📄 advent4.txt
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wall, burying the dwarves in the rubble. You march through the holeand find yourself in the Main Office, where a cheering band offriendly elves carry the conquering adventurer off into the sunset.#134There is a loud explosion, and a twenty-foot hole appears in the farwall, burying the snakes in the rubble. A river of molten lava poursin through the hole, destroying everything in its path, including you!#135There is a loud explosion, and you are suddenly splashed across thewalls of the room.#136The resulting ruckus has awakened the dwarves. There are now severalthreatening little dwarves in the room with you! Most of them throwknives at you! All of them get you!#137Oh, leave the poor unhappy bird alone.#138I dare say whatever you want is around here somewhere.#139I'm not sure what you mean by "Stop". Use "Quit" if you want to giveup.#140You can't get there from here.#141You are being followed by a very large, tame bear.#142- *** THE HISTORY OF ADVENTURE (ABRIDGED) *** -- ** By Ima Wimp ** -ADVENTURE was originally developed by William Crowther, and latersubstantially rewritten and expanded by Don Woods at Stanford Univ.According to legend, Crowther's original version was modelled on ana real cavern, called Colossal Cave, which is a part of Kentucky'sMammoth Caverns. That version of the game included the main mazeand a portion of the third-level (Complex Junction - Bedquilt -Swiss Cheese rooms, etc.), but not much more.Don Woods and some others at Stanford later rewrote portions ofthe original program, and greatly expanded the cave. That versionof the game is recognizable by the maximum score of 350 points.Some major additions were done by David Long while at the Universityof Chicago, Graduate School of Business. Long's additions include theseaside entrance and all of the cave on the "far side" of Lost River(Rainbow Room - Crystal Palace - Blue Grotto, etc.).The castle problem was added in late 1984 by an anonymous writer.Thanks are owed to Roger Matus and David Feldman, both of U. of C.,for several suggestions, including the Rainbow Room, the telephonebooth and the fearsome Wumpus. Most thanks (and apologies)go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,Homer, Frank Baum and especially Anon., the real authors of ADVENTURE.#143Do you indeed wish to quit now?#144There is nothing here with which to fill the vase.#145The sudden change in temperature has delicately shattered the vase.#146It is beyond your power to do that.#147I don't know how.#148It is too far up for you to reach.#149You killed a little dwarf. The body vanishes in a cloud of greasyblack smoke.#150The shell is very strong and is impervious to attack.#151What's the matter, can't you read? Now you'd best start over.#152The axe bounces harmlessly off the dragon's thick scales.#153The dragon looks rather nasty. You'd best not try to get by.#154The little bird attacks the green dragon, and in an astounding flurrygets burnt to a cinder. The ashes blow away.#155On what?#156Okay, from now on I'll only describe a place in full the first timeyou come to it. To get the full description, say "LOOK".#157Trolls are close relatives with the rocks and have skin as tough asthat of a rhinoceros. The troll fends off your blows effortlessly.#158The troll deftly catches the axe, examines it carefully, and tosses itback, declaring, "Good workmanship, but it's not valuable enough."#159The troll catches your treasure and scurries away out of sight.#160The troll refuses to let you cross.#161There is no longer any way across the chasm.#162Just as you reach the other side, the bridge buckles beneath theweight of the bear, which was still following you around. Youscrabble desperately for support, but as the bridge collapses youstumble back and fall into the chasm.#163The bear lumbers toward the troll, who lets out a startled shriek andscurries away. The bear soon gives up the pursuit and wanders back.#164The axe misses and lands near the bear where you can't get at it.#165With what? Your bare hands? Against *HIS* bear hands??#166The bear is confused; he only wants to be your friend.#167For crying out loud, the poor thing is already dead!#168The bear eagerly licks up the honeycomb, after which he seems to calmdown considerably and even becomes rather friendly.#169The bear is still chained to the wall.#170The chain is still locked.#171The chain is now unlocked.#172The chain is now locked.#173There is nothing here to which the chain can be locked.#174There is nothing here to eat.#175Do you want the hint?#176Do you need help getting out of the maze?#177You can make the passages look less alike by dropping things.#178Are you trying to explore beyond the Plover Room?#179There is a way to explore that region without having to worry aboutfalling into a pit. None of the objects available is immediatelyuseful in discovering the secret.#180Do you need help getting out of here?#181Don't go west.#182Gluttony is not one of the troll's vices. Avarice, however, is.#183Your lamp is getting dim. You'd best start wrapping this up, unlessyou can find some fresh batteries. I seem to recall there's a vendingmachine in the maze. Bring some coins with you.#184Your lamp has run out of power.#185There's not much point in wandering around out here, and you can'texplore the cave without a lamp. So let's just call it a day.#186There are faint rustling noises from the darkness behind you. As youturn toward them, the beam of your lamp falls across a bearded pirate.He is carrying a large chest. "Shiver me timbers!", he cries, "I'vebeen spotted! I'd best hie meself off to the maze to hide me chest!"With that, he vanishes into the gloom.#187Your lamp is getting dim. You'd best replace those batteries.#188Your lamp is now shining with renewed strength.#189Your lamp is getting dim, and you haven't any more coins. You'dbest start wrapping this up.#190I'm afraid the magazine is written in dwarvish.#191"This is not the maze where the pirate leaves his treasure chest."#192Hmmm, this looks like a clue, which means it'll cost you 10 points toread it. Should I go ahead and read it anyway?#193It says, "Not all black rods are magic wands. Some are useful forother cave construction purposes. There might be some around here."#194It says the same thing it did before.#195I'm afraid I don't understand.#196"Congratulations on bringing light into the dark-room!"#197You strike the mirror a resounding blow, whereupon it shatters into amyriad tiny fragments.#198You have taken the vase and hurled it delicately to the ground.#199You prod the nearest dwarf, who wakes up grumpily, takes one look atyou, curses, and grabs for his axe.#200Is this acceptable?#201There's no point in suspending a demonstration game.#202You managed to climb about halfway up before losing your hold andsliding back.#203You were only a few yards from the top when you slipped and tumbledall the way back down.#204Ok, ok. No need to be grabby.#205Pulling an angry bear around is a good way to get your arm ripped off.#206The sword is now very clean.#207The sword is now covered with oil.#208The handle is now too slippery to grasp.#209You have no scabbard!#210You are already wearing it!#211Do you want to extract the sword from the anvil?#212If you could convince me of your royal blood, you might get somewhere.#213Are you trying to go up the slide?#214Maybe you'd better look for another way into the cave.#215You grasp the sword's handle and pull, but the sword won't budge.Do you want to try yanking it out?#216A tiny elf runs straight at you, shouts "Phuce!", anddisappears into the forest.#217You can't swim. You'd best go by boat.#218The boat's oars were stolen by the dwarves to play bing-bong.(That's dwarvish ping-pong -- with rocks!). You have no wayto propel the boat.#219You are still in the boat. It is too heavy to carry.#220You had better leave the boat first.#221You are now sitting in a small boat.#222You couldn't possibly cross this sea without a large ship.#223The cliff is unscalable.#224Your keys are all too large for the lock.#225The wall is too smooth to climb.#226The shelf is beyond your reach.#227You are already wearing them!#228You thought maybe these were peyote?? You feel a little dizzy,but nothing happens.#229You are growing taller, expanding like a telescope! Just beforeyour head strikes the top of the chamber, the mysterious processstops as suddenly as it began.#230You are closing up like an accordion....shrinking..shrinking. Youare now your normal size.#231You have smashed your bottle all over the ground.#232You are now too big to leave the way you came in.#233This is obviously an elfin entrance. Unless you can squeezeyourself through a six-inch door, you'll have to find anotherway into the cave.#234The wrought-iron door is now locked.#235The tiny door is now locked.#236The wrought-iron door is now unlocked.#237The tiny door is now unlocked.#238You are blocked by the wrought-iron door.#239<$$<#240The Wumpus looks at the food with distaste. He looks at *YOU* withrelish!#241You have jerked the cloak free of the rocks. However, in doingso you have caused a small rock slide, blocking the entranceand making an unholy din.#242The cloak is stuck tight under the rocks. You'll probably have toyank it out.#243The Wumpus grabs the axe, stops and picks his teeth with it for a fewmoments while looking thoughtfully at you. When he finishes pickinghis teeth, he eats the axe, belches, farts... and starts afteryou again!#244As the bridge disappears, the Wumpus scrambles frantically to reachyour side of the fissure. He misses by inches, and with a horribleshriek plunges to his death in the depths of the fissure!#245You can't even hit a sleeping Wumpus! The axe is now lying too nearthe Wumpus for you to retrieve it.#246The Wumpus is between you and the axe. You can't reach it.#247You can't fit through a six-inch door!#248The dog easily dodges the axe, which lands beyond him where you can'tget at it.#249The dog woofs (natch) down the food and looks around hungrily formore. However, he does not appear to be any better disposed towardsyour presence.#250You've got to be kidding!#251It's attached to the wall!#252You can't put a thing into itself!#253The gnome firmly blocks the door of the booth. You can't enter.#254The constant ringing has awakened the dwarves!There are now several threatening little dwarves in the room withyou! Most of them throw knives at you! All of them get you!#255The telephone is out of order.#256The telephone is out of order and your hand is sore.#257A couple of lead slugs drop from the coin box. (Gnomes arenotoriously cheap....) But you've broken the phone beyondall hope.#258He wants treasure, not gab.#259He didn't say anything!#260It isn't a parrot. He didn't say anything.#261No one replies. The line goes dead with a faint "Click".#262I think you are a little confused!#263As you move towards the phone booth, a gnome suddenly streaksaround the corner, jumps into the booth and rudely slams the doorin your face. You can't get in.#264He isn't hungry.#265As the blast of the horn reverberates through the chamber, theseemingly solid rock wall crumbles away, revealing another room justbeyond. The wall was most likely worn thin by an ancient watercoursewhich dried up just before completely wearing away the rock.#266
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