📄 icerengine.vcproj
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<?xml version="1.0" encoding = "gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="IcerEngine"
ProjectGUID="{A7AEE676-B77A-47FE-AB52-B74F63008266}"
SccProjectName=""$/IcerEngine", BAAAAAAA"
SccAuxPath=""
SccLocalPath=".."
SccProvider="MSSCCI:Microsoft Visual SourceSafe"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OmitFramePointers="FALSE"
OptimizeForProcessor="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/IcerEngine.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/IcerEngine.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="源文件"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="Define.cpp">
</File>
<File
RelativePath="stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="头文件"
Filter="h;hpp;hxx;hm;inl;inc">
<File
RelativePath="Define.h">
</File>
<File
RelativePath="stdafx.h">
</File>
</Filter>
<Filter
Name="资源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<Filter
Name="Input"
Filter="">
<File
RelativePath="Keyboard.cpp">
</File>
<File
RelativePath="Keyboard.h">
</File>
<File
RelativePath="Mouse.cpp">
</File>
<File
RelativePath="Mouse.h">
</File>
</Filter>
<Filter
Name="Graphics"
Filter="">
<File
RelativePath="Display.cpp">
</File>
<File
RelativePath="Display.h">
</File>
<File
RelativePath="ImageX.cpp">
</File>
<File
RelativePath="ImageX.h">
</File>
<File
RelativePath="Text.cpp">
</File>
<File
RelativePath="Text.h">
</File>
</Filter>
<Filter
Name="Media"
Filter="">
<File
RelativePath="Audio.cpp">
</File>
<File
RelativePath="Audio.h">
</File>
<File
RelativePath="Video.cpp">
</File>
<File
RelativePath="Video.h">
</File>
</Filter>
<Filter
Name="Tools"
Filter="">
<File
RelativePath="Debug.cpp">
</File>
<File
RelativePath="Debug.h">
</File>
<File
RelativePath="Ini.cpp">
</File>
<File
RelativePath="Ini.h">
</File>
<File
RelativePath="Tga2Image.cpp">
</File>
<File
RelativePath="Tga2Image.h">
</File>
</Filter>
<Filter
Name="NesAsm"
Filter="">
<File
RelativePath="NesAsm.cpp">
</File>
<File
RelativePath="NesAsm.h">
</File>
</Filter>
<Filter
Name="Network"
Filter="">
<File
RelativePath="SockClient.cpp">
</File>
<File
RelativePath="SockClient.h">
</File>
<File
RelativePath="SockServer.cpp">
</File>
<File
RelativePath="SockServer.h">
</File>
</Filter>
<Filter
Name="ObjectInterface"
Filter="">
<File
RelativePath="GameInterface.cpp">
</File>
<File
RelativePath="GameInterface.h">
</File>
<File
RelativePath="GameObject.cpp">
</File>
<File
RelativePath="GameObject.h">
</File>
</Filter>
<Filter
Name="UserInterface"
Filter="">
</Filter>
<Filter
Name="Transition"
Filter="">
<File
RelativePath="Transition.cpp">
</File>
<File
RelativePath="Transition.h">
</File>
</Filter>
<File
RelativePath="ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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