📄 shutdown.cpp
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// ShutDown.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ShutDown.h"
#include "ShutDownDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CShutDownApp
BEGIN_MESSAGE_MAP(CShutDownApp, CWinApp)
//{{AFX_MSG_MAP(CShutDownApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShutDownApp construction
CShutDownApp::CShutDownApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CShutDownApp object
CShutDownApp theApp;
BOOL CShutDownApp::AlreadyRunning()
{
BOOL bFound = FALSE;
// Try to create a mutex with the app's name
HANDLE hMutexOneInstance = ::CreateMutex(NULL,TRUE,_T(AfxGetAppName()));
// Already there...means that we are already running an instance
if(::GetLastError() == ERROR_ALREADY_EXISTS)
bFound = TRUE;
// Release the mutex
if(hMutexOneInstance)
::ReleaseMutex(hMutexOneInstance);
return(bFound);
}
/////////////////////////////////////////////////////////////////////////////
// CShutDownApp initialization
BOOL CShutDownApp::InitInstance()
{
if(AlreadyRunning())
{
// Yep...get out now
AfxMessageBox(IDS_ALREADY_RUNNING,MB_ICONWARNING);
return(FALSE);
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
SetRegistryKey(_T("Hitech software"));
::CoInitialize(NULL);
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CShutDownDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CShutDownApp::ExitInstance()
{
::CoUninitialize( );
return CWinApp::ExitInstance();
}
CString CShutDownApp::KeyChanged(CString pwd)
{
CString ss;
int len,i;
char cc;
ss = pwd;
cc = (char) 0x88;
len = pwd.GetLength();
for(i=0; i<len; i++)
{
cc = pwd[i];
cc += (char) 0x88;
ss.SetAt(i,cc);
}
return ss;
}
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