📄 sock.c
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/* * Unit test suite for winsock functions * * Copyright 2002 Martin Wilck * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include <stdarg.h>#include <windef.h>#include <winbase.h>#include <winsock2.h>#include <mswsock.h>#include "wine/test.h"#include <winnt.h>#include <winerror.h>#define MAX_CLIENTS 4 /* Max number of clients */#define NUM_TESTS 2 /* Number of tests performed */#define FIRST_CHAR 'A' /* First character in transferred pattern */#define BIND_SLEEP 10 /* seconds to wait between attempts to bind() */#define BIND_TRIES 6 /* Number of bind() attempts */#define TEST_TIMEOUT 30 /* seconds to wait before killing child threads after server initialization, if something hangs */#define wsa_ok(op, cond, msg) \ do { \ int tmp, err = 0; \ tmp = op; \ if ( !(cond tmp) ) err = WSAGetLastError(); \ ok ( cond tmp, msg, GetCurrentThreadId(), err); \ } while (0);/**************** Structs and typedefs ***************/typedef struct thread_info{ HANDLE thread; DWORD id;} thread_info;/* Information in the server about open client connections */typedef struct sock_info{ SOCKET s; struct sockaddr_in addr; struct sockaddr_in peer; char *buf; int nread;} sock_info;/* Test parameters for both server & client */typedef struct test_params{ int sock_type; int sock_prot; const char *inet_addr; short inet_port; int chunk_size; int n_chunks; int n_clients;} test_params;/* server-specific test parameters */typedef struct server_params{ test_params *general; DWORD sock_flags; int buflen;} server_params;/* client-specific test parameters */typedef struct client_params{ test_params *general; DWORD sock_flags; int buflen;} client_params;/* This type combines all information for setting up a test scenario */typedef struct test_setup{ test_params general; LPVOID srv; server_params srv_params; LPVOID clt; client_params clt_params;} test_setup;/* Thread local storage for server */typedef struct server_memory{ SOCKET s; struct sockaddr_in addr; sock_info sock[MAX_CLIENTS];} server_memory;/* Thread local storage for client */typedef struct client_memory{ SOCKET s; struct sockaddr_in addr; char *send_buf; char *recv_buf;} client_memory;/**************** Static variables ***************/static DWORD tls; /* Thread local storage index */static HANDLE thread[1+MAX_CLIENTS];static DWORD thread_id[1+MAX_CLIENTS];static HANDLE server_ready;static HANDLE client_ready[MAX_CLIENTS];static int client_id;/**************** General utility functions ***************/static void set_so_opentype ( BOOL overlapped ){ int optval = !overlapped, newval, len = sizeof (int); ok ( setsockopt ( INVALID_SOCKET, SOL_SOCKET, SO_OPENTYPE, (LPVOID) &optval, sizeof (optval) ) == 0, "setting SO_OPENTYPE failed" ); ok ( getsockopt ( INVALID_SOCKET, SOL_SOCKET, SO_OPENTYPE, (LPVOID) &newval, &len ) == 0, "getting SO_OPENTYPE failed" ); ok ( optval == newval, "failed to set SO_OPENTYPE" );}static int set_blocking ( SOCKET s, BOOL blocking ){ u_long val = !blocking; return ioctlsocket ( s, FIONBIO, &val );}static void fill_buffer ( char *buf, int chunk_size, int n_chunks ){ char c, *p; for ( c = FIRST_CHAR, p = buf; c < FIRST_CHAR + n_chunks; c++, p += chunk_size ) memset ( p, c, chunk_size );}static char* test_buffer ( char *buf, int chunk_size, int n_chunks ){ char c, *p; int i; for ( c = FIRST_CHAR, p = buf; c < FIRST_CHAR + n_chunks; c++, p += chunk_size ) { for ( i = 0; i < chunk_size; i++ ) if ( p[i] != c ) return p + i; } return NULL;}/* * This routine is called when a client / server does not expect any more data, * but needs to acknowedge the closing of the connection (by reasing 0 bytes). */static void read_zero_bytes ( SOCKET s ){ char buf[256]; int tmp, n = 0; while ( ( tmp = recv ( s, buf, 256, 0 ) ) > 0 ) n += tmp; ok ( n <= 0, "garbage data received: %d bytes\n", n );}static int do_synchronous_send ( SOCKET s, char *buf, int buflen, int sendlen ){ char* last = buf + buflen, *p; int n = 1; for ( p = buf; n > 0 && p < last; p += n ) n = send ( s, p, min ( sendlen, last - p ), 0 ); wsa_ok ( n, 0 <=, "do_synchronous_send (%lx): error %d" ); return p - buf;}static int do_synchronous_recv ( SOCKET s, char *buf, int buflen, int recvlen ){ char* last = buf + buflen, *p; int n = 1; for ( p = buf; n > 0 && p < last; p += n ) n = recv ( s, p, min ( recvlen, last - p ), 0 ); wsa_ok ( n, 0 <=, "do_synchronous_recv (%lx): error %d:" ); return p - buf;}/* * Call this routine right after thread startup. * SO_OPENTYPE must by 0, regardless what the server did. */static void check_so_opentype (void){ int tmp = 1, len; len = sizeof (tmp); getsockopt ( INVALID_SOCKET, SOL_SOCKET, SO_OPENTYPE, (LPVOID) &tmp, &len ); ok ( tmp == 0, "check_so_opentype: wrong startup value of SO_OPENTYPE: %d", tmp );}/**************** Server utility functions ***************//* * Even if we have closed our server socket cleanly, * the OS may mark the address "in use" for some time - * this happens with native Linux apps, too. */static void do_bind ( SOCKET s, struct sockaddr* addr, int addrlen ){ int err, wsaerr = 0, n_try = BIND_TRIES; while ( ( err = bind ( s, addr, addrlen ) ) != 0 && ( wsaerr = WSAGetLastError () ) == WSAEADDRINUSE && n_try-- >= 0) { trace ( "address in use, waiting ...\n" ); Sleep ( 1000 * BIND_SLEEP ); } ok ( err == 0, "failed to bind: %d\n", wsaerr );}static void server_start ( server_params *par ){ int i; test_params *gen = par->general; server_memory *mem = (LPVOID) LocalAlloc ( LPTR, sizeof (server_memory)); TlsSetValue ( tls, mem ); mem->s = WSASocketA ( AF_INET, gen->sock_type, gen->sock_prot, NULL, 0, par->sock_flags ); ok ( mem->s != INVALID_SOCKET, "Server: WSASocket failed" ); mem->addr.sin_family = AF_INET; mem->addr.sin_addr.s_addr = inet_addr ( gen->inet_addr ); mem->addr.sin_port = htons ( gen->inet_port ); for (i = 0; i < MAX_CLIENTS; i++) { mem->sock[i].s = INVALID_SOCKET; mem->sock[i].buf = (LPVOID) LocalAlloc ( LPTR, gen->n_chunks * gen->chunk_size ); mem->sock[i].nread = 0; } if ( gen->sock_type == SOCK_STREAM ) do_bind ( mem->s, (struct sockaddr*) &mem->addr, sizeof (mem->addr) );}static void server_stop (void){ int i; server_memory *mem = TlsGetValue ( tls ); for (i = 0; i < MAX_CLIENTS; i++ ) { LocalFree ( (HANDLE) mem->sock[i].buf ); if ( mem->sock[i].s != INVALID_SOCKET ) closesocket ( mem->sock[i].s ); } ok ( closesocket ( mem->s ) == 0, "closesocket failed" ); LocalFree ( (HANDLE) mem ); ExitThread ( GetCurrentThreadId () );}/**************** Client utilitiy functions ***************/static void client_start ( client_params *par ){ test_params *gen = par->general; client_memory *mem = (LPVOID) LocalAlloc (LPTR, sizeof (client_memory)); TlsSetValue ( tls, mem ); WaitForSingleObject ( server_ready, INFINITE ); mem->s = WSASocketA ( AF_INET, gen->sock_type, gen->sock_prot, NULL, 0, par->sock_flags ); mem->addr.sin_family = AF_INET; mem->addr.sin_addr.s_addr = inet_addr ( gen->inet_addr ); mem->addr.sin_port = htons ( gen->inet_port ); ok ( mem->s != INVALID_SOCKET, "Client: WSASocket failed" ); mem->send_buf = (LPVOID) LocalAlloc ( LPTR, 2 * gen->n_chunks * gen->chunk_size ); mem->recv_buf = mem->send_buf + gen->n_chunks * gen->chunk_size; fill_buffer ( mem->send_buf, gen->chunk_size, gen->n_chunks ); SetEvent ( client_ready[client_id] ); /* Wait for the other clients to come up */ WaitForMultipleObjects ( min ( gen->n_clients, MAX_CLIENTS ), client_ready, TRUE, INFINITE );}static void client_stop (void){ client_memory *mem = TlsGetValue ( tls ); wsa_ok ( closesocket ( mem->s ), 0 ==, "closesocket error (%lx): %d\n" ); LocalFree ( (HANDLE) mem->send_buf ); LocalFree ( (HANDLE) mem ); ExitThread(0);}/**************** Servers ***************//* * simple_server: A very basic server doing synchronous IO. */static VOID WINAPI simple_server ( server_params *par ){ test_params *gen = par->general; server_memory *mem; int n_recvd, n_sent, n_expected = gen->n_chunks * gen->chunk_size, tmp, i, id = GetCurrentThreadId(); char *p; trace ( "simple_server (%x) starting\n", id ); set_so_opentype ( FALSE ); /* non-overlapped */ server_start ( par ); mem = TlsGetValue ( tls ); wsa_ok ( set_blocking ( mem->s, TRUE ), 0 ==, "simple_server (%lx): failed to set blocking mode: %d"); wsa_ok ( listen ( mem->s, SOMAXCONN ), 0 ==, "simple_server (%lx): listen failed: %d"); trace ( "simple_server (%x) ready\n", id ); SetEvent ( server_ready ); /* notify clients */ for ( i = 0; i < min ( gen->n_clients, MAX_CLIENTS ); i++ ) { trace ( "simple_server (%x): waiting for client\n", id ); /* accept a single connection */ tmp = sizeof ( mem->sock[0].peer ); mem->sock[0].s = accept ( mem->s, (struct sockaddr*) &mem->sock[0].peer, &tmp ); wsa_ok ( mem->sock[0].s, INVALID_SOCKET !=, "simple_server (%lx): accept failed: %d" );
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