📄 virtualplayer.h
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/* Code for exercise 15.3.
|
| "C++ Solutions--Companion to The C++ Programming Language, Third Edition"
| by David Vandevoorde; Addison-Wesley 1998; ISBN 0-201-30965-3.
|
| Permission to use, copy, modify, distribute and sell this software
| and its documentation for any purpose is hereby granted without fee.
| The author makes no representations about the suitability of this
| software for any purpose. It is provided "as is" without express or
| implied warranty.
`----------------------------------------------------------------------*/
#ifndef VIRTUALPLAYER_H
#define VIRTUALPLAYER_H
#include "Board.H"
struct VirtualPlayer {
VirtualPlayer(Color c): color_(c), maxdepth_(6) {}
void get_move(Board const&, int &row, int &col);
private:
int eval_self(Board const&, int r, int c,
int best, int worst, int depth);
int eval_opponent(Board const&, int r, int c,
int best, int worst, int depth);
int eval_end_of_game(Board const&);
int value_of(Board const&);
Color color_;
int maxdepth_;
};
#endif
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