📄 bfield.h
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// bfield.h : main header file for the BFIELD application
//
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CBfieldApp:
// See bfield.cpp for the implementation of this class
//
class CBfieldApp : public CWinApp
{
public:
CBfieldApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBfieldApp)
public:
virtual BOOL InitInstance();
virtual int DoMessageBox(LPCTSTR lpszPrompt, UINT nType, UINT nIDPrompt);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBfieldApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#define SETUP_MODE 0
#define PLAY_MODE 1
#define PLACED_CP 1
#define PLACED_HOW 2
#define PLACED_MIS 4
#define PLACED_TANK 8
#define PLACED_APC 16
#define LEN_CP 5
#define LEN_HOW 4
#define LEN_MIS 3
#define LEN_TANK 3
#define LEN_APC 2
#define DIR_NORTH 0
#define DIR_SOUTH 1
#define DIR_WEST 2
#define DIR_EAST 3
#define CMD_CLICK 1
#define CMD_REPLY 2
#define CMD_RESIGN 3
/////////////////////////////////////////////////////////////////////////////
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