📄 controlsetdialog.cpp
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// ControlsetDialog.cpp : implementation file
//
#include "stdafx.h"
#include "Tetris.h"
#include "ControlsetDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CControlsetDialog dialog
/*********定义键盘上每个键的名称**********/
char KeyDefString[KEYBOARD_NUMBER][KEYBOARD_STRINGLENGTH]={"",
/*#define DIK_ESCAPE 0x01*/ "Escape",
/*#define DIK_1 0x02*/ "1",
/*#define DIK_2 0x03*/ "2",
/*#define DIK_3 0x04*/ "3",
/*#define DIK_4 0x05*/ "4",
/*#define DIK_5 0x06*/ "5",
/*#define DIK_6 0x07*/ "6",
/*#define DIK_7 0x08*/ "7",
/*#define DIK_8 0x09*/ "8",
/*#define DIK_9 0x0A*/ "9",
/*#define DIK_0 0x0B*/ "0",
/*#define DIK_MINUS 0x0C*/ "-",
/*#define DIK_EQUALS 0x0D*/ "=",
/*#define DIK_BACK 0x0E*/ "backspace",
/*#define DIK_TAB 0x0F*/ "Table",
/*#define DIK_Q 0x10*/ "Q",
/*#define DIK_W 0x11*/ "W",
/*#define DIK_E 0x12*/ "E",
/*#define DIK_R 0x13*/ "R",
/*#define DIK_T 0x14*/ "T",
/*#define DIK_Y 0x15*/ "Y",
/*#define DIK_U 0x16*/ "U",
/*#define DIK_I 0x17*/ "I",
/*#define DIK_O 0x18*/ "O",
/*#define DIK_P 0x19*/ "P",
/*#define DIK_LBRACKET 0x1A*/ "[",
/*#define DIK_RBRACKET 0x1B*/ "]",
/*#define DIK_RETURN 0x1C*/ "Enter",
/*#define DIK_LCONTROL 0x1D*/ "Left Control",
/*#define DIK_A 0x1E*/ "A",
/*#define DIK_S 0x1F*/ "S",
/*#define DIK_D 0x20*/ "D",
/*#define DIK_F 0x21*/ "F",
/*#define DIK_G 0x22*/ "G",
/*#define DIK_H 0x23*/ "H",
/*#define DIK_J 0x24*/ "J",
/*#define DIK_K 0x25*/ "K",
/*#define DIK_L 0x26*/ "L",
/*#define DIK_SEMICOLON 0x27*/ "Semicolon",
/*#define DIK_APOSTROPHE 0x28*/ "Apostrophe",
/*#define DIK_GRAVE 0x29*/ "accent grave",
/*#define DIK_LSHIFT 0x2A*/ "Left Shift",
/*#define DIK_BACKSLASH 0x2B*/ "Back Slash",
/*#define DIK_Z 0x2C*/ "Z",
/*#define DIK_X 0x2D*/ "X",
/*#define DIK_C 0x2E*/ "C",
/*#define DIK_V 0x2F*/ "V",
/*#define DIK_B 0x30*/ "B",
/*#define DIK_N 0x31*/ "N",
/*#define DIK_M 0x32*/ "M",
/*#define DIK_COMMA 0x33*/ ",",
/*#define DIK_PERIOD 0x34*/ ".",
/*#define DIK_SLASH 0x35*/ "/",
/*#define DIK_RSHIFT 0x36*/ "Right Shift",
/*#define DIK_MULTIPLY 0x37*/ "*",
/*#define DIK_LMENU 0x38*/ "left Alt",
/*#define DIK_SPACE 0x39*/ "Space Bar",
/*#define DIK_CAPITAL 0x3A*/ "Capital",
/*#define DIK_F1 0x3B*/ "F1",
/*#define DIK_F2 0x3C*/ "F2",
/*#define DIK_F3 0x3D*/ "F3",
/*#define DIK_F4 0x3E*/ "F4",
/*#define DIK_F5 0x3F*/ "F5",
/*#define DIK_F6 0x40*/ "F6",
/*#define DIK_F7 0x41*/ "F7",
/*#define DIK_F8 0x42*/ "F8",
/*#define DIK_F9 0x43*/ "F9",
/*#define DIK_F10 0x44*/ "F10",
/*#define DIK_NUMLOCK 0x45*/ "Number Lock",
/*#define DIK_SCROLL 0x46*/ "Scroll Lock",
/*#define DIK_NUMPAD7 0x47*/ "NumPad 7",
/*#define DIK_NUMPAD8 0x48*/ "NumPad 8",
/*#define DIK_NUMPAD9 0x49*/ "NumPad 9",
/*#define DIK_SUBTRACT 0x4A*/ "Substract",
/*#define DIK_NUMPAD4 0x4B*/ "NumPad 4",
/*#define DIK_NUMPAD5 0x4C*/ "NumPad 5",
/*#define DIK_NUMPAD6 0x4D*/ "NumPad 6",
/*#define DIK_ADD 0x4E*/ "Add",
/*#define DIK_NUMPAD1 0x4F*/ "NumPad 1",
/*#define DIK_NUMPAD2 0x50*/ "NumPad 2",
/*#define DIK_NUMPAD3 0x51*/ "NumPad 3",
/*#define DIK_NUMPAD0 0x52*/ "NumPad 0",
/*#define DIK_DECIMAL 0x53*/ "NumPad .", "", "",
/*#define DIK_OEM_102 0x56*/ "",
/*#define DIK_F11 0x57*/ "F11",
/*#define DIK_F12 0x58*/ "F12", "", "", "", "", "", "", "", "", "", "", "",
/*#define DIK_F13 0x64*/ "",
/*#define DIK_F14 0x65*/ "",
/*#define DIK_F15 0x66*/ "", "", "", "", "", "", "", "", "", "",
/*#define DIK_KANA 0x70*/ "", "", "",
/*#define DIK_ABNT_C1 0x73*/ "", "", "", "", "", "",
/*#define DIK_CONVERT 0x79*/ "", "",
/*#define DIK_NOCONVERT 0x7B*/ "", "",
/*#define DIK_YEN 0x7D*/ "",
/*#define DIK_ABNT_C2 0x7E*/ "Numpad . on Brazilian keyboard", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
/*#define DIK_NUMPADEQUALS 0x8D*/ "", "", "",
/*#define DIK_PREVTRACK 0x90*/ "",
/*#define DIK_AT 0x91*/ "",
/*#define DIK_COLON 0x92*/ "",
/*#define DIK_UNDERLINE 0x93*/ "",
/*#define DIK_KANJI 0x94*/ "",
/*#define DIK_STOP 0x95*/ "",
/*#define DIK_AX 0x96*/ "",
/*#define DIK_UNLABELED 0x97*/ "", "",
/*#define DIK_NEXTTRACK 0x99*/ "Next Track", "", "",
/*#define DIK_NUMPADENTER 0x9C*/ "Enter on numeric keypad",
/*#define DIK_RCONTROL 0x9D*/ "Right Control", "", "",
/*#define DIK_MUTE 0xA0*/ "Mute",
/*#define DIK_CALCULATOR 0xA1*/ "Calculator",
/*#define DIK_PLAYPAUSE 0xA2*/ "Play / Pause", "",
/*#define DIK_MEDIASTOP 0xA4*/ "Media Stop", "", "", "", "", "", "", "", "", "",
/*#define DIK_VOLUMEDOWN 0xAE*/ "Volume -", "",
/*#define DIK_VOLUMEUP 0xB0*/ "Volume +", "",
/*#define DIK_WEBHOME 0xB2*/ "Web home",
/*#define DIK_NUMPADCOMMA 0xB3*/ "", "",
/*#define DIK_DIVIDE 0xB5*/ "NumPad /", "",
/*#define DIK_SYSRQ 0xB7*/ "SysRQ",
/*#define DIK_RMENU 0xB8*/ "right Alt", "", "", "", "", "", "", "", "", "", "", "", "",
/*#define DIK_PAUSE 0xC5*/ "Pause", "",
/*#define DIK_HOME 0xC7*/ "Home",
/*#define DIK_UP 0xC8*/ "UpArrow",
/*#define DIK_PRIOR 0xC9*/ "PgUp", "",
/*#define DIK_LEFT 0xCB*/ "LeftArrow", "",
/*#define DIK_RIGHT 0xCD*/ "RightArrow", "",
/*#define DIK_END 0xCF*/ "End",
/*#define DIK_DOWN 0xD0*/ "DownArrow",
/*#define DIK_NEXT 0xD1*/ "PgDn",
/*#define DIK_INSERT 0xD2*/ "Insert",
/*#define DIK_DELETE 0xD3*/ "Delete", "", "", "", "", "", "", "",
/*#define DIK_LWIN 0xDB*/ "Left Winkey",
/*#define DIK_RWIN 0xDC*/ "Right Winkey",
/*#define DIK_APPS 0xDD*/ "AppMenu key",
/*#define DIK_POWER 0xDE*/ "System Power",
/*#define DIK_SLEEP 0xDF*/ "System Sleep", "", "", "",
/*#define DIK_WAKE 0xE3*/ "System Wake", "",
/*#define DIK_WEBSEARCH 0xE5*/ "Web Search",
/*#define DIK_WEBFAVORITES 0xE6*/ "Web Favorites",
/*#define DIK_WEBREFRESH 0xE7*/ "Web Refresh",
/*#define DIK_WEBSTOP 0xE8*/ "Web Stop",
/*#define DIK_WEBFORWARD 0xE9*/ "Web Forward",
/*#define DIK_WEBBACK 0xEA*/ "Web Back",
/*#define DIK_MYCOMPUTER 0xEB*/ "My Computer",
/*#define DIK_MAIL 0xEC*/ "Mail",
/*#define DIK_MEDIASELECT 0xED*/ "Media Select",
};
CControlsetDialog::CControlsetDialog(CWnd* pParent /*=NULL*/)
: CDialog(CControlsetDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CControlsetDialog)
//}}AFX_DATA_INIT
}
void CControlsetDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CControlsetDialog)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CControlsetDialog, CDialog)
//{{AFX_MSG_MAP(CControlsetDialog)
ON_EN_SETFOCUS(IDC_EDIT_LEFT1, OnSetfocusEditLeft1)
ON_EN_SETFOCUS(IDC_EDIT_RIGHT1, OnSetfocusEditRight1)
ON_EN_SETFOCUS(IDC_EDIT_ROTATE1, OnSetfocusEditRotate1)
ON_EN_SETFOCUS(IDC_EDIT_BOTTOM1, OnSetfocusEditBottom1)
ON_EN_SETFOCUS(IDC_EDIT_DOWN1, OnSetfocusEditDown1)
ON_EN_SETFOCUS(IDC_EDIT_LEFT2, OnSetfocusEditLeft2)
ON_EN_SETFOCUS(IDC_EDIT_RIGHT2, OnSetfocusEditRight2)
ON_EN_SETFOCUS(IDC_EDIT_ROTATE2, OnSetfocusEditRotate2)
ON_EN_SETFOCUS(IDC_EDIT_BOTTOM2, OnSetfocusEditBottom2)
ON_EN_SETFOCUS(IDC_EDIT_DOWN2, OnSetfocusEditDown2)
ON_WM_TIMER()
ON_EN_KILLFOCUS(IDC_EDIT_BOTTOM1, OnKillfocusEditBottom1)
ON_EN_KILLFOCUS(IDC_EDIT_BOTTOM2, OnKillfocusEditBottom2)
ON_EN_KILLFOCUS(IDC_EDIT_DOWN1, OnKillfocusEditDown1)
ON_EN_KILLFOCUS(IDC_EDIT_DOWN2, OnKillfocusEditDown2)
ON_EN_KILLFOCUS(IDC_EDIT_LEFT1, OnKillfocusEditLeft1)
ON_EN_KILLFOCUS(IDC_EDIT_LEFT2, OnKillfocusEditLeft2)
ON_EN_KILLFOCUS(IDC_EDIT_RIGHT1, OnKillfocusEditRight1)
ON_EN_KILLFOCUS(IDC_EDIT_RIGHT2, OnKillfocusEditRight2)
ON_EN_KILLFOCUS(IDC_EDIT_ROTATE1, OnKillfocusEditRotate1)
ON_EN_KILLFOCUS(IDC_EDIT_ROTATE2, OnKillfocusEditRotate2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CControlsetDialog message handlers
BOOL CControlsetDialog::OnInitDialog()
{
CDialog::OnInitDialog();
playercontrol=-1;
GetDlgItem(IDC_EDIT_LEFT1)->SetWindowText( KeyDefString[Keydef[0][KeyDef_Left]]);
GetDlgItem(IDC_EDIT_LEFT2)->SetWindowText( KeyDefString[Keydef[1][KeyDef_Left]]);
GetDlgItem(IDC_EDIT_RIGHT1)->SetWindowText( KeyDefString[Keydef[0][KeyDef_Right]]);
GetDlgItem(IDC_EDIT_RIGHT2)->SetWindowText( KeyDefString[Keydef[1][KeyDef_Right]]);
GetDlgItem(IDC_EDIT_ROTATE1)->SetWindowText(KeyDefString[Keydef[0][KeyDef_Rotate]]);
GetDlgItem(IDC_EDIT_ROTATE2)->SetWindowText(KeyDefString[Keydef[1][KeyDef_Rotate]]);
GetDlgItem(IDC_EDIT_BOTTOM1)->SetWindowText(KeyDefString[Keydef[0][KeyDef_Bottom]]);
GetDlgItem(IDC_EDIT_BOTTOM2)->SetWindowText(KeyDefString[Keydef[1][KeyDef_Bottom]]);
GetDlgItem(IDC_EDIT_DOWN1)->SetWindowText( KeyDefString[Keydef[0][KeyDef_Down]]);
GetDlgItem(IDC_EDIT_DOWN2)->SetWindowText( KeyDefString[Keydef[1][KeyDef_Down]]);
InitDirectInput(m_hWnd);
SetTimer(1000, 50, NULL);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CControlsetDialog::OnCancel()
{
KillTimer(1000);
FreeDirectInput();
CDialog::OnCancel();
}
void CControlsetDialog::OnOK()
{
KillTimer(1000);
FreeDirectInput();
UpdateData();
CDialog::OnOK();
}
void CControlsetDialog::OnTimer(UINT nIDEvent)
{ //每间隔一定时间读取键盘缓冲,如果有输入则保存到keydef数组
if(playercontrol!=-1)
{
DWORD dwElements;
DIDEVICEOBJECTDATA didod[ DINPUT_BUFFER_SIZE ];
ReadBufferedData(didod, dwElements);
if(dwElements<DINPUT_BUFFER_SIZE)
for(DWORD i=0;i<dwElements;i++)
if((didod[i].dwData & 0x80) && didod[i].dwOfs!=0x0f)
{
Keydef[playercontrol][nkeydef]=didod[i].dwOfs;
GetDlgItem(ControlID)->SetWindowText(KeyDefString[didod[i].dwOfs]);
NextDlgCtrl();
if(playercontrol==-1)
break;
}
}
CDialog::OnTimer(nIDEvent);
}
//当不同的edit control得到焦点的时候改变playercontrol和nkeydef、controlid的值
void CControlsetDialog::OnSetfocusEditLeft1()
{ playercontrol=0; nkeydef=0; ControlID=IDC_EDIT_LEFT1; }
void CControlsetDialog::OnSetfocusEditRight1()
{ playercontrol=0; nkeydef=1; ControlID=IDC_EDIT_RIGHT1; }
void CControlsetDialog::OnSetfocusEditRotate1()
{ playercontrol=0; nkeydef=2; ControlID=IDC_EDIT_ROTATE1; }
void CControlsetDialog::OnSetfocusEditBottom1()
{ playercontrol=0; nkeydef=3; ControlID=IDC_EDIT_BOTTOM1; }
void CControlsetDialog::OnSetfocusEditDown1()
{ playercontrol=0; nkeydef=4; ControlID=IDC_EDIT_DOWN1; }
void CControlsetDialog::OnSetfocusEditLeft2()
{ playercontrol=1; nkeydef=0; ControlID=IDC_EDIT_LEFT2; }
void CControlsetDialog::OnSetfocusEditRight2()
{ playercontrol=1; nkeydef=1; ControlID=IDC_EDIT_RIGHT2; }
void CControlsetDialog::OnSetfocusEditRotate2()
{ playercontrol=1; nkeydef=2; ControlID=IDC_EDIT_ROTATE2; }
void CControlsetDialog::OnSetfocusEditBottom2()
{ playercontrol=1; nkeydef=3; ControlID=IDC_EDIT_BOTTOM2; }
void CControlsetDialog::OnSetfocusEditDown2()
{ playercontrol=1; nkeydef=4; ControlID=IDC_EDIT_DOWN2; }
void CControlsetDialog::OnKillfocusEditBottom1() { playercontrol=-1;}
void CControlsetDialog::OnKillfocusEditBottom2() { playercontrol=-1;}
void CControlsetDialog::OnKillfocusEditDown1() { playercontrol=-1;}
void CControlsetDialog::OnKillfocusEditDown2() { playercontrol=-1;}
void CControlsetDialog::OnKillfocusEditLeft1() { playercontrol=-1;}
void CControlsetDialog::OnKillfocusEditLeft2() { playercontrol=-1;}
void CControlsetDialog::OnKillfocusEditRight1() { playercontrol=-1;}
void CControlsetDialog::OnKillfocusEditRight2() { playercontrol=-1;}
void CControlsetDialog::OnKillfocusEditRotate1() { playercontrol=-1;}
void CControlsetDialog::OnKillfocusEditRotate2() { playercontrol=-1;}
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