📄 user.mak
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=User - Win32 Debug
!MESSAGE No configuration specified. Defaulting to User - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "User - Win32 Release" && "$(CFG)" != "User - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "User.mak" CFG="User - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "User - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "User - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe
!IF "$(CFG)" == "User - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : ".\Release\User.exe" ".\Release\User.tlb"
CLEAN :
-@erase ".\Release\dispatch.obj"
-@erase ".\Release\StdAfx.obj"
-@erase ".\Release\User.exe"
-@erase ".\Release\User.obj"
-@erase ".\Release\User.pch"
-@erase ".\Release\User.res"
-@erase ".\Release\User.tlb"
-@erase ".\Release\UserDlg.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/User.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/User.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/User.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\
/pdb:"$(OUTDIR)/User.pdb" /machine:I386 /out:"$(OUTDIR)/User.exe"
LINK32_OBJS= \
".\Release\dispatch.obj" \
".\Release\StdAfx.obj" \
".\Release\User.obj" \
".\Release\User.res" \
".\Release\UserDlg.obj"
".\Release\User.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "User - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : ".\Debug\User.exe" ".\Debug\User.tlb"
CLEAN :
-@erase ".\Debug\dispatch.obj"
-@erase ".\Debug\StdAfx.obj"
-@erase ".\Debug\User.exe"
-@erase ".\Debug\User.ilk"
-@erase ".\Debug\User.obj"
-@erase ".\Debug\User.pch"
-@erase ".\Debug\User.pdb"
-@erase ".\Debug\User.res"
-@erase ".\Debug\User.tlb"
-@erase ".\Debug\UserDlg.obj"
-@erase ".\Debug\vc40.idb"
-@erase ".\Debug\vc40.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/User.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/User.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/User.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\
/pdb:"$(OUTDIR)/User.pdb" /debug /machine:I386 /out:"$(OUTDIR)/User.exe"
LINK32_OBJS= \
".\Debug\dispatch.obj" \
".\Debug\StdAfx.obj" \
".\Debug\User.obj" \
".\Debug\User.res" \
".\Debug\UserDlg.obj"
".\Debug\User.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "User - Win32 Release"
# Name "User - Win32 Debug"
!IF "$(CFG)" == "User - Win32 Release"
!ELSEIF "$(CFG)" == "User - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\ReadMe.txt
!IF "$(CFG)" == "User - Win32 Release"
!ELSEIF "$(CFG)" == "User - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\User.cpp
DEP_CPP_USER_=\
".\dispatch.h"\
".\StdAfx.h"\
".\User.h"\
".\UserDlg.h"\
!IF "$(CFG)" == "User - Win32 Release"
".\Release\User.obj" : $(SOURCE) $(DEP_CPP_USER_) "$(INTDIR)"\
".\Release\User.pch"
!ELSEIF "$(CFG)" == "User - Win32 Debug"
".\Debug\User.obj" : $(SOURCE) $(DEP_CPP_USER_) "$(INTDIR)" ".\Debug\User.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\UserDlg.cpp
DEP_CPP_USERD=\
".\StdAfx.h"\
".\User.h"\
".\UserDlg.h"\
!IF "$(CFG)" == "User - Win32 Release"
".\Release\UserDlg.obj" : $(SOURCE) $(DEP_CPP_USERD) "$(INTDIR)"\
".\Release\User.pch"
!ELSEIF "$(CFG)" == "User - Win32 Debug"
".\Debug\UserDlg.obj" : $(SOURCE) $(DEP_CPP_USERD) "$(INTDIR)"\
".\Debug\User.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\User.odl
!IF "$(CFG)" == "User - Win32 Release"
".\Release\User.tlb" : $(SOURCE) "$(OUTDIR)"
$(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/User.tlb" /win32 $(SOURCE)
!ELSEIF "$(CFG)" == "User - Win32 Debug"
".\Debug\User.tlb" : $(SOURCE) "$(OUTDIR)"
$(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/User.tlb" /win32 $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
".\StdAfx.h"\
!IF "$(CFG)" == "User - Win32 Release"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/User.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /c\
$(SOURCE) \
".\Release\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\Release\User.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "User - Win32 Debug"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/User.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c $(SOURCE) \
".\Debug\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\Debug\User.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\User.rc
DEP_RSC_USER_R=\
".\res\User.ico"\
".\res\User.rc2"\
!IF "$(CFG)" == "User - Win32 Release"
".\Release\User.res" : $(SOURCE) $(DEP_RSC_USER_R) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/User.res" /i "Release" /d "NDEBUG" /d\
"_AFXDLL" $(SOURCE)
!ELSEIF "$(CFG)" == "User - Win32 Debug"
".\Debug\User.res" : $(SOURCE) $(DEP_RSC_USER_R) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/User.res" /i "Debug" /d "_DEBUG" /d "_AFXDLL"\
$(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\dispatch.cpp
DEP_CPP_DISPA=\
".\dispatch.h"\
".\StdAfx.h"\
!IF "$(CFG)" == "User - Win32 Release"
".\Release\dispatch.obj" : $(SOURCE) $(DEP_CPP_DISPA) "$(INTDIR)"\
".\Release\User.pch"
!ELSEIF "$(CFG)" == "User - Win32 Debug"
".\Debug\dispatch.obj" : $(SOURCE) $(DEP_CPP_DISPA) "$(INTDIR)"\
".\Debug\User.pch"
!ENDIF
# End Source File
# End Target
# End Project
################################################################################
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