📄 dlg_start.h
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#if !defined(AFX_DLG_START_H__229FB0DE_EB29_4305_ADC1_F4E3252391A0__INCLUDED_)
#define AFX_DLG_START_H__229FB0DE_EB29_4305_ADC1_F4E3252391A0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Dlg_Start.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlg_Start dialog
class CDlg_Start : public CDialog
{
public:
CBitmap m_cBitmap0;
CBitmap m_cBitmap1;
CBitmap m_cBitmap2;
CBitmap m_cBitmap3;
static CString s_m_szNetInfo; //静态变量;
static int s_m_bOK;
HANDLE m_hThread;
DWORD m_dwThreadId;
// Construction
public:
CDlg_Start(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlg_Start)
enum { IDD = IDD_START };
CString m_ServerIP;
CString m_Client;
CString m_Name;
int m_Face_ID;
CString m_Net_States;
CString m_Net_Info;
//}}AFX_DATA
static DWORD WINAPI Server_Login(LPVOID pParam);
static DWORD WINAPI Client_Login(LPVOID pParam);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlg_Start)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlg_Start)
afx_msg void OnExit();
virtual BOOL OnInitDialog();
afx_msg void OnClient();
afx_msg void OnLink();
afx_msg void OnSingle();
afx_msg void OnServer();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnStart();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnGameMaker();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLG_START_H__229FB0DE_EB29_4305_ADC1_F4E3252391A0__INCLUDED_)
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