📄 arrowbutton.java
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/* ====================================================================
*
* Skin Look And Feel 1.2.10 License.
*
* Copyright (c) 2000-2004 L2FProd.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution, if
* any, must include the following acknowlegement:
* "This product includes software developed by L2FProd.com
* (http://www.L2FProd.com/)."
* Alternately, this acknowlegement may appear in the software itself,
* if and wherever such third-party acknowlegements normally appear.
*
* 4. The names "Skin Look And Feel", "SkinLF" and "L2FProd.com" must not
* be used to endorse or promote products derived from this software
* without prior written permission. For written permission, please
* contact info@L2FProd.com.
*
* 5. Products derived from this software may not be called "SkinLF"
* nor may "SkinLF" appear in their names without prior written
* permission of L2FProd.com.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL L2FPROD.COM OR ITS CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* ====================================================================
*/
package com.l2fprod.gui.plaf.skin.impl.gtk;
import java.awt.*;
import javax.swing.*;
import com.l2fprod.gui.plaf.skin.impl.gtk.parser.*;
import com.l2fprod.gui.plaf.skin.*;
import com.l2fprod.util.ImageUtils;
/**
* @author $Author: l2fprod $
* @created 27 avril 2002
* @version $Revision: 1.2 $, $Date: 2003/12/06 21:54:43 $
*/
final class ArrowButton {
DefaultButton normal, focus, pressed;
/**
* Constructor for the ArrowButton object
*
* @param parser Description of Parameter
* @param direction Description of Parameter
* @exception Exception Description of Exception
*/
public ArrowButton(GtkParser parser, String direction) throws Exception {
normal = GtkUtils.newButton(parser, "arrows",
new String[]{"function", "state", "arrow_direction"},
new String[]{"ARROW", "NORMAL", direction});
normal.setCenterFill(ImageUtils.PAINT_STRETCH);
focus = GtkUtils.newButton(parser, "arrows",
new String[]{"function", "state", "arrow_direction"},
new String[]{"ARROW", "PRELIGHT", direction});
focus.setCenterFill(ImageUtils.PAINT_STRETCH);
pressed = GtkUtils.newButton(parser, "arrows",
new String[]{"function", "shadow", "arrow_direction"},
new String[]{"ARROW", "IN", direction});
pressed.setCenterFill(ImageUtils.PAINT_STRETCH);
}
/**
* Gets the Width attribute of the ArrowButton object
*
* @return The Width value
*/
public int getWidth() {
return normal.getWidth();
}
/**
* Gets the Height attribute of the ArrowButton object
*
* @return The Height value
*/
public int getHeight() {
return normal.getHeight();
}
/**
* Gets the PreferredSize attribute of the ArrowButton object
*
* @return The PreferredSize value
*/
public Dimension getPreferredSize() {
return new java.awt.Dimension(getWidth(), getHeight());
}
/**
* Description of the Method
*
* @param g Description of Parameter
* @param b Description of Parameter
*/
public void paint(Graphics g, AbstractButton b) {
ButtonModel model = b.getModel();
if (b.isEnabled() == false) {
normal.paint(g, b);
}
else if (model.isArmed() && model.isPressed()) {
pressed.paint(g, b);
}
else if (model.isRollover() && (focus != null)) {
focus.paint(g, b);
}
else {
normal.paint(g, b);
}
}
}
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