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<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../javax/microedition/lcdui/package-summary.html">javax.microedition.lcdui</A> with parameters of type <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/ImageItem.html#ImageItem(java.lang.String, javax.microedition.lcdui.Image, int, java.lang.String)">ImageItem</A></B>(java.lang.String label, <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> img, int layout, java.lang.String altText)</CODE><BR> Creates a new <code>ImageItem</code> with the given label, image, layout directive, and alternate text string.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/ImageItem.html#ImageItem(java.lang.String, javax.microedition.lcdui.Image, int, java.lang.String, int)">ImageItem</A></B>(java.lang.String label, <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> image, int layout, java.lang.String altText, int appearanceMode)</CODE><BR> Creates a new <code>ImageItem</code> object with the given label, image, layout directive, alternate text string, and appearance mode.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/ChoiceGroup.html#ChoiceGroup(java.lang.String, int, java.lang.String[], javax.microedition.lcdui.Image[])">ChoiceGroup</A></B>(java.lang.String label, int choiceType, java.lang.String[] stringElements, <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A>[] imageElements)</CODE><BR> Creates a new <code>ChoiceGroup</code>, specifying its title, the type of the <code>ChoiceGroup</code>, and an array of <code>Strings</code> and <code>Images</code> to be used as its initial contents.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/Alert.html#Alert(java.lang.String, java.lang.String, javax.microedition.lcdui.Image, javax.microedition.lcdui.AlertType)">Alert</A></B>(java.lang.String title, java.lang.String alertText, <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> alertImage, <A HREF="../../../../javax/microedition/lcdui/AlertType.html">AlertType</A> alertType)</CODE><BR> Constructs a new <code>Alert</code> object with the given title, content string and image, and alert type.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/List.html#List(java.lang.String, int, java.lang.String[], javax.microedition.lcdui.Image[])">List</A></B>(java.lang.String title, int listType, java.lang.String[] stringElements, <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A>[] imageElements)</CODE><BR> Creates a new <code>List</code>, specifying its title, the type of the <code>List</code>, and an array of <code>Strings</code> and <code>Images</code> to be used as its initial contents.</TD></TR></TABLE> <P><A NAME="javax.microedition.lcdui.game"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> in <A HREF="../../../../javax/microedition/lcdui/game/package-summary.html">javax.microedition.lcdui.game</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../javax/microedition/lcdui/game/package-summary.html">javax.microedition.lcdui.game</A> with parameters of type <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../../javax/microedition/lcdui/game/Sprite.html#setImage(javax.microedition.lcdui.Image, int, int)">setImage</A></B>(<A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> img, int frameWidth, int frameHeight)</CODE><BR> Changes the Image containing the Sprite's frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../../javax/microedition/lcdui/game/Sprite.html#collidesWith(javax.microedition.lcdui.Image, int, int, boolean)">collidesWith</A></B>(<A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> image, int x, int y, boolean pixelLevel)</CODE><BR> Checks for a collision between this Sprite and the specified Image with its upper left corner at the specified location.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>TiledLayer.</B><B><A HREF="../../../../javax/microedition/lcdui/game/TiledLayer.html#setStaticTileSet(javax.microedition.lcdui.Image, int, int)">setStaticTileSet</A></B>(<A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> image, int tileWidth, int tileHeight)</CODE><BR> Change the static tile set.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../javax/microedition/lcdui/game/package-summary.html">javax.microedition.lcdui.game</A> with parameters of type <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Sprite.html#Sprite(javax.microedition.lcdui.Image)">Sprite</A></B>(<A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> image)</CODE><BR> Creates a new non-animated Sprite using the provided Image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Sprite.html#Sprite(javax.microedition.lcdui.Image, int, int)">Sprite</A></B>(<A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> image, int frameWidth, int frameHeight)</CODE><BR> Creates a new animated Sprite using frames contained in the provided Image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/TiledLayer.html#TiledLayer(int, int, javax.microedition.lcdui.Image, int, int)">TiledLayer</A></B>(int columns, int rows, <A HREF="../../../../javax/microedition/lcdui/Image.html">Image</A> image, int tileWidth, int tileHeight)</CODE><BR> Creates a new TiledLayer.</TD></TR></TABLE> <P><HR><!-- ========== START OF NAVBAR ========== --><A 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