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# Microsoft Developer Studio Project File - Name="Tetris" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Tetris - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Tetris.mak".
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!MESSAGE NMAKE /f "Tetris.mak" CFG="Tetris - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "Tetris - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Tetris - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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!ENDIF
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SOURCE=.\ControlsetDialog.cpp
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SOURCE=.\OptionDialog.cpp
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SOURCE=.\Tetris_AI.cpp
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SOURCE=.\res\Score.tga
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SOURCE=.\res\firework.bmp
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SOURCE=.\res\Tetris.ico
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SOURCE=.\res\Tetris.rc2
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SOURCE=.\res\TetrisDoc.ico
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SOURCE=.\ShapeFile.h
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SOURCE=.\TetrisControl.cpp
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SOURCE=.\TetrisControl.h
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# Begin Source File
SOURCE=.\TetrisDraw.cpp
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SOURCE=.\TetrisDraw.h
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SOURCE=.\TetrisInput.cpp
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SOURCE=.\TetrisInput.h
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# Begin Source File
SOURCE=.\d3dutil.cpp
# End Source File
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SOURCE=.\d3dutil.h
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# Begin Source File
SOURCE=.\dmutil.cpp
# End Source File
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SOURCE=.\dmutil.h
# End Source File
# Begin Source File
SOURCE=.\dxutil.cpp
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SOURCE=.\dxutil.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
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SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
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SOURCE=.\StdAfx.h
# End Source File
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SOURCE=.\Tetris.cpp
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SOURCE=.\Tetris.h
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SOURCE=.\TetrisDoc.cpp
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SOURCE=.\ReadMe.txt
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# End Project
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