📄 player.h
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/* Code for exercise 15.3.
|
| "C++ Solutions--Companion to The C++ Programming Language, Third Edition"
| by David Vandevoorde; Addison-Wesley 1998; ISBN 0-201-30965-3.
|
| Permission to use, copy, modify, distribute and sell this software
| and its documentation for any purpose is hereby granted without fee.
| The author makes no representations about the suitability of this
| software for any purpose. It is provided "as is" without express or
| implied warranty.
`----------------------------------------------------------------------*/
#ifndef PLAYER_H
#define PLAYER_H
#include "Board.H"
struct Player {
virtual ~Player() {}
virtual void get_move(Board const&, int &r, int &c) = 0;
virtual void skip_move(Board const&) {}
virtual void win() {}
virtual void lose() {}
virtual void tie() {}
};
#endif
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