📄 rematrix.c
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/*
* Copyright (C) Aaron Holtzman - May 1999
*
* This file is part of ac3dec, a free Dolby AC-3 stream decoder.
*
* ac3dec is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* ac3dec is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include "ac3.h"
struct rematrix_band_s
{
uint_32 start;
uint_32 end;
};
struct rematrix_band_s rematrix_band[] = {{13,24}, {25,36}, {37,60}, {61,252}};
/* This routine simply does stereo rematixing for the 2 channel stereo mode */
void rematrix(audblk_t *audblk, stream_samples_t samples)
{
uint_32 num_bands;
uint_32 start;
uint_32 end;
uint_32 i, j;
double left, right;
if(!audblk->cplinu || audblk->cplbegf > 2)
num_bands = 4;
else if (audblk->cplbegf > 0)
num_bands = 3;
else
num_bands = 2;
for(i=0; i<num_bands; i++)
{
if(!audblk->rematflg[i])
continue;
start = rematrix_band[i].start;
if (i==num_bands-1 && audblk->cplinu)
end = 12 * audblk->cplbegf + 36;
else
end = rematrix_band[i].end;
for (j=start; j<end; j++)
{
left = samples[0][j] + samples[1][j];
right = samples[0][j] - samples[1][j];
samples[0][j] = left;
samples[1][j] = right;
}
}
}
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