gamescreen.java
来自「J2ME MIDP_Example_Applications」· Java 代码 · 共 393 行
JAVA
393 行
// Copyright 2002 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
package example.tictactoe;
import java.util.Random;
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
class GameScreen
extends Canvas
implements CommandListener
{
private static final int BLACK = 0x00000000;
private static final int WHITE = 0x00FFFFFF;
private static final int RED = 0x00FF0000;
private static final int BLUE = 0x000000FF;
private static final int NO_MOVE = -1;
private final TicTacToeMIDlet midlet;
private final Game game;
private final Command exitCommand;
private final Command newGameCommand;
private final Random random = new Random();
private int screenWidth, screenHeight;
private int boardCellSize, boardSize, boardTop, boardLeft;
private boolean playerIsCircle;
private boolean computerIsCircle;
private int preCursorPosition, cursorPosition;
private int computerMove = NO_MOVE;
private int playerMove = NO_MOVE;
private int computerGamesWonTally = 0;
private int playerGamesWonTally = 0;
private boolean isRestart;
public GameScreen(TicTacToeMIDlet midlet, boolean playerIsCircle)
{
this.midlet = midlet;
this.playerIsCircle = playerIsCircle;
computerIsCircle = !playerIsCircle;
game = new Game(random);
initializeBoard();
// configure Screen commands
exitCommand = new Command("Exit", Command.EXIT, 1);
newGameCommand = new Command("New", Command.SCREEN, 2);
addCommand(exitCommand);
addCommand(newGameCommand);
setCommandListener(this);
// begin the game play
initialize();
}
// Initialize the Game and Game screen. Also used for game restarts.
private void initialize()
{
game.initialize();
preCursorPosition = cursorPosition = 0;
playerMove = NO_MOVE;
boolean computerFirst = ((random.nextInt() & 1) == 0);
if (computerFirst)
{
computerMove = game.makeComputerMove();
}
else
{
computerMove = NO_MOVE;
}
isRestart = true;
repaint();
}
public void paint(Graphics g)
{
if (game.isGameOver())
{
paintGameOver(g);
}
else
{
paintGame(g);
}
}
private void paintGame(Graphics g)
{
if (isRestart)
{
// clean the canvas
g.setColor(WHITE);
g.fillRect(0, 0, screenWidth, screenHeight);
drawBoard(g);
isRestart = false;
}
drawCursor(g);
if (playerMove != NO_MOVE)
{
drawPiece(g, playerIsCircle, playerMove);
}
if (computerMove != NO_MOVE)
{
drawPiece(g, computerIsCircle, computerMove);
}
}
private void paintGameOver(Graphics g)
{
String statusMsg = null;
if(game.isComputerWinner())
{
statusMsg = "I win !";
computerGamesWonTally++;
}
else if (game.isPlayerWinner())
{
statusMsg = "You win";
playerGamesWonTally++;
}
else
{
statusMsg = "Stalemate";
}
String tallyMsg = "You:" + playerGamesWonTally +
" Me:" + computerGamesWonTally;
Font font = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,
Font.SIZE_MEDIUM);
int strHeight = font.getHeight();
int statusMsgWidth = font.stringWidth(statusMsg);
int tallyMsgWidth = font.stringWidth(tallyMsg);
int strWidth = tallyMsgWidth;
if (statusMsgWidth > tallyMsgWidth)
{
strWidth = statusMsgWidth;
}
// Get the {x, y} position for painting the strings.
int x = (screenWidth - strWidth) / 2;
x = x < 0 ? 0 : x;
int y = (screenHeight - 2 * strHeight) / 2;
y = y < 0 ? 0 : y;
// clean the canvas
g.setColor(WHITE);
g.fillRect(0, 0, screenWidth, screenHeight);
// paint the strings' text
g.setColor(BLACK);
g.drawString(statusMsg, x, y, (Graphics.TOP | Graphics.LEFT));
g.drawString(tallyMsg, x, (y + 1 + strHeight),
(Graphics.TOP | Graphics.LEFT));
}
public void commandAction(Command c, Displayable d)
{
if (c == exitCommand)
{
midlet.quit();
}
else if (c == newGameCommand)
{
initialize();
}
}
private void initializeBoard()
{
screenWidth = getWidth();
screenHeight = getHeight();
if (screenWidth > screenHeight)
{
boardCellSize = (screenHeight - 2) / 3;
boardLeft = (screenWidth - (boardCellSize * 3)) / 2;
boardTop = 1;
}
else
{
boardCellSize = (screenWidth - 2) / 3;
boardLeft = 1;
boardTop = (screenHeight - boardCellSize * 3) / 2;
}
}
protected void keyPressed(int keyCode)
{
// can't continue playing until the player restarts
if (game.isGameOver())
{
return;
}
int gameAction = getGameAction(keyCode);
switch (gameAction)
{
case FIRE:
doPlayerMove();
break;
case RIGHT:
doMoveCursor(1, 0);
break;
case DOWN:
doMoveCursor(0, 1);
break;
case LEFT:
doMoveCursor(-1, 0);
break;
case UP:
doMoveCursor(0, -1);
break;
default:
break;
}
}
private void doPlayerMove()
{
if (game.isFree(cursorPosition))
{
// player move
game.makePlayerMove(cursorPosition);
playerMove = cursorPosition;
// computer move
if (!game.isGameOver())
{
computerMove = game.makeComputerMove();
}
repaint();
}
}
private void doMoveCursor(int dx, int dy)
{
int newCursorPosition = cursorPosition + dx + 3 * dy;
if ((newCursorPosition >= 0) && (newCursorPosition < 9))
{
preCursorPosition = cursorPosition;
cursorPosition = newCursorPosition;
repaint();
}
}
// Draw a CIRCLE or CROSS piece on the board
private void drawPiece(Graphics g, boolean isCircle, int pos)
{
int x = ((pos % 3) * boardCellSize) + 3;
int y = ((pos / 3) * boardCellSize) + 3;
if (isCircle)
{
drawCircle(g, x, y);
}
else
{
drawCross(g, x, y);
}
}
// Draw blue CIRCLE onto the board image
private void drawCircle(Graphics g, int x, int y)
{
g.setColor(BLUE);
g.fillArc(x + boardLeft, y + boardTop,
boardCellSize - 4, boardCellSize - 4, 0, 360);
g.setColor(WHITE);
g.fillArc(x + 4 + boardLeft, y + 4 + boardTop,
boardCellSize - 4 - 8, boardCellSize - 4 - 8, 0, 360);
}
// Draw red CROSS onto the board image
private void drawCross(Graphics g, int x, int y)
{
g.setColor(RED);
for (int i = 0; i < 4; i++)
{
g.drawLine(x + 1 + i + boardLeft, y + boardTop,
x + boardCellSize - 4 - 4 + i + boardLeft,
y + boardCellSize - 5 + boardTop);
g.drawLine(x + 1 + i + boardLeft, y + boardCellSize - 5 + boardTop,
x + boardCellSize - 4 - 4 + i + boardLeft,
y + boardTop);
}
}
// Visually indicates a Player selected square on the board image
private void drawCursor(Graphics g)
{
// draw cursor at selected Player square.
g.setColor(WHITE);
g.drawRect(((preCursorPosition % 3) * boardCellSize) + 2 + boardLeft,
((preCursorPosition/3) * boardCellSize) + 2 + boardTop,
boardCellSize - 3,
boardCellSize - 3);
// draw cursor at selected Player square.
g.setColor(BLACK);
g.drawRect(((cursorPosition % 3) * boardCellSize) + 2 + boardLeft,
((cursorPosition/3) * boardCellSize) + 2 + boardTop,
boardCellSize - 3,
boardCellSize - 3);
}
private void drawBoard(Graphics g)
{
// clean the board
g.setColor(WHITE);
g.fillRect(0, 0, screenWidth, screenHeight);
// draw the board
g.setColor(BLACK);
for (int i = 0; i < 4; i++)
{
g.fillRect(boardLeft, boardCellSize * i + boardTop,
(boardCellSize * 3) + 2, 2);
g.fillRect(boardCellSize * i + boardLeft, boardTop,
2, boardCellSize * 3);
}
}
}
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