📄 dispatcher.h
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// dispatcher.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// dispatcher command target
class CDispatcher : public CCmdTarget
{
DECLARE_DYNCREATE(CDispatcher)
CDispatcher(); // protected constructor used by dynamic creation
// Attributes
public:
private:
int m_beepType;
// Operations
public:
void Beep(void);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDispatcher)
public:
virtual void OnFinalRelease();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CDispatcher();
// Generated message map functions
//{{AFX_MSG(CDispatcher)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
DECLARE_OLECREATE(CDispatcher)
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CDispatcher)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
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