📄 user.c
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/* User-based primary surface driver * * Copyright 2000-2001 TransGaming Technologies Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include "config.h"#include <assert.h>#include <stdlib.h>#include <string.h>#include "winerror.h"#include "wine/debug.h"#include "ddraw_private.h"#include "dsurface/main.h"#include "dsurface/dib.h"#include "dsurface/user.h"#include "dsurface/wndproc.h"WINE_DEFAULT_DEBUG_CHANNEL(ddraw);/* if you use OWN_WINDOW, don't use SYNC_UPDATE, or you may get trouble *//* #define SYNC_UPDATE *//* * FIXME: This does not work any more because the created window has its own * thread queue that cannot be manipulated by application threads. * #define OWN_WINDOW */#ifdef OWN_WINDOWstatic void User_create_own_window(IDirectDrawSurfaceImpl* This);static void User_destroy_own_window(IDirectDrawSurfaceImpl* This);#endif#ifndef SYNC_UPDATEstatic DWORD CALLBACK User_update_thread(LPVOID);#endifstatic void User_copy_to_screen(IDirectDrawSurfaceImpl* This, LPCRECT rc);static HWND get_display_window(IDirectDrawSurfaceImpl* This, LPPOINT pt);static ICOM_VTABLE(IDirectDrawSurface7) User_IDirectDrawSurface7_VTable;HRESULTUser_DirectDrawSurface_Construct(IDirectDrawSurfaceImpl* This, IDirectDrawImpl* pDD, const DDSURFACEDESC2* pDDSD){ USER_PRIV_VAR(priv, This); HRESULT hr; TRACE("(%p,%p,%p)\n",This,pDD,pDDSD); hr = DIB_DirectDrawSurface_Construct(This, pDD, pDDSD); if (FAILED(hr)) return hr; ICOM_INIT_INTERFACE(This, IDirectDrawSurface7, User_IDirectDrawSurface7_VTable); This->final_release = User_DirectDrawSurface_final_release; This->duplicate_surface = User_DirectDrawSurface_duplicate_surface; This->lock_update = User_DirectDrawSurface_lock_update; This->unlock_update = User_DirectDrawSurface_unlock_update; This->flip_data = User_DirectDrawSurface_flip_data; This->flip_update = User_DirectDrawSurface_flip_update; This->get_dc = User_DirectDrawSurface_get_dc; This->release_dc = User_DirectDrawSurface_release_dc; This->set_palette = User_DirectDrawSurface_set_palette; This->update_palette = User_DirectDrawSurface_update_palette; This->get_gamma_ramp = User_DirectDrawSurface_get_gamma_ramp; This->set_gamma_ramp = User_DirectDrawSurface_set_gamma_ramp; This->get_display_window = User_DirectDrawSurface_get_display_window; if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {#ifdef OWN_WINDOW DirectDrawSurface_RegisterClass();#endif#ifndef SYNC_UPDATE InitializeCriticalSection(&priv->user.crit); priv->user.refresh_event = CreateEventA(NULL, TRUE, FALSE, NULL); priv->user.update_event = CreateEventA(NULL, FALSE, FALSE, NULL); priv->user.update_thread = CreateThread(NULL, 0, User_update_thread, This, 0, NULL);#ifdef OWN_WINDOW if (This->ddraw_owner->cooperative_level & DDSCL_FULLSCREEN) { /* wait for window creation (or update thread destruction) */ while (WaitForMultipleObjects(1, &priv->user.update_thread, FALSE, 100) == WAIT_TIMEOUT) if (This->more.lpDDRAWReserved) break; if (!This->more.lpDDRAWReserved) { ERR("window creation failed\n"); } }#endif#else#ifdef OWN_WINDOW User_create_own_window(This);#endif#endif if (!This->more.lpDDRAWReserved) This->more.lpDDRAWReserved = (LPVOID)pDD->window; } return DIB_DirectDrawSurface_alloc_dc(This, &priv->user.cached_dc);}HRESULTUser_DirectDrawSurface_Create(IDirectDrawImpl *pDD, const DDSURFACEDESC2 *pDDSD, LPDIRECTDRAWSURFACE7 *ppSurf, IUnknown *pUnkOuter){ IDirectDrawSurfaceImpl* This; HRESULT hr; assert(pUnkOuter == NULL); This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*This) + sizeof(User_DirectDrawSurfaceImpl)); if (This == NULL) return E_OUTOFMEMORY; This->private = (User_DirectDrawSurfaceImpl*)(This+1); hr = User_DirectDrawSurface_Construct(This, pDD, pDDSD); if (FAILED(hr)) HeapFree(GetProcessHeap(), 0, This); else *ppSurf = ICOM_INTERFACE(This, IDirectDrawSurface7); return hr;}void User_DirectDrawSurface_final_release(IDirectDrawSurfaceImpl* This){ USER_PRIV_VAR(priv, This); if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {#ifndef SYNC_UPDATE HANDLE event = priv->user.update_event; priv->user.update_event = 0; SetEvent(event); TRACE("waiting for update thread to terminate...\n");#ifdef OWN_WINDOW /* dispatch any waiting sendmessages */ { MSG msg; PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); } /* to avoid deadlocks, allow SendMessages from update thread * through while we wait for it */ while (MsgWaitForMultipleObjects(1, &priv->user.update_thread, FALSE, INFINITE, QS_SENDMESSAGE) == WAIT_OBJECT_0+1) { MSG msg; PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); }#else WaitForSingleObject(priv->user.update_thread,INFINITE);#endif TRACE("update thread terminated\n"); CloseHandle(event); CloseHandle(priv->user.update_thread); CloseHandle(priv->user.refresh_event); DeleteCriticalSection(&priv->user.crit);#else#ifdef OWN_WINDOW User_destroy_own_window(This);#endif#endif This->more.lpDDRAWReserved = 0;#ifdef OWN_WINDOW DirectDrawSurface_UnregisterClass();#endif } DIB_DirectDrawSurface_free_dc(This, priv->user.cached_dc); DIB_DirectDrawSurface_final_release(This);}static int User_DirectDrawSurface_init_wait(IDirectDrawSurfaceImpl* This){ USER_PRIV_VAR(priv, This); int need_wait; EnterCriticalSection(&priv->user.crit); priv->user.wait_count++; need_wait = priv->user.in_refresh; LeaveCriticalSection(&priv->user.crit); return need_wait;}static void User_DirectDrawSurface_end_wait(IDirectDrawSurfaceImpl* This){ USER_PRIV_VAR(priv, This); EnterCriticalSection(&priv->user.crit); if (!--priv->user.wait_count) ResetEvent(priv->user.refresh_event); LeaveCriticalSection(&priv->user.crit);}static void User_DirectDrawSurface_wait_update(IDirectDrawSurfaceImpl* This){ USER_PRIV_VAR(priv, This); if (priv->user.in_refresh) { if (User_DirectDrawSurface_init_wait(This)) WaitForSingleObject(priv->user.refresh_event, 2); User_DirectDrawSurface_end_wait(This); }}void User_DirectDrawSurface_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags){#if 0 if (!(dwFlags & DDLOCK_WRITEONLY)) User_copy_from_screen(This, pRect);#endif if (dwFlags & DDLOCK_WAIT) User_DirectDrawSurface_wait_update(This); if (pRect) { This->lastlockrect = *pRect; } else { This->lastlockrect.left = This->lastlockrect.right = 0; }}void User_DirectDrawSurface_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect){ if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {#ifdef SYNC_UPDATE User_copy_to_screen(This, pRect);#else USER_PRIV_VAR(priv, This); SetEvent(priv->user.update_event);#endif }}void User_DirectDrawSurface_set_palette(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal){ USER_PRIV_VAR(priv, This); if (!pal) { FIXME("selecting null palette\n"); /* I don't think selecting GDI object 0 will work, we should select * the original palette, returned by the first SelectPalette */ SelectPalette(priv->user.cached_dc, 0, FALSE); return; } SelectPalette(priv->user.cached_dc, pal->hpal, FALSE); DIB_DirectDrawSurface_set_palette(This, pal);}void User_DirectDrawSurface_update_palette(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal, DWORD dwStart, DWORD dwCount, LPPALETTEENTRY palent){#ifndef SYNC_UPDATE USER_PRIV_VAR(priv, This);#endif DIB_DirectDrawSurface_update_palette(This, pal, dwStart, dwCount, palent); /* FIXME: realize palette on display window */#ifndef SYNC_UPDATE /* with async updates, it's probably cool to force an update */ SetEvent(priv->user.update_event);#endif}HRESULT User_DirectDrawSurface_duplicate_surface(IDirectDrawSurfaceImpl* This, LPDIRECTDRAWSURFACE7* ppDup){ return User_DirectDrawSurface_Create(This->ddraw_owner, &This->surface_desc, ppDup, NULL);}BOOL User_DirectDrawSurface_flip_data(IDirectDrawSurfaceImpl* front, IDirectDrawSurfaceImpl* back, DWORD dwFlags){ USER_PRIV_VAR(front_priv, front); USER_PRIV_VAR(back_priv, back); { HDC tmp; tmp = front_priv->user.cached_dc; front_priv->user.cached_dc = back_priv->user.cached_dc; back_priv->user.cached_dc = tmp; } return DIB_DirectDrawSurface_flip_data(front, back, dwFlags);}void User_DirectDrawSurface_flip_update(IDirectDrawSurfaceImpl* This, DWORD dwFlags){#ifdef SYNC_UPDATE This->lastlockrect.left = This->lastlockrect.right = 0; assert(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE); User_copy_to_screen(This,NULL);#else USER_PRIV_VAR(priv, This); assert(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE); if (dwFlags & DDFLIP_WAIT) User_DirectDrawSurface_wait_update(This); This->lastlockrect.left = This->lastlockrect.right = 0; SetEvent(priv->user.update_event);#endif}HRESULT User_DirectDrawSurface_get_dc(IDirectDrawSurfaceImpl* This, HDC* phDC){ USER_PRIV_VAR(priv, This); *phDC = priv->user.cached_dc; return S_OK;}HRESULT User_DirectDrawSurface_release_dc(IDirectDrawSurfaceImpl* This, HDC hDC){
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