📄 surf.cpp
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/*++
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
Module Name: surface allocation/manipulation/free routines
Abstract:
Functions:
Notes:
--*/
#include "precomp.h"
#define DBGLCD 0
#define DBGLCD1 0
static UINT nCount = 0;
UINT32 saved_x;
UINT32 saved_y;
UINT32 saved_width;
UINT32 saved_height;
// This method is used to allocate DirectDraw enabled surfaces
SCODE S3C2450DISP::AllocSurface(DDGPESurf **ppSurf, int width, int height,
EGPEFormat format, EDDGPEPixelFormat pixelFormat, int surfaceFlags)
{
SCODE sc = S_OK;
DWORD pa;
#if 1
DWORD bpp = EGPEFormatToBpp[format];
LONG align = m_nSurfaceBitsAlign / 8;
DWORD alignedWidth = ((width + align - 1) & (- align));
DWORD nSurfaceSize = (bpp * (alignedWidth * height)) / 8;
#endif
ULONG stride = (width * EGPEFormatToBpp[format] + 7) >> 3;
ULONG size = stride * height;//MulDiv(stride, height, 1);
if(width == 0)
RETAILMSG(1, (TEXT("WidthSave = %d, HeightSave = %d"), m_nScreenWidthSave, m_nScreenHeightSave));
RETAILMSG(DBGLCD, (TEXT("AllocSurface DirectDraw, surfaceFlags = %d, f = %d, m_pMode->format = %d , pF = %d\r\n"), surfaceFlags, format, m_pMode->format , pixelFormat));
RETAILMSG(DBGLCD, (TEXT("align = %d, alignedwidth = %d, surfacesize = %d, height = %d, width = %d stride = %d\r\n"), align, alignedWidth, nSurfaceSize, height, width, stride));
// Is video memory required/prefered?
//apart from the primary and directdraw surfaces, all others are
//allocated in system memory
if (/*(surfaceFlags & GPE_BACK_BUFFER) ||*/
(surfaceFlags & GPE_REQUIRE_VIDEO_MEMORY) ||
((surfaceFlags & GPE_PREFER_VIDEO_MEMORY) && (format == m_pMode->format)))
{
if (size == -1)
{
return E_OUTOFMEMORY;
}
/*if(surfaceFlags & GPE_BACK_BUFFER)
RETAILMSG(DBGLCD, (TEXT("BB -------------- In BackBuffer alloc -----\r\n")));*/
// Attempt to allocate from internal SRAM
SurfaceHeap *pHeap = m_pVideoMemoryHeap->Alloc(size);
if (pHeap != NULL)
{
RETAILMSG(DBGLCD, (TEXT("pHeap->Address() = 0x%x, pHeap = 0x%x, remains = 0x%x, size = 0x%x\r\n"), pHeap->Address(), pHeap, m_pVideoMemoryHeap->Available(), m_pVideoMemoryHeap->Size()));
// We get memory in SRAM, build surface there
pa = pHeap->Address() - (DWORD)m_VirtualFrameBuffer/* + IMAGE_FRAMEBUFFER_DMA_BASE*/;
RETAILMSG(DBGLCD, (TEXT("---------------------> pa = 0x%x\r\n"), pa));
if ((*ppSurf = new S3C2450Surf(width, height, pa, (VOID*)pHeap->Address(),
stride, format, pixelFormat, pHeap)) == NULL)
{
// When allocation failed, we are out of memory...
RETAILMSG(DBGLCD, (TEXT("--------------------> Failed allocating memory for S3C2450Surf --------------------------\r\n")));
pHeap->Free();
return E_OUTOFMEMORY;
}
// We are done
RETAILMSG(DBGLCD, (TEXT("--------------------> Succeeded allocating memory for S3C2450Surf --------------------------\r\n")));
return S_OK;
}
RETAILMSG(DBGLCD, (TEXT("Surface Heap size is not enough to allocation requested surface\r\n")));
if (surfaceFlags & GPE_REQUIRE_VIDEO_MEMORY)
{
*ppSurf = (DDGPESurf *)NULL;
return E_OUTOFMEMORY;
}
}
if (surfaceFlags & GPE_REQUIRE_VIDEO_MEMORY)
{
*ppSurf = (DDGPESurf *)NULL;
return E_OUTOFMEMORY;
}
RETAILMSG(DBGLCD, (TEXT("* Allocating surface in system memory DD*\r\n")));
*ppSurf = new DDGPESurf(width, height, stride, format, pixelFormat);
#if 0 //{
if (*ppSurf == NULL || (*ppSurf)->Buffer() == NULL)
{
RETAILMSG(DBGLCD, (L"ERROR: S3C2450Surf::AllocSurface: Failed allocate surface (width: %d, height: %d, format %d)\r\n", width, height, format));
delete *ppSurf;
*ppSurf = NULL;
sc = E_OUTOFMEMORY;
goto cleanUp;
}
#else
if (*ppSurf != NULL)
{
// check we allocated bits succesfully
if ( (*ppSurf)->Buffer() == NULL)
{
delete *ppSurf;
ppSurf = NULL;
}
else
{
// We are done
RETAILMSG(DBGLCD, (L"S3C2450Surf::AllocSurface: Surface in memory (width: %d, height: %d, format %d, 0x%08x)\r\n",
width, height, format, (*ppSurf)->Buffer()));
return S_OK;
}
}
#endif //}
return E_OUTOFMEMORY;
}
/*
SCODE S3C2450DISP::AllocSurface(DDGPESurf **ppSurf, int width, int height, EGPEFormat format, EDDGPEPixelFormat pixelFormat, int surfaceFlags)
{
RETAILMSG(DBGLCD, (TEXT("AllocSurface DirectDraw, surfaceFlags = %d, f = %d, m_pMode->format = %d , pF = %d\r\n"), surfaceFlags, format, m_pMode->format , pixelFormat));
RETAILMSG(DBGLCD, (TEXT("height = %d, width = %d\r\n"), height, width));
if ((surfaceFlags & GPE_REQUIRE_VIDEO_MEMORY) || (format == m_pMode->format) && (surfaceFlags & GPE_PREFER_VIDEO_MEMORY))
{
// Attempt to allocate from video memory
WORD bytepp = (EGPEFormatToBpp[format]/8);
ulong stride = ((width+7)&~0x7)*bytepp;
ulong heapsize = MulDiv (stride, height, 1);
if (heapsize == -1)
{
return E_OUTOFMEMORY; // overflow
}
SurfaceHeap *pHeap = m_pVideoMemoryHeap->Alloc(heapsize);
if (pHeap)
{
*ppSurf = new S3C2450Surf ( width, height,
(DWORD)pHeap->Address() - (DWORD)m_VirtualFrameBuffer,
(void*)pHeap->Address(),
stride,
format,
pixelFormat,
pHeap);
if (!(*ppSurf))
{
pHeap->Free();
return E_OUTOFMEMORY;
}
return S_OK;
}
if (surfaceFlags & GPE_REQUIRE_VIDEO_MEMORY)
{
*ppSurf = (DDGPESurf *)NULL;
return E_OUTOFMEMORY;
}
}
if (surfaceFlags & GPE_REQUIRE_VIDEO_MEMORY)
{
*ppSurf = (DDGPESurf *)NULL;
return E_OUTOFMEMORY;
}
// Allocate from system memory
RETAILMSG(1, (TEXT("Creating a GPESurf in system memory DDDD. EGPEFormat = %d\r\n"), (int) format));
{
DWORD bpp = EGPEFormatToBpp[format];
DWORD stride = ((bpp * width + 31) >> 5) << 2;
DWORD nSurfaceBytes = stride * height;
*ppSurf = new DDGPESurf(width, height, stride, format, pixelFormat);
}
if (*ppSurf != NULL)
{
// check we allocated bits succesfully
if ( (*ppSurf)->Buffer() == NULL)
{
delete *ppSurf;
}
else
{
return S_OK;
}
}
return E_OUTOFMEMORY;
}
*/
// This method is called for all normal surface allocations from ddgpe and gpe
SCODE S3C2450DISP::AllocSurface(GPESurf **ppSurf, INT width, INT height, EGPEFormat format, INT surfaceFlags)
{
SCODE sc = S_OK;
ULONG stride = (width * EGPEFormatToBpp[format] + 7) >> 3;
#if USE_PACSURF
/// Only Support 16bpp, 24bpp, 32bpp
if( ( (format == gpe16Bpp || format == gpeDeviceCompatible)
#if G2D_BLT_OPTIMIZE
&& (width*height*2 > PAC_ALLOCATION_BOUNDARY)
#endif
)
||
( (format == gpe24Bpp || format == gpe32Bpp)
#if G2D_BLT_OPTIMIZE
&& (width*height*4 > PAC_ALLOCATION_BOUNDARY )
#endif
)
)
{
/// try to allocate physically linear address
*ppSurf = new PACSurf(width, height, format);
if (*ppSurf == NULL)
{
RETAILMSG(1,(_T("\n[DISPDRV:ERR] AllocSurface() : PACSurface allocate Failed -> Try to allocate Normal GPE Surface")));
}
else if ((*ppSurf)->Buffer() == NULL)
{
delete *ppSurf;
*ppSurf = NULL;
RETAILMSG(1,(_T("\n[DISPDRV:ERR] AllocSurface() : PACSurface Buffer is NULL -> Try to allocate Normal GPE Surface")));
}
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