📄 controlsetdialog.h
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#if !defined(AFX_CONTROLSETDIALOG_H__C02ADB0A_A26C_4ED0_AB1B_C9E998F535B8__INCLUDED_)
#define AFX_CONTROLSETDIALOG_H__C02ADB0A_A26C_4ED0_AB1B_C9E998F535B8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ControlsetDialog.h : header file
//这个类用于显示一个设置键盘控制键的窗口
//玩家可以设置自己习惯的键位设置
/////////////////////////////////////////////////////////////////////////////
// CControlsetDialog dialog
#include "Tetrisinput.h"
#define KEYBOARD_NUMBER 256
#define KEYBOARD_STRINGLENGTH 50
class CControlsetDialog : public CDialog
{
// Construction
public:
CControlsetDialog(CWnd* pParent = NULL); // standard constructor
int playercontrol; // 0表示player1,1表示player2
int nkeydef; // 从0-4分别为5个键位设置
DWORD Keydef[MAX_PLAYER][MAX_KEYDEF]; // 保存两个玩家的键位设置
UINT ControlID; // 对应的edit控件ID
// Dialog Data
//{{AFX_DATA(CControlsetDialog)
enum { IDD = IDD_CONTROLSET };
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CControlsetDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CControlsetDialog)
virtual void OnOK();
virtual BOOL OnInitDialog();
virtual void OnCancel();
afx_msg void OnSetfocusEditLeft1();
afx_msg void OnSetfocusEditRight1();
afx_msg void OnSetfocusEditRotate1();
afx_msg void OnSetfocusEditBottom1();
afx_msg void OnSetfocusEditDown1();
afx_msg void OnSetfocusEditLeft2();
afx_msg void OnSetfocusEditRight2();
afx_msg void OnSetfocusEditRotate2();
afx_msg void OnSetfocusEditBottom2();
afx_msg void OnSetfocusEditDown2();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKillfocusEditBottom1();
afx_msg void OnKillfocusEditBottom2();
afx_msg void OnKillfocusEditDown1();
afx_msg void OnKillfocusEditDown2();
afx_msg void OnKillfocusEditLeft1();
afx_msg void OnKillfocusEditLeft2();
afx_msg void OnKillfocusEditRight1();
afx_msg void OnKillfocusEditRight2();
afx_msg void OnKillfocusEditRotate1();
afx_msg void OnKillfocusEditRotate2();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CONTROLSETDIALOG_H__C02ADB0A_A26C_4ED0_AB1B_C9E998F535B8__INCLUDED_)
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