📄 precomp.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/*++
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
Module Name:
Abstract:
Notes:
--*/
#include <windows.h>
#include <types.h>
#include <winddi.h>
#include <emul.h>
#include <ceddk.h>
#include <ddraw.h>
#include <ddrawi.h>
#include <ddpguids.h>
#include <dvp.h>
#include <ddgpe.h>
#include <ddhfuncs.h>
#include "ddgpeusr.h"
#include <image_cfg.h>
#include <S3C2450.h>
#include <display.h>
#include "S3C2450DISP.h"
#if (BSP_TYPE == BSP_SMDK2450)
#include "fimgse2d.h"
#endif
#define G2D_MSG (FALSE)
#define G2D_ACCELERATE (TRUE) //< If you want to use 2D HW for GDI, set this to "TRUE", if not, set to "FALSE"
#define G2D_TRY_CBLT (TRUE) //< Try to bitblt from cached source surface to non cached destinatino surface, this do cache flush
/// For using Physically Linear Surface on System Memory to wide 2D HW usage.
/// 2D HW need physically contiguous memory, and its address.
/// This will consume System Memory and allocate Physically and Virtually contiguous memory.
/// So if system has small memory, allocation may fail.
/// Then 2D HW will not work for that memory.
/// BUGBUG: in Media Player, Occasionly PACSurf object cannot be bitblted correctly.
#define USE_PACSURF (TRUE)
#define PAC_ALLOCATION_BOUNDARY (160*120*2) //(320*240*2) //< PACSurf creation request is processed only for the surface has over QVGA 16bpp size
#define G2D_BLT_OPTIMIZE (FALSE) //< This option will enable above two optimization method. This can increase 2D processing overhead.
#define G2D_COMPROMISE_LIMIT (28800) //< Transferring below this size(byte) using HW will be poor than using SW. so we will use software 2D flow under this size transfer request.
#define G2D_BYPASS_HW_STRETCHBLT (TRUE) //< HW Stretchblt algorithm differs from MS'SW Stretching BLT algorithms,
//< So, CETK 218, 219 can fails.
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