📄 draw_item_engine.h
字号:
// Draw_Item_Engine.h: interface for the CDraw_Item_Engine class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DRAW_ITEM_ENGINE_H__915636FB_44F9_4464_A4F4_CFC2FC6AE70C__INCLUDED_)
#define AFX_DRAW_ITEM_ENGINE_H__915636FB_44F9_4464_A4F4_CFC2FC6AE70C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CDrawItemEngine
{
private:
DWORD blue;
//存放桌面精灵的离屏表面;
LPDIRECTDRAWSURFACE7 lpddsbg_Person[6];
LPDIRECTDRAWSURFACE7 lpddsbg_Menu[6];
public:
CDrawItemEngine();
virtual ~CDrawItemEngine();
public:
int Init();
void Redraw(LPDIRECTDRAWSURFACE7 pSurface = lpddsback);
//产生随机地主动画的函数
int GameCounter(int nGame_Counter); //显示局数;
int BringRandLord(int nDefaultLord); //产生随机地主的动画;
int ChooseLord(); //选择是否当地主;
int GameInfo(int nPlayer,int nInfoType);
//显示得分情况;
int GameScore(int nCurrentLord,int nLeft,int nCenter,int nRight);
};
#endif // !defined(AFX_DRAW_ITEM_ENGINE_H__915636FB_44F9_4464_A4F4_CFC2FC6AE70C__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -