📄 resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Tetris.rc
//
#define IDD_ABOUTBOX 100
#define IDD_TETRIS_FORM 101
#define IDR_MAINFRAME 128
#define IDR_TETRISTYPE 129
#define IDD_OPTION 130
#define IDD_CONTROLSET 131
#define IDR_BLOCKS 132
#define IDR_VOICE1 133
#define IDR_WAVE1 134
#define IDR_VOICE2 136
#define IDR_BACKGROUND 138
#define IDR_NFLOOR 141
#define IDR_SCORE 142
#define IDD_SELECTDEVICE 144
#define IDR_KEYDEFSTRING 147
#define IDR_WAVE_BOTTOM 150
#define IDR_WAVE_MOVE 151
#define IDR_WAVE_ROTATE 152
#define IDR_WAVE_SPEEDUP 153
#define IDR_WAVE_INVALID 154
#define IDR_WAVE3 155
#define IDR_WAVE_GAMEOVER 155
#define IDR_WAVE4 156
#define IDR_WAVE_DELLINE 156
#define IDR_WAVE5 157
#define IDR_WAVE_ADDLINE 157
#define IDR_WAVE6 158
#define IDR_WAVE_LEVELUP 158
#define IDR_WAVE7 159
#define IDR_WAVE_LEVELCLEAR 159
#define IDR_GAMEOVER 164
#define IDR_GRAYBLOCK 165
#define IDR_GAMEPAUSED 166
#define IDR_LEVEL 167
#define IDR_BITMAP2 170
#define IDR_SUBTITLE 170
#define IDR_CHANGEWHITE 174
#define IDR_EXPLODE 175
#define IDR_MIDI_LEVEL00 176
#define IDR_MIDI_LEVEL01 177
#define IDR_MIDI_LEVEL02 178
#define IDR_MIDI_LEVEL03 179
#define IDR_MIDI_LEVEL04 180
#define IDR_MIDI_LEVEL05 181
#define IDR_MIDI_LEVEL06 182
#define IDR_MIDI_LEVEL07 183
#define IDR_MIDI_LEVEL08 184
#define IDR_MIDI_LEVEL09 185
#define IDR_MIDI_LEVEL10 186
#define IDB_TEST 187
#define IDR_CRASH 190
#define ID_GAME_TIMER 500
#define IDC_DEVICE_COMBO 1000
#define IDC_EDIT_LEVEL 1001
#define IDC_SPIN_LEVEL 1002
#define IDC_ADAPTER_COMBO 1002
#define IDC_SPIN_DIFICULTY 1003
#define IDC_FULLSCREENMODES_COMBO 1003
#define IDC_EDIT_DIFICULTY 1004
#define IDC_CHECK_SHOWNEXT 1005
#define IDC_MULTISAMPLE_COMBO 1005
#define IDC_EDIT_AILEVEL 1006
#define IDC_LEFTWINDOW 1007
#define IDC_OTHEREFFECT 1008
#define IDC_CHECK_SMOOTHDOWN 1009
#define IDC_CHECK_SMOOTHROTATE 1010
#define IDC_EDIT_LEFT1 1011
#define IDC_SPIN_AILEVEL 1011
#define IDC_EDIT_RIGHT1 1012
#define IDC_SLIDER_VOLUMN 1012
#define IDC_EDIT_ROTATE1 1013
#define IDC_EDIT_VOLUMN 1013
#define IDC_EDIT_BOTTOM1 1014
#define IDC_LABEL_VOLUMN 1014
#define IDC_EDIT_DOWN1 1015
#define IDC_EDIT_LEFT2 1016
#define IDC_WINDOW 1016
#define IDC_EDIT_RIGHT2 1017
#define IDC_EDIT_ROTATE2 1018
#define IDC_FULLSCREEN 1018
#define IDC_EDIT_BOTTOM2 1019
#define IDC_EDIT_DOWN2 1020
#define ID_INPUT_TIMER 5001
#define ID_GAME_OPTION 32772
#define ID_GAME_NEW 32773
#define ID_GAME_PAUSE 32774
#define ID_GAME_CONTROL 32775
#define ID_GAME_STOP 32776
#define ID_PLAYER1 32777
#define ID_PLAYER2 32778
#define ID_ONIDLE 32779
#define ID_GAME_PLAYSOUND 32780
#define ID_GAME_PLAYMUSIC 32781
#define ID_GAME_FULLSCREEN 32782
#define ID_FORCEWINDOWMODE 32783
#define ID_COMPUTER 32784
#define ID_GAME_CHANGEDEVICE 40002
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 188
#define _APS_NEXT_COMMAND_VALUE 32785
#define _APS_NEXT_CONTROL_VALUE 1015
#define _APS_NEXT_SYMED_VALUE 104
#endif
#endif
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