⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 hwctxt.cpp

📁 SMDK2416_BSP
💻 CPP
📖 第 1 页 / 共 5 页
字号:
	HKEY hDevKey;
	DWORD dwValType;
	DWORD dwValLen;
	DWORD dwPrio = 249; // Default priority

	hDevKey = OpenDeviceKey((LPWSTR)m_DriverIndex);
	if (hDevKey)
	{
		dwValLen = sizeof(DWORD);
		RegQueryValueEx(
			hDevKey,
			TEXT("Priority256"),
			NULL,
			&dwValType,
			(PUCHAR)&dwPrio,
			&dwValLen);
		RegCloseKey(hDevKey);
	}

	return dwPrio;
}



/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Function:		InitInterruptThread()

Description:	Initializes the IST for handling DMA interrupts.

Returns:		Boolean indicating success
-------------------------------------------------------------------*/
BOOL HardwareContext::InitInterruptThread()
{

	m_hAudioInterrupt = CreateEvent(NULL, FALSE, FALSE, NULL);

	if (!m_hAudioInterrupt)
	{
		return(FALSE);
	}

	if (! InterruptInitialize(m_dwSysintrOutput, m_hAudioInterrupt, NULL, 0)) {
		RETAILMSG(1, (TEXT("Unable to initialize output interrupt\n")));
		return FALSE;
	}
	if (! InterruptInitialize(m_dwSysintrInput, m_hAudioInterrupt, NULL, 0)) {
		RETAILMSG(1, (TEXT("Unable to initialize input interrupt\n")));
		return FALSE;
	}
	
	m_hAudioInterruptThread  = CreateThread((LPSECURITY_ATTRIBUTES)NULL,
											0,
											(LPTHREAD_START_ROUTINE)CallInterruptThread,
											this,
											0,
											NULL);
	if (!m_hAudioInterruptThread)
	{
		RETAILMSG(1, (TEXT("\ninterrupt thread open error.\n\n")));		
		return(FALSE);
	}

	// Bump up the priority since the interrupt must be serviced immediately.
	CeSetThreadPriority(m_hAudioInterruptThread, GetInterruptThreadPriority());

	return(TRUE);
}


/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Function:		PowerUp()

Description:	Powers up the audio codec chip.

Notes:			Currently, this function is unimplemented because
				the audio codec chip is ONLY powered up when the 
				user wishes to play or record.  The AudioMute() function
				handles the powerup sequence.

Returns:		Boolean indicating success
-------------------------------------------------------------------*/
void HardwareContext::PowerUp()
{
	I2S_Init();
}

/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Function:		PowerDown()

Description:	Powers down the audio codec chip.

Notes:			Even if the input/output channels are muted, this
				function powers down the audio codec chip in order
				to conserve battery power.

Returns:		Boolean indicating success
-------------------------------------------------------------------*/
void HardwareContext::PowerDown()
{
	RETAILMSG(DBG_ON, (TEXT("HardwareContext::PowerDown\r\n")));
	StopOutputDMA();
	AudioMute((DMA_CH_OUT | DMA_CH_MIC), TRUE);
}


//############################################ Helper Functions #############################################

/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Function:		TransferOutputBuffer()

Description:	Retrieves the next "mixed" audio buffer of data to
				DMA into the output channel.

Returns:		Number of bytes needing to be transferred.
-------------------------------------------------------------------*/
ULONG HardwareContext::TransferOutputBuffer(ULONG NumBuf)
{
	ULONG BytesTransferred = 0;
	PBYTE pBufferStart = m_Output_pbDMA_PAGES[NumBuf];
	PBYTE pBufferEnd = pBufferStart + AUDIO_DMA_PAGE_SIZE;
	PBYTE pBufferLast;

	__try
	{
		pBufferLast = m_OutputDeviceContext.TransferBuffer(pBufferStart, pBufferEnd,NULL);
		BytesTransferred = m_OutBytes[NumBuf] = pBufferLast-pBufferStart;


		// Enable if you need to clear the rest of the DMA buffer
		StreamContext::ClearBuffer(pBufferLast,pBufferEnd);
		if(NumBuf == OUT_BUFFER_A)			// Output Buffer A
		{
			m_OutputDMAStatus &= ~DMA_DONEA;
			m_OutputDMAStatus |= DMA_STRTA;
		}
		else									// Output Buffer B
		{
			m_OutputDMAStatus &= ~DMA_DONEB;
			m_OutputDMAStatus |= DMA_STRTB;
		}
	}
	__except(EXCEPTION_EXECUTE_HANDLER) 
	{
		RETAILMSG(DBG_AUDIO, (TEXT("WAVDEV2.DLL:TransferOutputBuffer() - EXCEPTION: %d"), GetExceptionCode()));
	}
	
	RETAILMSG(DBG_AUDIO, (TEXT("pBufferTransferred/NumBuf=%d(%d).\n"), BytesTransferred,NumBuf));

	return BytesTransferred;
}


/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Function:		TransferOutputBuffers()

Description:	Determines which output buffer (A or B) needs to 
				be filled with sound data.  The correct buffer is
				then populated with data and ready to DMA to the 
				output channel.

Returns:		Boolean indicating success
-------------------------------------------------------------------*/
ULONG HardwareContext::TransferOutputBuffers(DWORD dwDCSR)
{
	ULONG BytesTransferred = 0;

	ULONG BytesTotal;
	DWORD Bits = dwDCSR & (DMA_DONEA|DMA_DONEB|DMA_BIU);

	switch (Bits)
	{
	case 0:
	case DMA_BIU:
		// No done bits set- must not be my interrupt
		return 0;
	case DMA_DONEA|DMA_DONEB|DMA_BIU:
		// Load B, then A
		BytesTransferred = TransferOutputBuffer(OUT_BUFFER_B);
		// fall through
	case DMA_DONEA: // This should never happen!
	case DMA_DONEA|DMA_BIU:
		BytesTransferred += TransferOutputBuffer(OUT_BUFFER_A);		// charlie, A => B
		break;
	case DMA_DONEA|DMA_DONEB:
		// Load A, then B
		BytesTransferred = TransferOutputBuffer(OUT_BUFFER_A);
#if DMA_FLAG		
		// charlie
		BytesTransferred += TransferOutputBuffer(OUT_BUFFER_B);
		break;		// charlie
#endif		
		// fall through
	case DMA_DONEB|DMA_BIU: // This should never happen!
	case DMA_DONEB:
		// Load B
		BytesTransferred += TransferOutputBuffer(OUT_BUFFER_B);		// charlie, B => A
		break;
	}
	// If it was our interrupt, but we weren't able to transfer any bytes
	// (e.g. no full buffers ready to be emptied)
	// and all the output DMA buffers are now empty, then stop the output DMA
	BytesTotal = m_OutBytes[OUT_BUFFER_A]+m_OutBytes[OUT_BUFFER_B];

	if (BytesTotal==0)
	{
		//RETAILMSG(1,(TEXT("+++ NO BYTES transferred by DMA\r\n")));
		StopOutputDMA();
	}
#if (BSP_TYPE == BSP_SMDK2443)
#elif (BSP_TYPE == BSP_SMDK2450)
	else
	{
		StartOutputDMA();		// for DMA resume when wake up
	}
#endif

	RETAILMSG(DBG_AUDIO,(TEXT("--TransferOutputBuffers(%d+%d)\n"), m_OutBytes[OUT_BUFFER_A],m_OutBytes[OUT_BUFFER_B]));

	return BytesTransferred;
}


/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Function:		TransferInputBuffer()

Description:	Retrieves the chunk of recorded sound data and inputs
				it into an audio buffer for potential "mixing".

Returns:		Number of bytes needing to be transferred.
-------------------------------------------------------------------*/
ULONG HardwareContext::TransferInputBuffer(ULONG NumBuf)
{
	ULONG BytesTransferred = 0;

	PBYTE pBufferStart = m_Input_pbDMA_PAGES[NumBuf];
	PBYTE pBufferEnd = pBufferStart + AUDIO_DMA_PAGE_SIZE;
	PBYTE pBufferLast;

	__try
	{
		pBufferLast = m_InputDeviceContext.TransferBuffer(pBufferStart, pBufferEnd,NULL);
		BytesTransferred = m_InBytes[NumBuf] = pBufferLast-pBufferStart;

		if(NumBuf == IN_BUFFER_A)			// Input Buffer A
		{
			m_InputDMAStatus &= ~DMA_DONEA;
			m_InputDMAStatus |= DMA_STRTA;
		}
		else								// Input Buffer B
		{
			m_InputDMAStatus &= ~DMA_DONEB;
			m_InputDMAStatus |= DMA_STRTB;
		}

	}
	__except(EXCEPTION_EXECUTE_HANDLER) 
	{
		RETAILMSG(DBG_AUDIO, (TEXT("WAVDEV2.DLL:TransferInputBuffer() - EXCEPTION: %d"), GetExceptionCode()));
	}

	return BytesTransferred;
}


/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Function:		TransferInputBuffers()

Description:	Determines which input buffer (A or B) needs to 
				be filled with recorded sound data.  The correct 
				buffer is then populated with recorded sound data
				from the input channel.

Returns:		Boolean indicating success
-------------------------------------------------------------------*/
ULONG HardwareContext::TransferInputBuffers(DWORD dwDCSR)
{
	ULONG BytesTransferred=0;
	DWORD Bits = dwDCSR & (DMA_DONEA|DMA_DONEB|DMA_BIU);

	switch (Bits)
	{
	case 0:
	case DMA_BIU:
		// No done bits set- must not be my interrupt
		return 0;
	case DMA_DONEA|DMA_DONEB|DMA_BIU:
		// Load B, then A
		BytesTransferred = TransferInputBuffer(IN_BUFFER_B);
		// fall through
	case DMA_DONEA: // This should never happen!
	case DMA_DONEA|DMA_BIU:
		// Load A
		BytesTransferred += TransferInputBuffer(IN_BUFFER_A);
		break;
	case DMA_DONEA|DMA_DONEB:
		// Load A, then B
		BytesTransferred = TransferInputBuffer(IN_BUFFER_A);
#if DMA_FLAG		
		BytesTransferred += TransferInputBuffer(IN_BUFFER_B);
		break;
#endif		
		// fall through
	case DMA_DONEB|DMA_BIU: // This should never happen!
	case DMA_DONEB:
		// Load B
		BytesTransferred += TransferInputBuffer(IN_BUFFER_B);
		break;
	}

	// If it was our interrupt, but we weren't able to transfer any bytes
	// (e.g. no empty buffers ready to be filled)
	// Then stop the input DMA
	if (BytesTransferred==0)
	{
		//RETAILMSG(1,(TEXT("+++ NO BYTES transferred by DMA\r\n")));
		StopInputDMA();
	}
#if (BSP_TYPE == BSP_SMDK2443)
#elif (BSP_TYPE == BSP_SMDK2450)
	else
	{
		StartInputDMA();		// for DMA resume when wake up
	}
#endif
	return BytesTransferred;
}


void HardwareContext::InterruptThread()
{
	ULONG InputTransferred, OutputTransferred;
	BOOL dmaInterruptSource = 0;

	// Fast way to access embedded pointers in wave headers in other processes.
	SetProcPermissions((DWORD)-1);
	
RETAILMSG(DBG_AUDIO,(TEXT("InterruptThread... wait event\n")));
	while(TRUE)
	{
		RETAILMSG(DBG_AUDIO,(TEXT("Wait event\n")));
#if (BSP_TYPE == BSP_SMDK2443)
		RETAILMSG(DBG_AUDIO,(TEXT(" INTMSK[0x%x]\n"),s2450INT->INTMSK));
#elif (BSP_TYPE == BSP_SMDK2450)
		RETAILMSG(DBG_AUDIO,(TEXT(" INTMSK1[0x%x]\n"),s2450INT->INTMSK1));
#endif
		
		WaitForSingleObject(m_hAudioInterrupt, INFINITE);
#if (BSP_TYPE == BSP_SMDK2443)
		RETAILMSG(DBG_AUDIO,(TEXT("INTMSK: 0x%x\n"),s2450INT->INTMSK));
#elif (BSP_TYPE == BSP_SMDK2450)
		RETAILMSG(DBG_AUDIO,(TEXT("INTMSK1: 0x%x\n"),s2450INT->INTMSK1));
#endif
		g_ForCount++;
		dmaInterruptSource = 0;
		//----- 1. Grab the lock -----
		Lock();

		__try
		{
			RETAILMSG(DBG_AUDIO,(TEXT("try\n")));

			//----- 3. Determine the interrupt source (input DMA operation or output DMA operation?) -----
			//----- NOTE:	Often, platforms use two separate DMA channels for input/output operations but
			//				have the OAL return SYSINTR_AUDIO as the interrupt source.  If this is the case,
			//				then the interrupt source (input or output DMA channel) must be determined in
			//				this step.
			// charlie, determine the interrupt source

			/*
			RETAILMSG(1,(TEXT("INTMSK: 0x%x\n"),s2450INT->INTMSK));
			RETAILMSG(1,(TEXT("INTPND: 0x%x\n"),s2450INT->INTPND));
			RETAILMSG(1,(TEXT("SUBSRCPND: 0x%x\n"),s2450INT->SUBSRCPND));
			RETAILMSG(1,(TEXT("INTSUBMSK: 0x%x\n"),s2450INT->INTSUBMSK));*/
			if( s2450INT->INTSUBMSK & (1<< IRQ_SUB_DMA1))
			{
				delay_count = 0;
				dmaInterruptSource |= DMA_CH_MIC;								// Input DMA is supported...
				// For determine the interrupt source
				//----- 2. Acknowledge the DMA interrupt -----
				//RETAILMSG(1,(TEXT("MIC-------------------\n")));
				
				
				InterruptDone(m_dwSysintrInput);
			}
			
			if( s2450INT->INTSUBMSK & (1<< IRQ_SUB_DMA2)){
				dmaInterruptSource |= DMA_CH_OUT;								// Output DMA is supported...
				// For determine the interrupt source
				//----- 2. Acknowledge the DMA interrupt -----
				InterruptDone(m_dwSysintrOutput);
			}

#if (BSP_TYPE == BSP_SMDK2443)
#elif (BSP_TYPE == BSP_SMDK2450)
			if (m_Dx==D0)
			{
#endif
				//----- 4. Handle any interrupts on the input source -----
				//		   NOTE: The InterruptDone() call below automatically clears the interrupt.
				if((dmaInterruptSource == DMA_CH_MIC))
				{
					//----- Determine which buffer just completed the DMA transfer -----
					if(m_InputDMAStatus & DMA_BIU)
					{
						m_InputDMAStatus &= ~DMA_STRTB;							// Buffer B just completed...
						m_InputDMAStatus |= DMA_DONEB;

						m_InputDMAStatus &= ~DMA_BIU;							// Buffer A is in use
#if DMA_FLAG					
						SELECT_AUDIO_DMA_INPUT_BUFFER_B();
#else					
						SELECT_AUDIO_DMA_INPUT_BUFFER_A();
#endif					
						//RETAILMSG(1,(TEXT("try2-MIC_B(%x)\n"), m_InputDMAStatus));
					}else
					{
						m_InputDMAStatus &= ~DMA_STRTA;							// Buffer A just completed...
						m_InputDMAStatus |= DMA_DONEA;

						m_InputDMAStatus |= DMA_BIU;							// Buffer B is in use
#if DMA_FLAG
						SELECT_AUDIO_DMA_INPUT_BUFFER_A();

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -