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📄 bull.mak

📁 讲mfc的书
💻 MAK
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# Begin Custom Build - Registering OLE control...
OutDir=.\ReleaseU
TargetPath=.\ReleaseU\bull.ocx
InputPath=.\ReleaseU\bull.ocx
SOURCE=$(InputPath)

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   regsvr32 /s /c "$(TargetPath)"
   echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"

# End Custom Build

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "bull - Win32 Release"
# Name "bull - Win32 Debug"
# Name "bull - Win32 Unicode Debug"
# Name "bull - Win32 Unicode Release"

!IF  "$(CFG)" == "bull - Win32 Release"

!ELSEIF  "$(CFG)" == "bull - Win32 Debug"

!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Debug"

!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Release"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\ReadMe.txt

!IF  "$(CFG)" == "bull - Win32 Release"

!ELSEIF  "$(CFG)" == "bull - Win32 Debug"

!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Debug"

!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Release"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "bull - Win32 Release"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
 "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Fp"$(INTDIR)/bull.pch"\
 /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\bull.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "bull - Win32 Debug"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Fp"$(INTDIR)/bull.pch"\
 /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\bull.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Debug"

# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Fp"$(INTDIR)/bull.pch"\
 /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\bull.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Release"

# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
 "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Fp"$(INTDIR)/bull.pch"\
 /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\bull.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\bull.cpp
DEP_CPP_BULL_=\
	".\bull.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "bull - Win32 Release"


"$(INTDIR)\bull.obj" : $(SOURCE) $(DEP_CPP_BULL_) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ELSEIF  "$(CFG)" == "bull - Win32 Debug"


"$(INTDIR)\bull.obj" : $(SOURCE) $(DEP_CPP_BULL_) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Debug"


"$(INTDIR)\bull.obj" : $(SOURCE) $(DEP_CPP_BULL_) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Release"


"$(INTDIR)\bull.obj" : $(SOURCE) $(DEP_CPP_BULL_) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\bull.def

!IF  "$(CFG)" == "bull - Win32 Release"

!ELSEIF  "$(CFG)" == "bull - Win32 Debug"

!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Debug"

!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Release"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\bull.rc

!IF  "$(CFG)" == "bull - Win32 Release"

DEP_RSC_BULL_R=\
	".\bull.ico"\
	".\BullCtl.bmp"\
	
NODEP_RSC_BULL_R=\
	".\Release\bull.tlb"\
	

"$(INTDIR)\bull.res" : $(SOURCE) $(DEP_RSC_BULL_R) "$(INTDIR)"\
 "$(INTDIR)\bull.tlb"
   $(RSC) /l 0x409 /fo"$(INTDIR)/bull.res" /i "Release" /d "NDEBUG" /d\
 "_AFXDLL" $(SOURCE)


!ELSEIF  "$(CFG)" == "bull - Win32 Debug"

DEP_RSC_BULL_R=\
	".\bull.ico"\
	".\BullCtl.bmp"\
	".\Debug\bull.tlb"\
	

"$(INTDIR)\bull.res" : $(SOURCE) $(DEP_RSC_BULL_R) "$(INTDIR)"\
 "$(INTDIR)\bull.tlb"
   $(RSC) /l 0x409 /fo"$(INTDIR)/bull.res" /i "Debug" /d "_DEBUG" /d "_AFXDLL"\
 $(SOURCE)


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Debug"

DEP_RSC_BULL_R=\
	".\bull.ico"\
	".\BullCtl.bmp"\
	
NODEP_RSC_BULL_R=\
	".\DebugU\bull.tlb"\
	

"$(INTDIR)\bull.res" : $(SOURCE) $(DEP_RSC_BULL_R) "$(INTDIR)"\
 "$(INTDIR)\bull.tlb"
   $(RSC) /l 0x409 /fo"$(INTDIR)/bull.res" /i "DebugU" /d "_DEBUG" /d "_AFXDLL"\
 $(SOURCE)


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Release"

DEP_RSC_BULL_R=\
	".\bull.ico"\
	".\BullCtl.bmp"\
	
NODEP_RSC_BULL_R=\
	".\ReleaseU\bull.tlb"\
	

"$(INTDIR)\bull.res" : $(SOURCE) $(DEP_RSC_BULL_R) "$(INTDIR)"\
 "$(INTDIR)\bull.tlb"
   $(RSC) /l 0x409 /fo"$(INTDIR)/bull.res" /i "ReleaseU" /d "NDEBUG" /d\
 "_AFXDLL" $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\bull.odl

!IF  "$(CFG)" == "bull - Win32 Release"


"$(OUTDIR)\bull.tlb" : $(SOURCE) "$(OUTDIR)"
   $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/bull.tlb" /win32 $(SOURCE)


!ELSEIF  "$(CFG)" == "bull - Win32 Debug"


"$(OUTDIR)\bull.tlb" : $(SOURCE) "$(OUTDIR)"
   $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/bull.tlb" /win32 $(SOURCE)


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Debug"


"$(OUTDIR)\bull.tlb" : $(SOURCE) "$(OUTDIR)"
   $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/bull.tlb" /win32 $(SOURCE)


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Release"


"$(OUTDIR)\bull.tlb" : $(SOURCE) "$(OUTDIR)"
   $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/bull.tlb" /win32 $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\BullCtl.cpp
DEP_CPP_BULLC=\
	".\bull.h"\
	".\BullCtl.h"\
	".\BullPpg.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "bull - Win32 Release"


"$(INTDIR)\BullCtl.obj" : $(SOURCE) $(DEP_CPP_BULLC) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ELSEIF  "$(CFG)" == "bull - Win32 Debug"


"$(INTDIR)\BullCtl.obj" : $(SOURCE) $(DEP_CPP_BULLC) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Debug"


"$(INTDIR)\BullCtl.obj" : $(SOURCE) $(DEP_CPP_BULLC) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Release"


"$(INTDIR)\BullCtl.obj" : $(SOURCE) $(DEP_CPP_BULLC) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\BullPpg.cpp
DEP_CPP_BULLP=\
	".\bull.h"\
	".\BullPpg.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "bull - Win32 Release"


"$(INTDIR)\BullPpg.obj" : $(SOURCE) $(DEP_CPP_BULLP) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ELSEIF  "$(CFG)" == "bull - Win32 Debug"


"$(INTDIR)\BullPpg.obj" : $(SOURCE) $(DEP_CPP_BULLP) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Debug"


"$(INTDIR)\BullPpg.obj" : $(SOURCE) $(DEP_CPP_BULLP) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ELSEIF  "$(CFG)" == "bull - Win32 Unicode Release"


"$(INTDIR)\BullPpg.obj" : $(SOURCE) $(DEP_CPP_BULLP) "$(INTDIR)"\
 "$(INTDIR)\bull.pch"


!ENDIF 

# End Source File
# End Target
# End Project
################################################################################

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