📄 ztscards.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN ICON DISCARDABLE "Res\\ZTS.ICO"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDM_MAIN MENU DISCARDABLE
BEGIN
POPUP "游戏(&G)"
BEGIN
MENUITEM "开局(&N)\tF2", IDM_GAME_START
MENUITEM "选局(&S)...\tF3", IDM_GAME_SELECT
MENUITEM "重玩(&R)", IDM_GAME_RESTART
MENUITEM SEPARATOR
MENUITEM "战况(&T)...\tF4", IDM_GAME_SCORE
MENUITEM "选项(&O)...\tF5", IDM_GAME_OPTION
MENUITEM SEPARATOR
MENUITEM "退出(&X)", IDM_GAME_EXIT
END
POPUP "帮助(&H)"
BEGIN
MENUITEM "关于(&A)...\tF1", IDM_HELP_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDA_MAIN ACCELERATORS DISCARDABLE
BEGIN
VK_F1, IDM_HELP_ABOUT, VIRTKEY, NOINVERT
VK_F2, IDM_GAME_START, VIRTKEY, NOINVERT
VK_F3, IDM_GAME_SELECT, VIRTKEY, NOINVERT
VK_F4, IDM_GAME_SCORE, VIRTKEY, NOINVERT
VK_F5, IDM_GAME_OPTION, VIRTKEY, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_LOGORIGHT BITMAP DISCARDABLE "Res\\kingright.bmp"
IDB_LOGOLEFT BITMAP DISCARDABLE "Res\\kingleft.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
DLG_SELECTNUM DIALOG DISCARDABLE 0, 0, 132, 59
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "游戏号"
FONT 9, "宋体"
BEGIN
LTEXT "选择游戏号(范围:1 - 32000)当输入的游戏号一样时,发牌顺序也会一样。",
IDC_STATIC,7,7,118,27
EDITTEXT IDC_EDIT_NUM,7,39,63,12,ES_AUTOHSCROLL
DEFPUSHBUTTON "确定",IDOK,81,38,44,14
END
DLG_SCORE DIALOG DISCARDABLE 0, 0, 128, 133
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "空当接龙战况"
FONT 9, "宋体"
BEGIN
DEFPUSHBUTTON "确定",IDOK,7,112,42,14
PUSHBUTTON "清除(&C)",IDC_BTN_CLEAR,79,112,42,14
LTEXT "",IDC_STATIC_SCORE,7,7,114,98
END
DLG_OPTION DIALOG DISCARDABLE 0, 0, 187, 51
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "选项设置"
FONT 9, "宋体"
BEGIN
DEFPUSHBUTTON "确定",IDOK,130,7,50,14
PUSHBUTTON "取消",IDCANCEL,130,31,50,14
CONTROL "移牌违规时显示信息(&M)",IDC_CHK_ERRORMSG,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,7,7,96,8
CONTROL "快速玩法(无动画)(Q)",IDC_CHK_QUICKMOVE,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,7,22,96,8
CONTROL "双击鼠标将牌移到空白当(D)",IDC_CHK_DBLCLK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,7,37,111,8
END
DLG_MOVE DIALOG DISCARDABLE 0, 0, 148, 71
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "移动到空列"
FONT 9, "宋体"
BEGIN
DEFPUSHBUTTON "移动整列(&C)",IDOK,29,7,90,14
PUSHBUTTON "取消",IDCANCEL,53,50,40,14
PUSHBUTTON "移动单张牌(&S)",IDC_BTN_MOVE1,29,28,90,14
END
DLG_WIN DIALOG DISCARDABLE 0, 0, 146, 69
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "游戏结束"
FONT 9, "宋体"
BEGIN
DEFPUSHBUTTON "再来(&O)",IDOK,7,48,50,14
PUSHBUTTON "不来了(&C)",IDCANCEL,89,48,50,14
LTEXT "好小子,这次算你赢!再来一把?",IDC_STATIC,7,7,132,8
CONTROL "选局(&S)",IDC_CHK_SELECT,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,7,32,40,8
END
DLG_LOSE DIALOG DISCARDABLE 0, 0, 146, 69
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "游戏结束"
FONT 9, "宋体"
BEGIN
DEFPUSHBUTTON "好(&O)",IDOK,7,48,50,14
PUSHBUTTON "算了(&C)",IDCANCEL,89,48,50,14
LTEXT "搞错没有?这麽容易也会输!I 服了 YOU!再试一次?",
IDC_STATIC,7,7,132,18
CONTROL "同一局(&S)",IDC_CHK_SAME,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,7,32,49,8
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
DLG_SELECTNUM, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 125
TOPMARGIN, 7
BOTTOMMARGIN, 52
END
DLG_SCORE, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 121
TOPMARGIN, 7
BOTTOMMARGIN, 126
END
DLG_OPTION, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 180
TOPMARGIN, 7
BOTTOMMARGIN, 44
END
DLG_MOVE, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 141
TOPMARGIN, 7
BOTTOMMARGIN, 64
END
DLG_WIN, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 139
TOPMARGIN, 7
BOTTOMMARGIN, 62
END
DLG_LOSE, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 139
TOPMARGIN, 7
BOTTOMMARGIN, 62
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_DOWNARROW CURSOR DISCARDABLE "Res\\DownArrow.cur"
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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