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📄 mfcttt.mak

📁 讲mfc的书
💻 MAK
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

!IF "$(CFG)" == ""
CFG=mfcttt - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to mfcttt - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "mfcttt - Win32 Release" && "$(CFG)" != "mfcttt - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "mfcttt.mak" CFG="mfcttt - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "mfcttt - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "mfcttt - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
# PROP Target_Last_Scanned "mfcttt - Win32 Debug"
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe

!IF  "$(CFG)" == "mfcttt - Win32 Release"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release

ALL : "$(OUTDIR)\mfcttt.exe"

CLEAN : 
	-@erase "$(INTDIR)\MainFrm.obj"
	-@erase "$(INTDIR)\mfcttt.obj"
	-@erase "$(INTDIR)\mfcttt.pch"
	-@erase "$(INTDIR)\mfcttt.res"
	-@erase "$(INTDIR)\mfctttDoc.obj"
	-@erase "$(INTDIR)\mfctttView.obj"
	-@erase "$(INTDIR)\Splash.obj"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(OUTDIR)\mfcttt.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
 "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/mfcttt.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /c\
 
CPP_OBJS=.\Release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/mfcttt.res" /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/mfcttt.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\
 /pdb:"$(OUTDIR)/mfcttt.pdb" /machine:I386 /out:"$(OUTDIR)/mfcttt.exe" 
LINK32_OBJS= \
	"$(INTDIR)\MainFrm.obj" \
	"$(INTDIR)\mfcttt.obj" \
	"$(INTDIR)\mfcttt.res" \
	"$(INTDIR)\mfctttDoc.obj" \
	"$(INTDIR)\mfctttView.obj" \
	"$(INTDIR)\Splash.obj" \
	"$(INTDIR)\StdAfx.obj"

"$(OUTDIR)\mfcttt.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "mfcttt - Win32 Debug"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug

ALL : "$(OUTDIR)\mfcttt.exe"

CLEAN : 
	-@erase "$(INTDIR)\MainFrm.obj"
	-@erase "$(INTDIR)\mfcttt.obj"
	-@erase "$(INTDIR)\mfcttt.pch"
	-@erase "$(INTDIR)\mfcttt.res"
	-@erase "$(INTDIR)\mfctttDoc.obj"
	-@erase "$(INTDIR)\mfctttView.obj"
	-@erase "$(INTDIR)\Splash.obj"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
	-@erase "$(OUTDIR)\mfcttt.exe"
	-@erase "$(OUTDIR)\mfcttt.ilk"
	-@erase "$(OUTDIR)\mfcttt.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/mfcttt.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/"\
 /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\Debug/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/mfcttt.res" /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/mfcttt.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\
 /pdb:"$(OUTDIR)/mfcttt.pdb" /debug /machine:I386 /out:"$(OUTDIR)/mfcttt.exe" 
LINK32_OBJS= \
	"$(INTDIR)\MainFrm.obj" \
	"$(INTDIR)\mfcttt.obj" \
	"$(INTDIR)\mfcttt.res" \
	"$(INTDIR)\mfctttDoc.obj" \
	"$(INTDIR)\mfctttView.obj" \
	"$(INTDIR)\Splash.obj" \
	"$(INTDIR)\StdAfx.obj"

"$(OUTDIR)\mfcttt.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "mfcttt - Win32 Release"
# Name "mfcttt - Win32 Debug"

!IF  "$(CFG)" == "mfcttt - Win32 Release"

!ELSEIF  "$(CFG)" == "mfcttt - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\ReadMe.txt

!IF  "$(CFG)" == "mfcttt - Win32 Release"

!ELSEIF  "$(CFG)" == "mfcttt - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\mfcttt.cpp
DEP_CPP_MFCTT=\
	".\MainFrm.h"\
	".\mfcttt.h"\
	".\mfctttDoc.h"\
	".\mfctttView.h"\
	".\Splash.h"\
	".\StdAfx.h"\
	

"$(INTDIR)\mfcttt.obj" : $(SOURCE) $(DEP_CPP_MFCTT) "$(INTDIR)"\
 "$(INTDIR)\mfcttt.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "mfcttt - Win32 Release"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
 "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/mfcttt.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /c\
 $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\mfcttt.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "mfcttt - Win32 Debug"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/mfcttt.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/"\
 /Fd"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\mfcttt.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\MainFrm.cpp
DEP_CPP_MAINF=\
	".\MainFrm.h"\
	".\mfcttt.h"\
	".\Splash.h"\
	".\StdAfx.h"\
	

"$(INTDIR)\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
 "$(INTDIR)\mfcttt.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\mfctttDoc.cpp
DEP_CPP_MFCTTT=\
	".\mfcttt.h"\
	".\mfctttDoc.h"\
	".\StdAfx.h"\
	

"$(INTDIR)\mfctttDoc.obj" : $(SOURCE) $(DEP_CPP_MFCTTT) "$(INTDIR)"\
 "$(INTDIR)\mfcttt.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\mfctttView.cpp
DEP_CPP_MFCTTTV=\
	".\mfcttt.h"\
	".\mfctttDoc.h"\
	".\mfctttView.h"\
	".\StdAfx.h"\
	

"$(INTDIR)\mfctttView.obj" : $(SOURCE) $(DEP_CPP_MFCTTTV) "$(INTDIR)"\
 "$(INTDIR)\mfcttt.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\mfcttt.rc
DEP_RSC_MFCTTT_=\
	".\res\mfcttt.ico"\
	".\res\mfcttt.rc2"\
	".\res\Toolbar.bmp"\
	".\Splsh16.bmp"\
	

"$(INTDIR)\mfcttt.res" : $(SOURCE) $(DEP_RSC_MFCTTT_) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=.\Splash.cpp
DEP_CPP_SPLAS=\
	".\Splash.h"\
	".\StdAfx.h"\
	

"$(INTDIR)\Splash.obj" : $(SOURCE) $(DEP_CPP_SPLAS) "$(INTDIR)"\
 "$(INTDIR)\mfcttt.pch"


# End Source File
# End Target
# End Project
################################################################################
################################################################################
# Section mfcttt : {A7C59538-411B-11CF-A7B2-444553540000}
# 	1:17:ID_INDICATOR_TIME:104
# 	1:17:ID_INDICATOR_DATE:103
# 	2:2:BH:
# 	2:17:ID_INDICATOR_TIME:ID_INDICATOR_TIME
# 	2:17:ID_INDICATOR_DATE:ID_INDICATOR_DATE
# End Section
################################################################################
################################################################################
# Section mfcttt : {A7C59536-411B-11CF-A7B2-444553540000}
# 	0:8:Splash.h:C:\mfcttt\Splash.h
# 	0:10:Splash.cpp:C:\mfcttt\Splash.cpp
# 	1:10:IDB_SPLASH:102
# 	2:10:ResHdrName:resource.h
# 	2:11:ProjHdrName:stdafx.h
# 	2:10:WrapperDef:_SPLASH_SCRN_
# 	2:12:SplClassName:CSplashWnd
# 	2:21:SplashScreenInsertKey:4.0
# 	2:10:HeaderName:Splash.h
# 	2:10:ImplemName:Splash.cpp
# 	2:7:BmpID16:IDB_SPLASH
# End Section
################################################################################

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