📄 ucut.pas
字号:
//极限1000米
//Author: CrazyWill
//Email: CrazyWill@163.com
unit uCut;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ImgList, ExtCtrls, StdCtrls, MMSystem,
IniFiles, uInclude;
type
TCut = class
private
// FSpeed: Integer; //速度 单位:像素
FDelay, FDelayCount: Integer;
FX, FY: Integer; //坐标
FYMin, FYMax: Integer;
FActive: Boolean; //是否进行动作
FVisible: Boolean; //是否可见
FRect: TRect; //占用矩形区域
FHurtPoint: integer; //伤害点数
FHurtDelay: integer;
FBits, FInvBitmap: TBitmap;
Numbers: Integer; //每张角色图片包含几张小图在里面
CurrentNo: Integer; //当前显示的小图片编号
//取得角色尺寸
function GetObjectRect: TRect;
//取得角色的宽和高
function GetObjectWidth: Integer;
function GetObjectHeight: Integer;
protected
public
constructor Create; virtual;
destructor Destroy; override;
procedure Draw(Canvas: TCanvas);
procedure Cut;
property X: Integer read FX write FX;
property Y: Integer read FY write FY;
property HurtPoint: integer read FHurtPoint write FHurtPoint;
// property Speed:integer read FSpeed write FSpeed;
property Active: Boolean read FActive write FActive;
property Visible: Boolean read FVisible write FVisible;
property Rect: TRect read FRect;
property ObjectRect: TRect read GetObjectRect;
property ObjectWidth: Integer read GetObjectWidth;
property ObjectHeight: Integer read GetObjectHeight;
end;
implementation
constructor TCut.Create;
var
ini: TIniFile;
sTemp: string;
iniSection: string;
begin
inherited Create;
// 初始化
iniSection := 'Cut';
FActive := False;
FVisible := true;
FBits := TBitmap.Create;
FInvBitmap := TBitmap.Create;
ini := TIniFile.Create(IniDirectory + IniFilename);
sTemp := ini.ReadString(iniSection, 'Filename', sTemp);
FBits.LoadFromFile(IniDirectory + sTemp);
FInvBitmap.Width := ini.ReadInteger(iniSection, 'Width', FInvBitmap.Width);
FInvBitmap.Height := ini.ReadInteger(iniSection, 'Height', FInvBitmap.Height);
FInvBitmap.Transparent := True;
FInvBitmap.TransparentColor := TRANSPARENT_COLOR;
Numbers := ini.ReadInteger(iniSection, 'Numbers', 1);
CurrentNo := 0;
// FSpeed:=ini.ReadInteger(iniSection,'Speed',1);
FDelay := ini.ReadInteger(iniSection, 'Delay', 0);
FDelayCount := 0;
FHurtPoint := ini.ReadInteger(iniSection, 'HurtPoint', 0);
FHurtDelay := ini.ReadInteger(iniSection, 'HurtDelay', 0);
FX := 0;
FY := ini.ReadInteger('Map', 'Height', 0)
- ini.ReadInteger('Map', 'GroundHeight', 0) - FInvBitmap.Height;
FYMin := FY;
FYMax := FY + FInvBitmap.Height;
FRect := classes.Rect(FX, FY, FInvBitmap.Width, FInvBitmap.Height);
ini.Destroy;
end;
destructor TCut.Destroy;
begin
FInvBitmap.Free;
FBits.Free;
inherited Destroy;
end;
function TCut.GetObjectRect: TRect;
begin
Result := FInvBitmap.Canvas.ClipRect;
end;
function TCut.GetObjectWidth: Integer;
begin
with GetObjectRect do
Result := Right - Left;
end;
function TCut.GetObjectHeight: Integer;
begin
with GetObjectRect do
Result := Bottom - Top;
end;
procedure TCut.Draw(Canvas: TCanvas);
begin
if not FVisible then
Exit;
FInvBitmap.Canvas.CopyRect(ObjectRect, FBits.Canvas,
Classes.Rect(CurrentNo * ObjectWidth, 0,
(CurrentNo + 1) * ObjectWidth, ObjectHeight));
Canvas.Draw(FX, fy, FInvBitmap);
end;
procedure TCut.Cut;
begin
if not FActive then
Exit;
if (FDelay <> 0) then
begin
Inc(FDelayCount);
if FDelayCount <> FDelay then
Exit;
FDelayCount := 0;
end;
CurrentNo := (CurrentNo + 1) mod Numbers;
FRect := ObjectRect;
FRect := classes.Rect(FRect.Left + 5, FRect.Top + 5, FRect.Right - 5,
FRect.Bottom - 5);
OffsetRect(FRect, FX, Fy);
end;
end.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -