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📄 hwctxt.cpp

📁 SMDK2416_BSP
💻 CPP
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#else										
						SELECT_AUDIO_DMA_INPUT_BUFFER_B();
#endif					
						//RETAILMSG(1,(TEXT("try2_A(%x)\n"), m_InputDMAStatus));
					}

#if !DMA_FLAG		
					//----- 5. Schedule the next DMA transfer -----
					AUDIO_IN_DMA_ENABLE();
#endif				
					
					//----- 6. Retrieve the next chunk of recorded data from the non-playing buffer -----
					InputTransferred = TransferInputBuffers(m_InputDMAStatus);			
				}
				else
				{
					//----- 7. Handle any interrupts on the output source -----
					//		   NOTE: The InterruptDone() call below automatically clears the interrupt.

					//----- Determine which buffer just completed the DMA transfer -----
					if(m_OutputDMAStatus & DMA_BIU)
					{
						m_OutputDMAStatus &= ~DMA_STRTB;						// Buffer A just completed...
						m_OutputDMAStatus |= DMA_DONEB;

						m_OutputDMAStatus &= ~DMA_BIU;							// Buffer B is in use

						// Wait for start DMA.
						delay_count = 0;
						while((g_pDMAregs->DSTAT2&0xfffff)==0){
		        				if( delay_count++ > DELAY_COUNT )	break;
						}

#if DMA_FLAG		
						SELECT_AUDIO_DMA_OUTPUT_BUFFER_B();		// charlie. B => A
#else				
						SELECT_AUDIO_DMA_OUTPUT_BUFFER_A();		// charlie. B => A	
#endif					
					RETAILMSG(DBG_AUDIO,(_T("try-DMA_BIU-B(%x)\n"), m_OutputDMAStatus));

					}else
					{
						m_OutputDMAStatus &= ~DMA_STRTA;						// Buffer B just completed...
						m_OutputDMAStatus |= DMA_DONEA;

						m_OutputDMAStatus |= DMA_BIU;							// Buffer A is in use


						// Wait for start DMA.
						delay_count = 0;
						while((g_pDMAregs->DSTAT2&0xfffff)==0){
		        				if( delay_count++ > DELAY_COUNT )	break;
						}
						
#if DMA_FLAG					
						SELECT_AUDIO_DMA_OUTPUT_BUFFER_A();		// charlie. B => A
#else				
						SELECT_AUDIO_DMA_OUTPUT_BUFFER_B();		// charlie. B => A	
#endif					
					}

		//				SET_AUDIO_DMA_OUTPUT_DCON();
		//				AUDIO_OUT_DMA_ENABLE();

#if !DMA_FLAG
					//----- 8. Schedule the next DMA transfer -----
					AUDIO_OUT_DMA_ENABLE();
#endif
					RETAILMSG(DBG_AUDIO,(_T("try-!DMA_BIU-A(%x)\n"), m_OutputDMAStatus));

					//----- 9. Fill the non-playing buffer with the next chunk of audio data to play -----
					OutputTransferred = TransferOutputBuffers(m_OutputDMAStatus);
				}
#if (BSP_TYPE == BSP_SMDK2443)
#elif (BSP_TYPE == BSP_SMDK2450)
			}
#endif

		}
		__except(EXCEPTION_EXECUTE_HANDLER) 
		{
			RETAILMSG(DBG_AUDIO, (TEXT("WAVDEV2.DLL:InterruptThread() - EXCEPTION: %d"), GetExceptionCode()));
		}

		//----- 10. Unlock ----- 
		Unlock();
	}  
}


/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Function:		AudioMute()

Description:	Mutes/unmutes the specified audio channel.

Notes:			If both audio channels are MUTED, then the chip 
				is powered down to conserve battery life.  
				Alternatively, if either audio channel is unMUTED, 
				the chip is powered up.

Returns:		Boolean indicating success
-------------------------------------------------------------------*/
BOOL HardwareContext::AudioMute(DWORD channel, BOOL bMute)
{
#if (BSP_TYPE == BSP_SMDK2443)
	#if 0
	static DWORD dwActiveChannel = 0;
	{
		if(bMute)
		{
			_WrL3Addr(0x14);
			_WrL3Data(0xa4,0);
		}
		else
		{
			_WrL3Addr(0x14);
			_WrL3Data(0xa0,0);
		}
	}			
	#endif
#elif (BSP_TYPE == BSP_SMDK2450)
    if(channel & DMA_CH_OUT)
    {
		if(bMute)
		{
			WriteCodecRegister(WM8580_DAC_CONTROL5, 0x010);
		}
		else
		{
			WriteCodecRegister(WM8580_DAC_CONTROL5, 0x000);
		}
	}
	if(channel & DMA_CH_MIC) 
	{
		if(bMute)
		{
			WriteCodecRegister(WM8580_ADC_CONTROL1, 0x044);
		}
		else
		{
		    WriteCodecRegister(WM8580_ADC_CONTROL1, 0x040);
		}
	}
#endif
	return(TRUE);
	
}


void CallInterruptThread(HardwareContext *pHWContext)
{
	pHWContext->InterruptThread();
}

DWORD HardwareContext::Open(void)
{
	DWORD mmErr = MMSYSERR_NOERROR;

	// Don't allow play when not on, if there is a power constraint upon us.
	if ( D0 != m_Dx )
	{
		// Tell the Power Manager we need to power up.
		// If there is a power constraint then fail.
		RETAILMSG(DBG_WAV, (TEXT("[A_HW] Open : DevicePowerNotify - D0\r\n")));

		DWORD dwErr = DevicePowerNotify(_T("WAV1:"), D0, POWER_NAME);
		if ( ERROR_SUCCESS !=  dwErr )
		{
			RETAILMSG(DBG_WAV, (TEXT("WAVEDEV::Open:DevicePowerNotify ERROR1: %u\r\n"), dwErr ));
			dwErr = DevicePowerNotify(_T("WAV1:"), D0, POWER_NAME);
			mmErr = MMSYSERR_ERROR;
		}
	}

	return mmErr;
}

DWORD HardwareContext::Close(void)
{
	DWORD mmErr = MMSYSERR_NOERROR;
	DWORD dwErr;

	if (bInputClose==TRUE) bIsRecording = FALSE;
	else bIsPlaying = FALSE;
	// we are done so inform Power Manager to power us down
	if(bIsPlaying==FALSE && bIsRecording==FALSE)
	{
		bClosing = TRUE;
    		if ( D4 != m_Dx )
		{
    			RETAILMSG(DBG_WAV, (TEXT("[A_HW] Close : DevicePowerNotify - D4\r\n")));
    			dwErr = DevicePowerNotify(_T("WAV1:"), (_CEDEVICE_POWER_STATE)D4, POWER_NAME);	

			if ( ERROR_SUCCESS !=  dwErr )
			{
				RETAILMSG(DBG_WAV, (TEXT("WAVEDEV::Close:DevicePowerNofify ERROR1: %u\r\n"), dwErr));
				dwErr = DevicePowerNotify(_T("WAV1:"), (_CEDEVICE_POWER_STATE)D4, POWER_NAME);	
				mmErr = MMSYSERR_ERROR;
			}
		}
	}

	if(bInputClose==TRUE && m_InputDMARunning==TRUE)	
	{
		RETAILMSG(1, (TEXT("[A_HW] Close : StopInputDMA Exception!\r\n")));
		StopInputDMA();

	}
	bInputClose=FALSE;

	return mmErr;
}

void HardwareContext::CodecPowerDown()
{
	if(!bIdlePwrDown)
	{
		RETAILMSG(DBG_WAV,(TEXT("[A_HW] CodecPowerDown : Done\r\n")));	
	}
	else
		RETAILMSG(DBG_WAV,(TEXT("[A_HW] CodecPowerDown : Already Off\r\n")));	
}

BOOL 
HardwareContext::IOControl(DWORD  dwOpenData, 
    DWORD  dwCode,
    PBYTE  pBufIn,
    DWORD  dwLenIn,
    PBYTE  pBufOut,
    DWORD  dwLenOut,
    PDWORD pdwActualOut)
{
    DWORD dwErr = ERROR_SUCCESS;    
    BOOL  bRc = TRUE;
	WCHAR wPState[20];
	DWORD dFlag;

    
    switch (dwCode) {
        //
        // Power Management
        //
    case IOCTL_POWER_QUERY:
            if(pBufOut != NULL && dwLenIn == sizeof(CEDEVICE_POWER_STATE))
            {
                // return a good status on any valid query, since we are always ready to
                // change power states.
                bRc = FALSE;
                __try
                {
                    CEDEVICE_POWER_STATE NewDx = *(PCEDEVICE_POWER_STATE) pBufOut;
                    if(VALID_DX(NewDx))
                    {
                        // this is a valid Dx state so return a good status
                        bRc = TRUE;
                    }
                    RETAILMSG(1, (L"%s: IOCTL_POWER_QUERY %u %s\r\n", TEXT("AUDIO"), 
						NewDx, bRc == TRUE ? L"succeeded" : L"failed"));
                }
                __except(EXCEPTION_EXECUTE_HANDLER)
                {
                    RETAILMSG(1, (L"%s: exception in ioctl2\r\n"));
                    bRc=FALSE;
                }
            }
            break;
        case IOCTL_POWER_CAPABILITIES: 
        {
            PPOWER_CAPABILITIES ppc;
            
            if ( !pdwActualOut || !pBufOut || (dwLenOut < sizeof(POWER_CAPABILITIES)) ) {
                bRc = FALSE;
                dwErr = ERROR_INVALID_PARAMETER;
                break;
            }
            
            ppc = (PPOWER_CAPABILITIES)pBufOut;
            
            memset(ppc, 0, sizeof(POWER_CAPABILITIES));

            // support D0, D4
            ppc->DeviceDx = DX_MASK(D0)|DX_MASK(D4);

			DEBUGMSG(ZONE_FUNCTION, (TEXT("WAVE: IOCTL_POWER_CAPABILITIES = 0x%x\r\n"), ppc->DeviceDx));
			RETAILMSG(DBG_WAV,(TEXT("WAVDEV::IOCTL_POWER_CAPABILITIES\r\n")));
			
            
            *pdwActualOut = sizeof(POWER_CAPABILITIES);
            
        } break;
        
     	case IOCTL_POWER_SET:
			
			CEDEVICE_POWER_STATE NewDx;

			if ( !pdwActualOut || !pBufOut || (dwLenOut < sizeof(CEDEVICE_POWER_STATE)) )
			{
				bRc = FALSE;
				dwErr = ERROR_INVALID_PARAMETER;
				break;
			}

			NewDx = *(PCEDEVICE_POWER_STATE)pBufOut;

			RETAILMSG(1, (TEXT("[A_HW] IOControl(IOCTL_POWER_SET) : D%u => D%u \r\n"), m_Dx, NewDx));

			if ( VALID_DX(NewDx) )
			{
				// grab the CS since the normal Xxx_PowerXxx can not.
#if (BSP_TYPE == BSP_SMDK2443)
                		Lock();
#elif (BSP_TYPE == BSP_SMDK2450)
#endif
				switch ( NewDx )
				{
					case D0:
						if (m_Dx != D0)
						{
						    	m_Dx = D0;

						    	// Codec Power On, if Off
							if (bIdlePwrDown == TRUE)				// When Codec is off,
							{
								RETAILMSG(1, (TEXT("[A_HW] IOControl : Turning Codec On\r\n")));


								/*g_pCLKPWRreg->CLKSRC = g_pCLKPWRreg->CLKSRC & ~(0x3<<14); //clock from Divided EPLL
								g_pIISregs->IISMOD = g_pIISregs->IISMOD & ~(0x3<<10) | (0x01<<10);	//clock from EPLL*/
								g_pIISregs->IISMOD = g_pIISregs->IISMOD & ~(0x3<<10);	// PCLK
								//g_pCLKPWRreg->CLKCON |= IIS_INTERNAL_CLOCK_ENABLE;		

#if (BSP_TYPE == BSP_SMDK2443)
#elif (BSP_TYPE == BSP_SMDK2450)
                            				PowerUp();
								Lock();
#if 0 // TODO: Resume Input DMA after wake up?
								if(m_SavedInputDMARunning)
								{
									m_SavedInputDMARunning = FALSE;
									SetInterruptEvent(m_dwSysintrInput);
									//StartInputDMA();
								}
#endif
								if(m_SavedOutputDMARunning)
								{
									m_SavedOutputDMARunning = FALSE;
									SetInterruptEvent(m_dwSysintrOutput);
									//StartOutputDMA();
								}

								Unlock();
#endif


								InitCodec();
#if (BSP_TYPE == BSP_SMDK2443)
								bIdlePwrDown = FALSE;				// Then, Codec is on
#elif (BSP_TYPE == BSP_SMDK2450)
								bIdlePwrDown = TRUE;				// Then, Codec is on
#endif
							}

						    	dwErr = GetSystemPowerState(wPState, 20, &dFlag);
						    	RETAILMSG(1, (TEXT("[A_HW] IOControl : System Power State - %s \r\n"),wPState));

							//bPowerSet = TRUE;		// for logo test (unattended mode)
						}
						break;

					default:
						if (m_Dx != (_CEDEVICE_POWER_STATE)D4)
						{
#if (BSP_TYPE == BSP_SMDK2443)
							m_Dx = (_CEDEVICE_POWER_STATE)D4;
#elif (BSP_TYPE == BSP_SMDK2450)
							// Save last DMA state before Power Down
							m_SavedInputDMARunning = m_InputDMARunning;
							m_SavedOutputDMARunning = m_OutputDMARunning;

							m_Dx = (_CEDEVICE_POWER_STATE)D4;

							StopOutputDMA();
							StopInputDMA();

							Unlock();

						       PowerDown();
#endif


							dwErr = GetSystemPowerState(wPState, 20, &dFlag);
						    	RETAILMSG(1, (TEXT("[A_HW] IOControl : System Power State - %s \r\n"),wPState));
							AudioMute((DMA_CH_OUT | DMA_CH_MIC), TRUE);
							
							if(m_OutputDMARunning && !bClosing && (_tcscmp(wPState, _T("unattended")) != 0))
							{
								bDoingSuspend = TRUE;
								RETAILMSG(1, (TEXT("[A_HW] IOControl : going into Suspend state\r\n")));
							}

							bClosing = FALSE;
							//bPowerSet = FALSE;		// for logo test (unattended mode)
						}
						break;
				}

				// return our state
				*(PCEDEVICE_POWER_STATE)pBufOut = m_Dx;

#if (BSP_TYPE == BSP_SMDK2443)
                		Unlock();
#elif (BSP_TYPE == BSP_SMDK2450)
#endif

				*pdwActualOut = sizeof(CEDEVICE_POWER_STATE);
			}
			else
			{
				bRc = FALSE;
				dwErr = ERROR_INVALID_PARAMETE

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