📄 sheepdog.java
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// Copyright 2003 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
// unnamed package
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
class Sheepdog
extends Sprite
{
static final int WIDTH = 15;
static final int HEIGHT = 15;
static final int VIBRATION_MILLIS = 200;
private final SheepdogCanvas canvas;
private boolean barking = false;
private int[][][] animations = {{{0}, // stand up
{1, 2, 3, 4}}, // run up
{{5}, // stand left
{6, 7, 8, 9}}, // run left
{{10}, // stand down
{11, 12, 13, 14}}}; // run down
private int animationTick = 0;
private static final int STAND = 0;
private static final int RUN = 1;
private int currentDirection = SheepdogCanvas.LEFT;
Sheepdog(SheepdogCanvas canvas)
{
super(SheepdogMIDlet.createImage("/dog.png"), WIDTH, HEIGHT);
defineCollisionRectangle(2, 2, WIDTH-4, WIDTH-4);
defineReferencePixel(WIDTH/2, HEIGHT/2);
this.canvas = canvas;
}
void tick(int direction, boolean bark)
{
animationTick++;
Field field = canvas.getField();
boolean moving = false;;
switch (direction)
{
case SheepdogCanvas.UP:
currentDirection = direction;
if ((getY() > 0) &&
!field.containsImpassableArea(getX(),
getY() - 1,
getWidth(),
1) &&
moveSuccessfully(0, -1))
{
moving = true;
}
else
{
canvas.vibrate(VIBRATION_MILLIS);
}
break;
case SheepdogCanvas.LEFT:
currentDirection = direction;
if ((getX() > 0) &&
!field.containsImpassableArea(getX() - 1,
getY(),
1,
getHeight()) &&
moveSuccessfully(-1, 0))
{
moving = true;
}
else
{
canvas.vibrate(VIBRATION_MILLIS);
}
break;
case SheepdogCanvas.DOWN:
currentDirection = direction;
if ((getY() + getHeight() < field.getWidth()) &&
!field.containsImpassableArea(getX(),
getY() + getHeight(),
getWidth(),
1) &&
moveSuccessfully(0, 1))
{
moving = true;
}
else
{
canvas.vibrate(VIBRATION_MILLIS);
}
break;
case SheepdogCanvas.RIGHT:
currentDirection = direction;
if ((getX() + getWidth() < field.getWidth()) &&
!field.containsImpassableArea(getX() + getWidth(),
getY(),
1,
getHeight()) &&
moveSuccessfully(1, 0))
{
moving = true;
}
else
{
canvas.vibrate(VIBRATION_MILLIS);
}
break;
default: // must be NONE
break;
}
if (moving)
{
advanceRunningAnimation();
}
else
{
setStandingAnimation();
}
// implement a toggle, so bark only happens once per click
// (will therefore not register very rapid multiple-clicks)
if (bark)
{
if (!barking)
{
SoundEffects.getInstance().startDogSound();
barking = true;
canvas.handleDogBark();
}
}
else
{
barking = false;
}
}
private boolean moveSuccessfully(int dx, int dy)
{
move(dx, dy);
if (canvas.overlapsSheep(this))
{
move(-dx, -dy);
return false;
}
else
{
return true;
}
}
private void advanceRunningAnimation()
{
int[] sequence;
if (currentDirection == SheepdogCanvas.RIGHT)
{
sequence = animations[SheepdogCanvas.LEFT][RUN];
setTransform(TRANS_MIRROR);
}
else
{
sequence = animations[currentDirection][RUN];
setTransform(TRANS_NONE);
}
setFrame(sequence[(animationTick >> 1) % sequence.length]);
}
private void setStandingAnimation()
{
if (currentDirection == SheepdogCanvas.RIGHT)
{
setFrame(animations[SheepdogCanvas.LEFT][STAND][0]);
setTransform(TRANS_MIRROR);
}
else
{
setFrame(animations[currentDirection][STAND][0]);
setTransform(TRANS_NONE);
}
}
}
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