📄 simpleserverdlg.cpp
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// SimpleServerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SimpleServer.h"
#include "SimpleServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//全局变量之家
CString ChatInfo; //存储短消息内容
BOOL ChatEnable; //聊天开关,TRUE时可以聊天,登陆成功前为FALSE
CString ListInfo; //---聊天信息列表——服务端的好处,
//---在“我的聊天程序”中,客户端也能享受这种好处了
//////////////////发送数据函数///////////////////////
//其中send(m_socket,ChatInfo,ChatInfo.GetLength(),0)是库函数调用
//该库函数第一个参数为标志已连接套接口的描述字,
//第二个参数为待发送数据的缓冲区,第三个参数为缓冲区长度,第四个为调用执行方式
DWORD WINAPI Sendthread(LPVOID lpparam)
{
SOCKET m_socket=(SOCKET)lpparam;
int ret;
while(1)
{
if (ChatInfo.GetLength()>0)
{
ret=send(m_socket,ChatInfo,ChatInfo.GetLength(),0);
if(ret==SOCKET_ERROR)
{
ListInfo=_T("服务器:Data send error!");
return -1;
}
ListInfo=_T("服务器:");
ListInfo+=ChatInfo;
ChatInfo.Empty();
}
}
}
/////////////////////线程接收API函数///////////////////////
//参数为套接字句柄,其中最重要的子函数为recv()库函数//
DWORD WINAPI Recvthread(LPVOID lpparam)
{
SOCKET m_socket=(SOCKET)lpparam; //创建接收数据的套接字
int ret;
char buff[256]; //创建接收数据的缓冲区
ret = recv(m_socket, buff, 256, 0);//库函数,从一个套接口接收数据
//recv()函数对SOCk_STREAM类型的套接口,返回所有有用信息
if(ret == SOCKET_ERROR)
{
ListInfo=_T("Recv data error!");
return -1;
}
//处理登陆用户和密码
char* name = NULL;
char* pass = NULL;
int len = 0;
len = buff[0];
name = new char[len + 1];
for(int i = 0; i < len; i++)
name[i] = buff[i+1];
int len2 = buff[len + 1];
pass = new char[len2 + 1];
for(i = 0; i < len2; i++)
pass[i] = buff[i + 2 + len];
pass[len2] = '\0';
name[len] = '\0';
CString str;
if(strcmp(name, "maoy") != 0)
{
ChatInfo = _T("用户名不正确!");
}
else
{
if(strcmp(pass, "maoyue") != 0)
{
ChatInfo = _T("密码不正确!");
}
}
if(ChatInfo.IsEmpty())
{
ChatInfo = _T("登陆成功,现在可以使用短信功能!");
ChatEnable=TRUE;
}
delete [] name;
delete [] pass;
//接收消息
while(1)
{
ret=recv(m_socket,buff,256,0);
if(ret==SOCKET_ERROR)
{
ListInfo=_T("Socket Receive Error!");
closesocket (m_socket);
return -1;
}
buff[ret]='\0';
CString str;
str="客户端:";
str=str+buff;
ListInfo=str;
}
return 0;
}
////////////////线程侦听//////////////
DWORD WINAPI listenthread(LPVOID lpparam)
{
SOCKET m_socket=(SOCKET)lpparam;
int ret;
ret=listen(m_socket,30);
if(ret==SOCKET_ERROR)
{
ListInfo=_T("Listen Error!");
return 0;
}
SOCKET s;
s=accept(m_socket,NULL,NULL);
DWORD dwthread;
::CreateThread(NULL,0,Recvthread,(LPVOID)s,0,&dwthread);
::CreateThread(NULL,0,Sendthread,(LPVOID)s,0,&dwthread);
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimpleServerDlg dialog
CSimpleServerDlg::CSimpleServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSimpleServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSimpleServerDlg)
m_list = "";
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_hSocket = NULL;
isServerStart=FALSE;
ChatEnable=FALSE;
}
void CSimpleServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSimpleServerDlg)
DDX_Text(pDX,IDC_LIST, m_list);
DDX_Text(pDX,IDC_MSG,m_msg);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSimpleServerDlg, CDialog)
//{{AFX_MSG_MAP(CSimpleServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_BUTTON1, OnSendMSG)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimpleServerDlg message handlers
BOOL CSimpleServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
StartUp();
return TRUE; // return TRUE unless you set the focus to a control
}
void CSimpleServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSimpleServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSimpleServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSimpleServerDlg::OnOK()
{
if(isServerStart)
{
closesocket(m_hSocket);
m_hSocket = NULL;
return;
}
else
{
list=(CListBox*)this->GetDlgItem(IDC_LIST);
m_hSocket = socket(AF_INET, SOCK_STREAM,0); //参数0表示ip相关
if(m_hSocket==INVALID_SOCKET)
{
list->AddString("Socket Create Error!");
return ;
}
list->AddString("服务器:Socket 创建完毕!");
}
m_addr.sin_family = AF_INET; //常量AF_INET一般取2
m_addr.sin_addr.S_un.S_addr = INADDR_ANY;
m_addr.sin_port = htons(1028); //端口设置
int ret = 0;
int error = 0;
ret = bind(m_hSocket, (LPSOCKADDR)&m_addr, sizeof(m_addr)); //邦定端口
if(ret == SOCKET_ERROR)
{
list->AddString("服务器:Bind Error!");
return ;
}
list->AddString("服务器:Socket 绑定完毕!");
SetTimer(1,500,NULL);
DWORD dwthread;
::CreateThread(NULL,0,listenthread,(LPVOID)m_hSocket,0,&dwthread);
isServerStart=TRUE;
}
void CSimpleServerDlg::StartUp()
{
WSADATA wsaData;
WORD version = MAKEWORD(2, 0);
int ret = WSAStartup(version, &wsaData);
if(ret != 0)
{
m_list="Initilize Error!\n";
UpdateData(FALSE);
}
}
void CSimpleServerDlg::CleanUp()
{
if (WSACleanup() != 0)
{
m_list="UnInitilize Error!\n";
UpdateData(FALSE);
}
}
void CSimpleServerDlg::OnDestroy()
{
CDialog::OnDestroy();
if(m_hSocket!=NULL)
{
closesocket(m_hSocket);
m_hSocket=NULL;
}
CleanUp();
}
void CSimpleServerDlg::OnSendMSG()
{
if(ChatEnable)
{
UpdateData();
ChatInfo="发向客户端的消息为:";
ChatInfo+=m_msg;
m_msg.Empty();
UpdateData(FALSE);
}
else
AfxMessageBox("连接尚未建立,请先建立连接!");
}
void CSimpleServerDlg::OnTimer(UINT nIDEvent)
{
if(!ListInfo.IsEmpty())
{
list->AddString(ListInfo);
ListInfo.Empty();
}
CDialog::OnTimer(nIDEvent);
}
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