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📄 init.cpp

📁 坦克大战3.0源代码
💻 CPP
📖 第 1 页 / 共 3 页
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		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, G1, G2,		                      G3, G4, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, TT, TT, OO, OO, OO, OO, G5, G6,		                      G7, G8, OO, OO, OO, OO, TT, TT, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, TT, TT, OO, OO, OO, OO, G9, Ga,		                      Gb, Gc, OO, OO, OO, OO, TT, TT, OO, OO, OO, OO, OO, OO, OO, OO, OO		                  };		int bore_pos[][2] = { {0, 1}, {15, 1}, {32, 1}, {0, 6}, {32, 6} };		for (i = 0; i < PLANE_H; i++)			for (j = 0; j < PLANE_W; j++)				bg[i][j] = tmpbg[i][j];		for (i = 0; i < 5; i++)			for (j = 0; j < 2; j++)				ge->enemy_pos[i][j] = bore_pos[i][j];	}	else if (ge->level == 3)	{		tiles = IMG_Load ("pics/tiles2.png");		SDL_BlitSurface (tiles, NULL, ge->tiles, NULL);		SDL_FreeSurface (tiles);		tmp = IMG_Load ("pics/map04.png");		ge->bore_enemy = 12;		ge->enemy_left = 12 + 2;		//      ge->player_left = 3;		ge->max_enemys = 4;		int tmpbg[][34] = {		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV,		                      RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV,		                      RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV,		                      RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV, RV,		                      OO, OO, B1, B2, A3, A4, A3, A4, A1, A3, A4, B1, B2, A3, A4, B1, B2,		                      A3, A4, A3, A4, B1, B2, A3, A4, A3, A4, B1, B2, A3, A4, B3, OO, OO,		                      OO, OO, B4, B5, A5, A6, A5, A6, B3, A5, A6, B4, B5, A5, A6, B4, B5,		                      A5, A6, A5, A6, B4, B5, A5, A6, A5, A6, B4, B5, A5, A6, B3, OO, OO,		                      OO, OO, A3, A4, OO, OO, A3, A4, B1, B2, B1, B2, B3, OO, OO, A3, A4,		                      B1, B2, OO, OO, B3, A3, A4, B1, B2, A3, A4, OO, OO, B1, B2, OO, OO,		                      OO, OO, A5, A6, OO, OO, A5, A6, B4, B5, B4, B5, A1, OO, OO, A5, A6,		                      B4, B5, OO, OO, A1, A5, A6, B4, B5, A5, A6, OO, OO, B4, B5, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, B1, B2, B3, OO, OO, A3, A4,		                      B1, B2, OO, OO, B3, B1, B2, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, B4, B5, B3, OO, OO, A5, A6,		                      B4, B5, OO, OO, B3, B4, B5, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, A3, A4, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, A3, A4, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, A5, A6, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, A5, A6, OO, OO, OO, OO, OO, OO,		                      HH, A1, B3, B3, OO, OO, B3, A1, OO, OO, A1, B3, B1, B2, A1, B3, B1,		                      B2, A1, B3, B1, B2, A3, A4, OO, OO, A1, B3, OO, OO, B3, B3, A1, HH,		                      A3, A4, B1, B2, OO, OO, OO, OO, OO, OO, A3, A4, B4, B5, A3, A4, B4,		                      B5, A3, A4, B4, B5, A5, A6, OO, OO, OO, OO, OO, OO, B1, B2, A3, A4,		                      A5, A6, B4, B5, OO, OO, OO, OO, OO, OO, A5, A6, B3, B3, A5, A6, A1,		                      B3, A5, A6, B3, B3, A1, B3, OO, OO, OO, OO, OO, OO, B4, B5, A5, A6,		                      B1, B2, A3, A4, B1, B2, A3, A4, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, A3, A4, B1, B2, A3, A4, B1, B2,		                      B4, B5, A5, A6, B4, B5, A5, A6, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, A5, A6, B4, B5, A5, A6, B4, B5,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, G1, G2,		                      G3, G4, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, A3, A4, B3, OO, OO, G5, G6,		                      G7, G8, OO, OO, B3, A3, A4, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO,		                      OO, OO, OO, OO, OO, OO, OO, OO, OO, OO, A5, A6, B3, OO, OO, G9, Ga,		                      Gb, Gc, OO, OO, B3, A3, A4, OO, OO, OO, OO, OO, OO, OO, OO, OO, OO		                  };		int bore_pos[][2] = { {0, 11}, {32, 11}, {0, 13}, {32, 13}, {32, 15} };		for (i = 0; i < PLANE_H; i++)			for (j = 0; j < PLANE_W; j++)				bg[i][j] = tmpbg[i][j];		for (i = 0; i < 5; i++)			for (j = 0; j < 2; j++)				ge->enemy_pos[i][j] = bore_pos[i][j];		ge->bigtank = IMG_Load ("pics/bigtanks.png");		SDL_SetColorKey (ge->bigtank, SDL_SRCCOLORKEY,		                 SDL_MapRGB (ge->bigtank->format, 255, 0, 255));		ge->bigtank = SDL_DisplayFormat (ge->bigtank);	}	SDL_BlitSurface (tmp, NULL, ge->bg1, NULL);	SDL_FreeSurface (tmp);	/* Draw background */	SDL_BlitSurface (ge->bg1, NULL, ge->screen, NULL);	res_rect.w = res_rect.h = 16;	des_rect.w = res_rect.h = 16;	for (i = 0; i < PLANE_H; i++)	{		for (j = 0; j < PLANE_W; j++)		{			if (bg[i][j] == OO || bg[i][j] == RV)				continue;			des_rect.x = j * 16;			des_rect.y = i * 16;			res_rect.x = ((bg[i][j] - 1) % 9) * 16;			res_rect.y = ((bg[i][j] - 1) / 9) * 16;			SDL_BlitSurface (ge->tiles, &res_rect, ge->screen, &des_rect);		}	}	SDL_BlitSurface (ge->screen, NULL, ge->bg2, NULL);	SDL_UpdateRect (ge->screen, 0, 0, 0, 0);	srand (time (NULL));	/* Init key state */	key_state.Up[0] = 0;	key_state.Up[1] = 0;	key_state.Down[0] = 0;	key_state.Down[1] = 0;	key_state.Left[0] = 0;	key_state.Left[1] = 0;	key_state.Right[0] = 0;	key_state.Right[1] = 0;	key_state.Fire[0] = 0;	key_state.Fire[1] = 0;	key_state.Move[0] = 0;	key_state.Move[1] = 0;	key_state.F4 = 0;	key_state.Quit = 0;	key_state.AnyKey = 0;	key_state.Debug = 0;	for (i = 0; i < 2; i++)		player[i].active = 0;	for (i = 0; i < MAX_ENEMYS; i++)		enemy[i].active = 0;	for (i = 0; i < MAX_ENEMYS + 4; i++)		bullet[i].active = 0;	for (i = 0; i < 4; i++)		explode[i].active = 0;	if (ge->level == 3)		BoreBigTank (ge, 11);}/* ----------------------------------- */voidGame_Menu (){	//SDL_Event event;	SDL_Surface *tmp,*tmp2;	SDL_Rect des_rect,rect1,rect2;	tmp = IMG_Load ("pics/menu.png");	tmp2=IMG_Load("pics/bullets.png");	//SDL_SetColorKey(tmp,SDL_SRCCOLORKEY,SDL_MapRGB(tmp->format,0,0,0));	tmp = SDL_DisplayFormat (tmp);	des_rect.w = 576;	des_rect.h = 448;	des_rect.x = 32;	des_rect.y = 16;	rect1.w=rect2.w=rect1.h=rect2.h=15;	rect1.x=230; rect1.y=395;		//点的坐标	rect2.x=230;rect2.y=430;	SDL_BlitSurface (tmp, NULL, game_engine.screen, &des_rect);	SDL_BlitSurface(tmp2,NULL,game_engine.screen,&rect1);	SDL_UpdateRect (game_engine.screen, 0, 0, 0, 0);	SDL_FreeSurface (tmp);	//sleep(3);	while (game_state == GAME_MENU)	{		while(SDL_PollEvent (&game_engine.event))		{			switch(game_engine.event.type)			{			case SDL_KEYDOWN:				switch(game_engine.event.key.keysym.sym)				{				case SDLK_UP:					printf("one player\n");					if(players!=0)					{					players=0;					//clear dot 2					SDL_BlitSurface(game_engine.screen,&rect1,game_engine.screen, &rect2);					SDL_BlitSurface(tmp2,NULL,game_engine.screen, &rect1);					SDL_UpdateRect (game_engine.screen, 0, 0, 0, 0);					}					break;				case SDLK_DOWN:					printf("two player\n");					if(players!=1)					{					players=1;						//clear dot 1					SDL_BlitSurface(game_engine.screen,&rect2,game_engine.screen, &rect1);					SDL_BlitSurface(tmp2,NULL,game_engine.screen, &rect2);					SDL_UpdateRect (game_engine.screen, 0, 0, 0, 0);					}					break;				case SDLK_RETURN:					game_state=GAME_RUNNING;					printf("begin \n");					break;				case SDLK_F4:					Video_Reset (&game_engine);					break;				case SDLK_ESCAPE:					SDL_Quit();					exit(0);					break;				}				break;			}		}	}}

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