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📄 buttonsview.cpp

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💻 CPP
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// buttonsView.cpp : implementation of the CButtonsView class
//

#include "stdafx.h"
#include "buttons.h"
#include "odcombo.h"
#include "selfmenu.h"
#include "buttonsDoc.h"
#include "buttonsView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CButtonsView

IMPLEMENT_DYNCREATE(CButtonsView, CFormView)

BEGIN_MESSAGE_MAP(CButtonsView, CFormView)
        //{{AFX_MSG_MAP(CButtonsView)
        ON_BN_CLICKED(IDC_STDBTN, OnStdbtn)
        ON_COMMAND(ID_SELFDRAW, OnSelfdraw)
        ON_COMMAND(ID_BITMAP, OnBitmap)
        //}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CButtonsView construction/destruction

CButtonsView::CButtonsView()
        : CFormView(CButtonsView::IDD)
{
        //{{AFX_DATA_INIT(CButtonsView)
                // NOTE: the ClassWizard will add member initialization here
        //}}AFX_DATA_INIT
        // TODO: add construction code here

}

CButtonsView::~CButtonsView()
{
}

void CButtonsView::DoDataExchange(CDataExchange* pDX)
{
        CFormView::DoDataExchange(pDX);
        //{{AFX_DATA_MAP(CButtonsView)
        DDX_Control(pDX, IDC_ODCOMBO, m_odcombo);
        DDX_Control(pDX, IDC_STDBTN, m_stdbtn);
        //}}AFX_DATA_MAP
}

BOOL CButtonsView::PreCreateWindow(CREATESTRUCT& cs)
{
        // TODO: Modify the Window class or styles here by modifying
        //  the CREATESTRUCT cs

        return CFormView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CButtonsView diagnostics

#ifdef _DEBUG
void CButtonsView::AssertValid() const
{
        CFormView::AssertValid();
}

void CButtonsView::Dump(CDumpContext& dc) const
{
        CFormView::Dump(dc);
}

CButtonsDoc* CButtonsView::GetDocument() // non-debug version is inline
{
        ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CButtonsDoc)));
        return (CButtonsDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CButtonsView message handlers


// Here's where all the work takes place
void CButtonsView::OnInitialUpdate()
{
        CFormView::OnInitialUpdate();
// load bitmap for button (if not already done)
        if (bm.m_hObject==NULL)
          bm.LoadBitmap(IDB_BOMB);
// Set standard bitmap button
        m_stdbtn.SetBitmap(bm);
// Auto load MFC bitmap button
        if (m_MFCBtn.m_hWnd==NULL)
                m_MFCBtn.AutoLoad(IDC_MFCBTN,this);
// Real owner/self draw button attach (could have used DDX)
        if (m_odbtn.m_hWnd==NULL)
                m_odbtn.SubclassDlgItem(IDC_ODBTN,this);
// Owner/self draw static attach (could have used DDX)
        if (m_odstatic.m_hWnd==NULL)
                m_odstatic.SubclassDlgItem(IDC_ODSTATIC,this);
// Set style to OWNERDRAW
        SetWindowLong(m_odstatic.m_hWnd,GWL_STYLE,
          m_odstatic.GetStyle()|SS_OWNERDRAW);
// Used DDX to attach combo box; could have used SubclassDlgItem instead
// Since the box already exists, we have to compute the item height
// and set it now so we will...
        MEASUREITEMSTRUCT mis;
        m_odcombo.MeasureItem(&mis);
        m_odcombo.SetItemHeight(0,mis.itemHeight);
// Add some items, the strings don't really matter as we use the
// item data in this case
        m_odcombo.ResetContent();
        int n=m_odcombo.AddString("0");
        m_odcombo.SetItemData(n,0);
        n=m_odcombo.AddString("1");
        m_odcombo.SetItemData(n,1);
// Now for a menu
        CMenu *mainmenu=AfxGetApp()->m_pMainWnd->GetMenu();  // Get main menu
        CMenu *tempmenu=mainmenu->GetSubMenu(1);  // find our sub menu
        m_selfMenu.Attach(tempmenu->m_hMenu);  // attach it to special class
// set owner draw flag
        m_selfMenu.ModifyMenu(ID_SELFDRAW,MF_BYCOMMAND|MF_OWNERDRAW,
           ID_SELFDRAW,(char *)1);
// Standard bitmap Menu
        tempmenu=mainmenu->GetSubMenu(2);
        tempmenu->ModifyMenu(ID_BITMAP,MF_BYCOMMAND|MFT_BITMAP,
          ID_BITMAP,(char *)bm.m_hObject);
}

void CButtonsView::OnStdbtn()
{
        m_MFCBtn.EnableWindow(!m_MFCBtn.IsWindowEnabled());
}


void CButtonsView::OnSelfdraw()
{
   MessageBox("Unimplemented");
}

void CButtonsView::OnBitmap()
{
        MessageBox("Unimplemented");
}

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