📄 ex14_10.cpp
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/* Code for exercise 14.10.
|
| "C++ Solutions--Companion to The C++ Programming Language, Third Edition"
| by David Vandevoorde; Addison-Wesley 1998; ISBN 0-201-30965-3.
|
| Permission to use, copy, modify, distribute and sell this software
| and its documentation for any purpose is hereby granted without fee.
| The author makes no representations about the suitability of this
| software for any purpose. It is provided "as is" without express or
| implied warranty.
`----------------------------------------------------------------------*/
#include <stdio.h>
struct Callback {
virtual void operator()() = 0;
virtual void operator()() const = 0;
};
template<void (*PF)()>
struct CallbackFunction: Callback {
virtual void operator()() { PF(); }
virtual void operator()() const { PF(); }
};
template<typename T, void (T::*MF)()>
struct ObjectCallback: Callback {
ObjectCallback(T &object): object_(object) {}
virtual void operator()() { (object_.*MF)(); }
virtual void operator()() const { (object_.*MF)(); }
private:
T &object_;
};
void a() { printf("Hello\n"); }
void b() { printf("World!\n"); }
struct X {
X(char const *p, char const *q): p_(p), q_(q) {}
void f() { printf("%s\n", p_); }
void g() { printf("%s\n", q_); }
private:
char const *p_, *q_;
};
void greet(Callback const &first, Callback const &second) {
first();
second();
}
int main() {
greet(CallbackFunction<&a>(), CallbackFunction<&b>());
X x("Hello", "Class!");
greet(ObjectCallback<X, &X::f>(x), ObjectCallback<X, &X::g>(x));
}
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