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📄 cards.h

📁 ztscards
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/*-----------------------------------------------------------------------------
|    CARDS.H
|    
|    cards.dll external .h file
|    
|  Insert standard MS copyright BS here. 
-----------------------------------------------------------------------------*/

/*-----------------------------------------------------------------------------
| cdtDraw and cdtDrawExt mode flags 
-----------------------------------------------------------------------------*/
#define mdFace            0   /* Draw card face up, card to draw specified by cd */
#define mdBackground      1   /* Draw card face down, back specified by cd (cdBackgroundFirst..cdBackgroundLast) */
#define mdHilite          2   /* Same as FaceUp except drawn with NOTSRCCOPY mode */
#define mdGhost           3   /* Draw a ghost card -- for ace piles */
#define mdRemove          4   /* draw background specified by rgbBgnd */
#define mdInvisibleGhost  5   /* ? */
#define mdDeckX           6   /* Draw X */
#define mdDeckO           7   /* Draw O */


#define cdAClubs          0 
#define cd2Clubs          4 
#define cd3Clubs          8 
#define cd4Clubs          12
#define cd5Clubs          16
#define cd6Clubs          20
#define cd7Clubs          24
#define cd8Clubs          28
#define cd9Clubs          32
#define cdTClubs          36
#define cdJClubs          40
#define cdQClubs          44
#define cdKClubs          48
#define cdADiamonds       1 
#define cd2Diamonds       5 
#define cd3Diamonds       9 
#define cd4Diamonds       13
#define cd5Diamonds       17
#define cd6Diamonds       21
#define cd7Diamonds       25
#define cd8Diamonds       29
#define cd9Diamonds       33
#define cdTDiamonds       37
#define cdJDiamonds       41
#define cdQDiamonds       45
#define cdKDiamonds       49
#define cdAHearts         2 
#define cd2Hearts         6 
#define cd3Hearts         10
#define cd4Hearts         14
#define cd5Hearts         18
#define cd6Hearts         22
#define cd7Hearts         26
#define cd8Hearts         30
#define cd9Hearts         34
#define cdTHearts         38
#define cdJHearts         42
#define cdQHearts         46
#define cdKHearts         50
#define cdASpades         3 
#define cd2Spades         7 
#define cd3Spades         11
#define cd4Spades         15
#define cd5Spades         19
#define cd6Spades         23
#define cd7Spades         27
#define cd8Spades         31
#define cd9Spades         35
#define cdTSpades         39
#define cdJSpades         43
#define cdQSpades         47
#define cdKSpades         51

/*-----------------------------------------------------------------------------
| Face down cds    
-----------------------------------------------------------------------------*/
#define cdBackground1     54
#define cdBackground2     55
#define cdBackground3     56
#define cdBackground4     57
#define cdBackground5     58
#define cdBackground6     59
#define cdBackground7     60
#define cdBackground8     61
#define cdBackground9     62
#define cdBackground10    63
#define cdBackground11    64
#define cdBackground12    65
#define cdBackgroundFirst cdBackground1
#define cdBackgroundLast  cdBackground12




/*-----------------------------------------------------------------------------
|    cdtInit
|    
|        Initialize cards.dll -- called once at app boot time.  
|    
|    Arguments:
|        int FAR *pdxCard: returns card width
|        int FAR *pdyCard: returns card height
|    
|    Returns:
|        TRUE if successful.
-------------------------------------------------------------------------------*/
BOOL WINAPI cdtInit(int FAR *pdxCard, int FAR *pdyCard);

/*-----------------------------------------------------------------------------
|    cdtDraw
|    
|        Draw a card
|    
|    Arguments:
|        HDC hdc
|        int x: upper left corner of the card
|        int y: upper left corner of the card
|        int cd: card to draw (depends on md)
|        int md: mode
|           mdFaceUp:    draw face up card (cd in cdAClubs..cdKSpades)
|           mdBackground:  draw face down card (cd in cdBackground1..cdBackground12)
|           mdHilite:    draw face up card inversely
|           mdGhost:     draw a ghost card, cd ignored
|           mdRemove:    draw rectangle of background color at x,y
|           mdDeckX:     draw an X
|           mdDeckO:     draw an O
|        DWORD rgbBgnd: table background color (only required for mdGhost and mdRemove)
|    
|    Returns:
|        TRUE if successful
-----------------------------------------------------------------------------*/
BOOL WINAPI cdtDraw(HDC hdc, int x, int y, int cd, int md, DWORD rgbBgnd);

/*-----------------------------------------------------------------------------
|    cdtDrawExt
|    
|        Same as cdtDraw except will stretch the cards to an arbitray extent
|    
|    Arguments:
|        HDC hdc
|        int x
|        int y
|        int dx
|        int dy
|        int cd
|        int md
|        DWORD rgbBgnd:
|   
|    Returns:
|        TRUE if successful
-----------------------------------------------------------------------------*/
BOOL WINAPI cdtDrawExt(HDC hdc, int x, int y, int dx, int dy, 
                                    int cd, int md, DWORD rgbBgnd);
/*-----------------------------------------------------------------------------
|    cdtAnimate
|    
|        Draws the animation on a card.  Four cards support animation:
|
|      cd         #frames    description       
|   cdBackground3   4          robot meters
|   cdBackground10  2          bats flapping
|   cdBackground11  4          sun sticks tongue out
|    cdBackground12  4          cards running up and down sleave
|
|    Call cdtAnimate every 250 ms for proper animation speed.
|    
|    Arguments:
|        HDC hdc
|        int cd    cdBackground3, cdBackground10, cdBackground11 or cdBackground12
|        int x:    upper left corner of card
|        int y
|        int ispr  sprite to draw (0..1 for cdBackground10, 0..3 for others)
|    
|    Returns:
|       TRUE if successful
-----------------------------------------------------------------------------*/
BOOL WINAPI cdtAnimate(HDC hdc, int cd, int x, int y, int ispr);

/*-----------------------------------------------------------------------------
|    cdtTerm
|    
|        Call once at app termination
-----------------------------------------------------------------------------*/
VOID WINAPI cdtTerm(VOID);

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