📄 bull.mak
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# Begin Custom Build - Registering OLE control...
OutDir=.\ReleaseU
TargetPath=.\ReleaseU\bull.ocx
InputPath=.\ReleaseU\bull.ocx
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "bull - Win32 Release"
# Name "bull - Win32 Debug"
# Name "bull - Win32 Unicode Debug"
# Name "bull - Win32 Unicode Release"
!IF "$(CFG)" == "bull - Win32 Release"
!ELSEIF "$(CFG)" == "bull - Win32 Debug"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Release"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\ReadMe.txt
!IF "$(CFG)" == "bull - Win32 Release"
!ELSEIF "$(CFG)" == "bull - Win32 Debug"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Release"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
".\StdAfx.h"\
!IF "$(CFG)" == "bull - Win32 Release"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Fp"$(INTDIR)/bull.pch"\
/Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
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$(BuildCmds)
"$(INTDIR)\bull.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "bull - Win32 Debug"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Fp"$(INTDIR)/bull.pch"\
/Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\bull.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Debug"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Fp"$(INTDIR)/bull.pch"\
/Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\bull.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Release"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Fp"$(INTDIR)/bull.pch"\
/Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\bull.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\bull.cpp
DEP_CPP_BULL_=\
".\bull.h"\
".\StdAfx.h"\
!IF "$(CFG)" == "bull - Win32 Release"
"$(INTDIR)\bull.obj" : $(SOURCE) $(DEP_CPP_BULL_) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ELSEIF "$(CFG)" == "bull - Win32 Debug"
"$(INTDIR)\bull.obj" : $(SOURCE) $(DEP_CPP_BULL_) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Debug"
"$(INTDIR)\bull.obj" : $(SOURCE) $(DEP_CPP_BULL_) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Release"
"$(INTDIR)\bull.obj" : $(SOURCE) $(DEP_CPP_BULL_) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\bull.def
!IF "$(CFG)" == "bull - Win32 Release"
!ELSEIF "$(CFG)" == "bull - Win32 Debug"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Release"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\bull.rc
!IF "$(CFG)" == "bull - Win32 Release"
DEP_RSC_BULL_R=\
".\bull.ico"\
".\BullCtl.bmp"\
NODEP_RSC_BULL_R=\
".\Release\bull.tlb"\
"$(INTDIR)\bull.res" : $(SOURCE) $(DEP_RSC_BULL_R) "$(INTDIR)"\
"$(INTDIR)\bull.tlb"
$(RSC) /l 0x409 /fo"$(INTDIR)/bull.res" /i "Release" /d "NDEBUG" /d\
"_AFXDLL" $(SOURCE)
!ELSEIF "$(CFG)" == "bull - Win32 Debug"
DEP_RSC_BULL_R=\
".\bull.ico"\
".\BullCtl.bmp"\
".\Debug\bull.tlb"\
"$(INTDIR)\bull.res" : $(SOURCE) $(DEP_RSC_BULL_R) "$(INTDIR)"\
"$(INTDIR)\bull.tlb"
$(RSC) /l 0x409 /fo"$(INTDIR)/bull.res" /i "Debug" /d "_DEBUG" /d "_AFXDLL"\
$(SOURCE)
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Debug"
DEP_RSC_BULL_R=\
".\bull.ico"\
".\BullCtl.bmp"\
NODEP_RSC_BULL_R=\
".\DebugU\bull.tlb"\
"$(INTDIR)\bull.res" : $(SOURCE) $(DEP_RSC_BULL_R) "$(INTDIR)"\
"$(INTDIR)\bull.tlb"
$(RSC) /l 0x409 /fo"$(INTDIR)/bull.res" /i "DebugU" /d "_DEBUG" /d "_AFXDLL"\
$(SOURCE)
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Release"
DEP_RSC_BULL_R=\
".\bull.ico"\
".\BullCtl.bmp"\
NODEP_RSC_BULL_R=\
".\ReleaseU\bull.tlb"\
"$(INTDIR)\bull.res" : $(SOURCE) $(DEP_RSC_BULL_R) "$(INTDIR)"\
"$(INTDIR)\bull.tlb"
$(RSC) /l 0x409 /fo"$(INTDIR)/bull.res" /i "ReleaseU" /d "NDEBUG" /d\
"_AFXDLL" $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\bull.odl
!IF "$(CFG)" == "bull - Win32 Release"
"$(OUTDIR)\bull.tlb" : $(SOURCE) "$(OUTDIR)"
$(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/bull.tlb" /win32 $(SOURCE)
!ELSEIF "$(CFG)" == "bull - Win32 Debug"
"$(OUTDIR)\bull.tlb" : $(SOURCE) "$(OUTDIR)"
$(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/bull.tlb" /win32 $(SOURCE)
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Debug"
"$(OUTDIR)\bull.tlb" : $(SOURCE) "$(OUTDIR)"
$(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/bull.tlb" /win32 $(SOURCE)
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Release"
"$(OUTDIR)\bull.tlb" : $(SOURCE) "$(OUTDIR)"
$(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/bull.tlb" /win32 $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\BullCtl.cpp
DEP_CPP_BULLC=\
".\bull.h"\
".\BullCtl.h"\
".\BullPpg.h"\
".\StdAfx.h"\
!IF "$(CFG)" == "bull - Win32 Release"
"$(INTDIR)\BullCtl.obj" : $(SOURCE) $(DEP_CPP_BULLC) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ELSEIF "$(CFG)" == "bull - Win32 Debug"
"$(INTDIR)\BullCtl.obj" : $(SOURCE) $(DEP_CPP_BULLC) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Debug"
"$(INTDIR)\BullCtl.obj" : $(SOURCE) $(DEP_CPP_BULLC) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Release"
"$(INTDIR)\BullCtl.obj" : $(SOURCE) $(DEP_CPP_BULLC) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\BullPpg.cpp
DEP_CPP_BULLP=\
".\bull.h"\
".\BullPpg.h"\
".\StdAfx.h"\
!IF "$(CFG)" == "bull - Win32 Release"
"$(INTDIR)\BullPpg.obj" : $(SOURCE) $(DEP_CPP_BULLP) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ELSEIF "$(CFG)" == "bull - Win32 Debug"
"$(INTDIR)\BullPpg.obj" : $(SOURCE) $(DEP_CPP_BULLP) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Debug"
"$(INTDIR)\BullPpg.obj" : $(SOURCE) $(DEP_CPP_BULLP) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ELSEIF "$(CFG)" == "bull - Win32 Unicode Release"
"$(INTDIR)\BullPpg.obj" : $(SOURCE) $(DEP_CPP_BULLP) "$(INTDIR)"\
"$(INTDIR)\bull.pch"
!ENDIF
# End Source File
# End Target
# End Project
################################################################################
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