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📄 icommands.java

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💻 JAVA
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/* * Copyright (c) 2000 Lyrisoft Solutions, Inc. * Used by permission *  * $Id: ICommands.java,v 1.3 2000/10/04 07:13:03 taso Exp $ */package com.lyrisoft.chat;/** * This class describes the protocol between the server and the client. * Contained in here are a whole bunch of constants that represent * commands going over the wire.  A command consists of string arguments * separated by DELIMITER.  The recipient of a command determines what * the command is by looking at the first argument.  The first argument * will be a string from this class (at least for the core set of commands). * <p> * There are two helper classes for creating valid commands (one server, * one client). * @see com.lyrisoft.chat.server.local.CommandMakerLocal * @see com.lyrisoft.chat.server.remote.CommandMakerRemote */public interface ICommands {    /**     * The delimiter.  A tab character.     */    public static final String DELIMITER = "\t";    //////////////////////////////////////////////////////////////////////////    // client - to - server    //////////////////////////////////////////////////////////////////////////    /**     * Request server statitics<p>     *     * args: none<br>     * acknowledgement: none     */    public static final String STATS = "/stats";    /**     * Sign on to server.<p>     *     * args: username, (password)<br>     * acknowledgement: SIGNON_ACK     * @see #SIGNON_ACK     */    public static final String SIGNON = "/signon";    /**     * Quit, logout, or exit from the server.<p>     *     * args: none<br>     * acknowledgement: the server will hang up     */    public static final String SIGNOFF = "/quit";    /**     * Request some info about a user.<p>     *     * args: userId<br>     * acknowledgement: plain text     */    public static final String WHOIS = "/whois";    /**     * Request help in general or help about a specific command.<p>     *     * args: a specific command (optional)     * acknowledgement: plain text     */    public static final String HELP = "/help";    /**     * Version<p>     *     * Tell the server about what version of the client this is.     * This can be a freeform string.     * The default implementation sends "NFC Classic.     * Java version <vendor> - <version> on <os>".     *     * It is suggested that writers of new clients send this      * command once, after authentication     * takes place.<p>     *     * args: the version string<br>     * acknowledgement: none     */    public static final String VERSION = "/version";    /**     * Kick<p>     *     * Kick somebody out of a room.<p>     *     * args: room, userid, (message)<br>     * acknowledgement: a confirmation message     */    public static final String KICK = "/kick";    /**     * Invite<p>     *     * Invite somebody to a room.<p>     *     * args: room, userid<br>     * acknowledgement: a confirmation message     *     */    public static final String INVITE = "/invite";        /**     * UnInvite<p>     *     * UnInvite somebody from a room.<p>     *     * args: room, userid<br>     * acknowledgement: a confirmation message     *     */    public static final String UNINVITE = "/uninvite";    /**     * Ignore<p>     *     * Mute Messages of another User.<p>     *     * args: userid of user to ignore, (message)<br>     * acknowledgement: a general message     */    public static final String IGNORE = "/ignore";        /**     * Unignore<p>     *     * Unmute Messages of another User.<p>     *     * args: userid of user to remember, (message)<br>     * acknowledgement: a general message     */    public static final String UNIGNORE = "/unignore";        //////////////////////////////////////////////////////////////////////////    // bidirectional    //////////////////////////////////////////////////////////////////////////    /**     * "say" something to everybody in a room.<p>     *     * <i>When sent from the client...</i><br>     * args: room, message<br>     * acknowledgement: a SAY_TO_ROOM message from the server<p>     *     * <i>When sent from the server...</i><br>     * args: user_who_is_talking, room, message     */    public static final String SAY_TO_ROOM = "/sayroom";    /**     * "say" something "privately" to just one user.<p>     *     * <i>When sent from the client...</i><br>     * args: recipient, message<br>     * acknowledgement: none<p>     *     * <i>When sent from the server...</i><br>     * args: sender,  message     */    public static final String SAY_TO_USER = "/msg";    /**     * "emote" something<p>     *     * <i>When sent from the client...</i><br>     * args: room, emote<br>     *     * <i>When sent from the server...</i><br>     * args: sender, room, message     *     * @see #ROOM_MSG     */    public static final String EMOTE_TO_ROOM = "/me";    /**     * "emote" something, privately, to only one user<p>     *     * <i>When sent from the client...</i><br>     * args: recipient, emote<br>     * acknowledgement: none<p>     *     * <i>When sent from the server...</i><br>     * args: sender,  message     */    public static final String EMOTE_TO_USER = "/mesg";    /**     * Join a room.<p>     *     * <i>When sent from the client...</i><br>     * args: room<br>     * acknowledgement: JOIN_ROOM_ACK<p>     *     * <i>When sent from the server...</i><br>     * Denotes that a new user just joined a room, and will only     * be sent to clients who are currently "in" that room.<br>     * args: user, room     *     * @see #JOIN_ROOM_ACK     */    public static final String JOIN_ROOM = "/join";    /**     * Part, or leave, a room.<p>     *     * <i>When sent from the client...</i><br>     * args: room<br>     * acknowledgement: PART_ROOM_ACK<p>     *     * <i>When sent from the server...</i><br>     * Denotes that a user just left a room, and will only be sent     * to clients who are currently "in" that room.<br>     * args: user, room     *     * @see #PART_ROOM_ACK     */    public static final String PART_ROOM = "/leave";    /**     * Request (or send) a list of the users in a particular room.<p>     *     * <i>When sent from the client...</i><br>     * args: room<br>     * acknowledgement: GET_USERS_IN_ROOM<p>     *     * <i>When sent from the server...</i><br>     * A response to a client request.<br>     * args: room, room, ........     *     */    public static final String GET_USERS_IN_ROOM = "/who";    /**     * Request (or send) a list of the users currently on the server.<p>     *     * <i>When sent from the client...</i><br>     * args: none<br>     * acknowledgement: GET_USERS_ON_SERVER<p>     *     * <i>When sent from the server...</i><br>     * A response to a client request.<br>     * args: user, user, ........     *     */    public static final String GET_USERS_ON_SERVER = "/users";    /**     * Request (or send) a list of the users currently on the server.<p>     *     * <i>When sent from the client...</i><br>     * args: none<br>     * acknowledgement: GET_ROOMS<p>     *     * <i>When sent from the server...</i><br>     * A response to a client request.<br>     * args: room, number of users, room, number of users, ........     *     */    public static final String GET_ROOMS = "/rooms";    /**     * Ping<p>     *     * <i>When sent from the client...</i><br>     * args: current time (milliseconds)<br>     * acknowledgement: PONG<p>     *     * <i>When sent from the server...</i><br>     * Notify a user that he is being pinged<br>     * args: current time (milliseconds)<br>     * acknowledgement: PONG     *     * @see #PONG     */    public static final String PING = "/ping";    /**     * Pong<p>     *     * <i>When sent from the client...</i><br>     * Response to a ping<br>     * args: current time (milliseconds)<br>     * acknowledgement: none<p>     *     * <i>When sent from the server...</i><br>     * The final reply to a PING<br>     * args: current time (milliseconds)<br>     * acknowledgement: noe     *     * @see #PING     */    public static final String PONG = "/pong";    /**     * Kill<p>     *     * <i>When sent from the client...</i><br>     * Request to kill somebody<br>     * args: user to kill<br>     * acknowledgment: ACK_KILL<p>     *     * <i>When sent from the server...</i><br>     * Tells you that you have been killed.<br>     * args: the user who killed you, a message<p>     */    public static final String KILL = "/kill";    //////////////////////////////////////////////////////////////////////////    // server - to - client    //////////////////////////////////////////////////////////////////////////    /**     * Indicates an error message that should be displayed by the client<p>     *     * args: the message     */    public static final String ERROR = "/err";    /**     * Acknowledge that a room was successfully joined.<p>     *     * args: the room<br>     * in response to: JOIN_ROOM     *     * @see #JOIN_ROOM     */    public static final String JOIN_ROOM_ACK = "/ack_join";    /**     * Acknowledge that a room was successfully parted.<p>     *     * args: the room<br>     * in response to: PART_ROOM     *     * @see #PART_ROOM     */    public static final String PART_ROOM_ACK = "/ack_part";    /**     * Acknowledge that thes that a signon was successful<p>     *     * args: none<br>     * in response to: SIGNON<br>     *     * @see #SIGNON     */    public static final String SIGNON_ACK = "/ack_signon";    /**     * Indicates that a message should be displayed on the client as     * coming from a particular room<p>     *     * args: room, the message<br>     * in response to: EMOTE, any time the server feels like sending     * a message that logically belongs in a room.     *     * @see #EMOTE_TO_ROOM     */    public static final String ROOM_MSG = "/room_msg";    public static final String NO_INVITE = "/noinvite";    public static final String ROOM_ACCESS_DENIED = "/roomaccessdenied";    public static final String ALREADY_SIGNED_ON = "/alreadyon";    public static final String INVALID_CHARACTER = "/badchars";    public static final String NO_SUCH_USER = "/nosuchuser";    public static final String ACCESS_DENIED = "/denied";    public static final String ACK_KILL = "/ack_kill";    public static final String USER_DIFF = "/user";    public static final String ROOM_DIFF = "/room";        // -------------------------------------------------------------------    public static final String HYPERLINK = "/link";    public static final String SHUTDOWN = "/shutdown";    // -------------------------------------------------------------------    public static final String REMOTE_CLIENT_MESSAGE = "/rclient";    public static final String ROOM_USER_DIFF = "/roomuser";}

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