game.java
来自「J2ME MIDP_Example_Applications」· Java 代码 · 共 280 行
JAVA
280 行
// Copyright 2002 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
//
// NOTE:
// -----
// The WINS array in the game logic was partially derived from a similar
// table in an openly available applet version of TicTacToe from Sun
// Microsystems:
// http://java.sun.com/applets/jdk/1.0/demo/TicTacToe/TicTacToe.java
// That applet source code contained the following disclaimer, which
// is included here for completeness:
//
// * @(#)TicTacToe.java 1.2 95/10/13
// *
// * Copyright (c) 1994-1996 Sun Microsystems, Inc. All Rights Reserved.
// *
// * Permission to use, copy, modify, and distribute this software
// * and its documentation for NON-COMMERCIAL or COMMERCIAL purposes and
// * without fee is hereby granted.
// * Please refer to the file http://java.sun.com/copy_trademarks.html
// * for further important copyright and trademark information and to
// * http://java.sun.com/licensing.html for further important licensing
// * information for the Java (tm) Technology.
// *
// * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF
// * THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// * TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// * PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR
// * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
// * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
// *
// * THIS SOFTWARE IS NOT DESIGNED OR INTENDED FOR USE OR RESALE AS ON-LINE
// * CONTROL EQUIPMENT IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAFE
// * PERFORMANCE, SUCH AS IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT
// * NAVIGATION OR COMMUNICATION SYSTEMS, AIR TRAFFIC CONTROL, DIRECT LIFE
// * SUPPORT MACHINES, OR WEAPONS SYSTEMS, IN WHICH THE FAILURE OF THE
// * SOFTWARE COULD LEAD DIRECTLY TO DEATH, PERSONAL INJURY, OR SEVERE
// * PHYSICAL OR ENVIRONMENTAL DAMAGE ("HIGH RISK ACTIVITIES"). SUN
// * SPECIFICALLY DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY OF FITNESS FOR
// * HIGH RISK ACTIVITIES.
//
package example.tictactoe;
import java.util.Random;
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
// The game logic for TicTacToe
class Game
{
private static final int[] WINS =
{
// horizontals
bit(0) | bit(1) | bit(2),
bit(3) | bit(4) | bit(5),
bit(6) | bit(7) | bit(8),
// verticals
bit(0) | bit(3) | bit(6),
bit(1) | bit(4) | bit(7),
bit(2) | bit(5) | bit(8),
// diagonals
bit(0) | bit(4) | bit(8),
bit(2) | bit(4) | bit(6)
};
private static final int DRAWN_GAME =
bit(0) | bit(1) | bit(2) |
bit(3) | bit(4) | bit(5) |
bit(6) | bit(7) | bit(8);
private int playerState;
private int computerState;
private Random random;
Game(Random random)
{
this.random = random;
initialize();
}
void initialize()
{
playerState = 0;
computerState = 0;
}
boolean isFree(int position)
{
int bit = bit(position);
return (((playerState & bit) == 0) && ((computerState & bit) == 0));
}
// The 'Contract' is that caller will always make valid moves.
// We don't check that it's the player's turn.
void makePlayerMove(int position)
{
playerState |= bit(position);
}
// The 'Contract' is that we will be called only when there is still
// at least one free square.
int makeComputerMove()
{
int move = getWinningComputerMove();
if (move == -1)
{
// can't win
move = getRequiredBlockingComputerMove();
if (move == -1)
{
// don't need to block
move = getRandomComputerMove();
}
}
computerState |= bit(move);
return move;
}
boolean isGameOver()
{
return isPlayerWinner() | isComputerWinner() | isGameDrawn();
}
boolean isPlayerWinner()
{
return isWin(playerState);
}
boolean isComputerWinner()
{
return isWin(computerState);
}
boolean isGameDrawn()
{
return (playerState | computerState) == DRAWN_GAME;
}
// Return a winning move if there is at least one, otherwise return -1
private int getWinningComputerMove()
{
int move = -1;
for (int i = 0; i < 9; ++i)
{
if (isFree(i) && isWin(computerState | bit(i)))
{
move = i;
break;
}
}
return move;
}
// Return a required blocking move if there is at least one (more
// than one and we've inevitably lost), otherwise return -1
private int getRequiredBlockingComputerMove()
{
int move = -1;
for (int i = 0; i < 9; ++i)
{
if (isFree(i) && isWin(playerState | bit(i)))
{
move = i;
break;
}
}
return move;
}
// Return a random move in a free square,
// or return -1 if none are available
private int getRandomComputerMove()
{
int move = -1;
// determine how many possible moves there are
int numFreeSquares = 0;
for (int i = 0; i < 9; ++i)
{
if (isFree(i))
{
numFreeSquares++;
}
}
// if there is at least one possible move, pick randomly
if (numFreeSquares > 0)
{
// shift twice to get rid of sign bit, then modulo numFreeSquares
int pick = ((random.nextInt()<<1)>>>1) % numFreeSquares;
// now find the chosen free square by counting pick down to zero
for (int i = 0; i < 9; ++i)
{
if (isFree(i))
{
if (pick == 0)
{
move = i;
break;
}
pick--;
}
}
}
return move;
}
private static boolean isWin(int state)
{
boolean isWinner = false;
for (int i = 0; i < WINS.length; ++i)
{
if ((state & WINS[i]) == WINS[i])
{
isWinner = true;
break;
}
}
return isWinner;
}
private static int bit(int i)
{
return 1 << i;
}
}
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