type 'unit-human-oil-tanker-full 'name "Oil tanker"  'files '(tileset-summer "human/units/oil tanker full.png")  'size '(72 72)  'animations 'animations-human-oil-tanker 'icon 'icon-human-oil-tanker  'costs '(time 50 gold 400 wood 200)  'speed 10  'hit-points 90  'tile-size '(1 1) 'box-size '(63 63)  'sight-range 4  'armor 10 'basic-damage 0 'piercing-damage 0 'missile 'missile-none  'max-attack-range 1  'priority 50 'annoy-computer-factor 10  'points 40  'demand 1  'corpse '(unit-dead-body 12)  'type-naval  'right-haul-oil  'sea-unit  'tanker  'selectable-by-rectangle  'sounds '(    selected "human-oil-tanker-full-selected"    acknowledge "human-oil-tanker-full-acknowledge"    ready "human-oil-tanker-full-ready"    help "basic human voices help 1"    dead "ship sinking"    attack "human-oil-tanker-full-attack"))

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