📄 input.cpp
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// Input.cpp : implementation file
//
#include "stdafx.h"
#include "ShutDown.h"
#include "Input.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CInput dialog
CInput::CInput(CWnd* pParent /*=NULL*/)
: CDialog(CInput::IDD, pParent)
{
//{{AFX_DATA_INIT(CInput)
m_EditString = _T("");
m_Title = _T("");
//}}AFX_DATA_INIT
}
void CInput::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CInput)
DDX_Control(pDX, IDC_EDIT_STRING, m_EditCtrl);
DDX_Text(pDX, IDC_EDIT_STRING, m_EditString);
DDX_Text(pDX, IDC_STATIC_TITLE, m_Title);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CInput, CDialog)
//{{AFX_MSG_MAP(CInput)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInput message handlers
void CInput::SetTitle(CString title)
{
m_Title = title;
}
void CInput::SetEditText(CString text)
{
m_EditString = text;
}
void CInput::SetTextSelect(BOOL select)
{
EditSelect = select;
}
BOOL CInput::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
if(EditSelect == TRUE)
m_EditCtrl.SetSel(0,-1);
SetWindowText(Caption);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
CString CInput::GetEditString()
{
return m_EditString;
}
void CInput::SetCaption(CString caption)
{
Caption = caption;
}
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