⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 egl.h

📁 6410BSP3
💻 H
字号:
/************************************************************************ *                                                                      * *  Implementation of EGL, version 1.3                                  * *                                                                      * *  Copyright (c)2008 HUONE Inc. All Rights Reserved.                   * *                                                                      * ************************************************************************//************************************************************************ *                                                                      * * FileName   : sec_gles_2_0.h                                          * * Descrition :                                                         * * Notes      :                                                         * *                                                                      *  * Log                                                                  * *      -                                                               * *                                                                      * ************************************************************************/#ifndef __egl_h_#define __egl_h_/* All platform-dependent types and macro boilerplate (such as EGLAPI * and EGLAPIENTRY) should go in eglplatform.h. */#include <EGL/eglplatform.h>/* EGL Types */#if defined(__ALEXVG_EGL_WIN32__)#include <sys/types.h>#endif#define EGL_EGLEXT_PROTOTYPEStypedef int                     EGLint;typedef unsigned int            EGLBoolean;typedef void*                   EGLConfig;typedef void*                   EGLContext;typedef void*                   EGLDisplay;typedef void*                   EGLSurface;typedef int                     EGLenum;typedef unsigned int            EGLClientBuffer;/*------------------------------------------------------------------------ * EGL Enumerants. *----------------------------------------------------------------------*//* EGL Versioning */#define EGL_VERSION_1_0            1#define EGL_VERSION_1_1            1#define EGL_VERSION_1_2            1#define EGL_VERSION_1_3            1/* EGL Enumerants. Bitmasks and other exceptional cases aside, most * enums are assigned unique values starting at 0x3000. *//* EGL aliases */#define EGL_FALSE            0#define EGL_TRUE            1/* Out-of-band handle values */#define EGL_DEFAULT_DISPLAY        (::GetDC(0))//((void *)0)#define EGL_NO_CONTEXT            ((EGLContext)0)#define EGL_NO_DISPLAY            ((EGLDisplay)0)#define EGL_NO_SURFACE            ((EGLSurface)0)/* Out-of-band attribute value */#define EGL_DONT_CARE            ((EGLint)-1)/* Errors / GetError return values */#define EGL_SUCCESS            0x3000#define EGL_NOT_INITIALIZED        0x3001#define EGL_BAD_ACCESS            0x3002#define EGL_BAD_ALLOC            0x3003#define EGL_BAD_ATTRIBUTE        0x3004#define EGL_BAD_CONFIG            0x3005#define EGL_BAD_CONTEXT            0x3006#define EGL_BAD_CURRENT_SURFACE        0x3007#define EGL_BAD_DISPLAY            0x3008#define EGL_BAD_MATCH            0x3009#define EGL_BAD_NATIVE_PIXMAP        0x300A#define EGL_BAD_NATIVE_WINDOW        0x300B#define EGL_BAD_PARAMETER        0x300C#define EGL_BAD_SURFACE            0x300D#define EGL_CONTEXT_LOST        0x300E    /* EGL 1.1 - IMG_power_management *//* Reserved 0x300F-0x301F for additional errors *//* Config attributes */#define EGL_BUFFER_SIZE            0x3020#define EGL_ALPHA_SIZE            0x3021#define EGL_BLUE_SIZE            0x3022#define EGL_GREEN_SIZE            0x3023#define EGL_RED_SIZE            0x3024#define EGL_DEPTH_SIZE            0x3025#define EGL_STENCIL_SIZE        0x3026#define EGL_CONFIG_CAVEAT        0x3027#define EGL_CONFIG_ID            0x3028#define EGL_LEVEL            0x3029#define EGL_MAX_PBUFFER_HEIGHT        0x302A#define EGL_MAX_PBUFFER_PIXELS        0x302B#define EGL_MAX_PBUFFER_WIDTH        0x302C#define EGL_NATIVE_RENDERABLE        0x302D#define EGL_NATIVE_VISUAL_ID        0x302E#define EGL_NATIVE_VISUAL_TYPE        0x302F#define EGL_PRESERVED_RESOURCES        0x3030#define EGL_SAMPLES            0x3031#define EGL_SAMPLE_BUFFERS        0x3032#define EGL_SURFACE_TYPE        0x3033#define EGL_TRANSPARENT_TYPE        0x3034#define EGL_TRANSPARENT_BLUE_VALUE    0x3035#define EGL_TRANSPARENT_GREEN_VALUE    0x3036#define EGL_TRANSPARENT_RED_VALUE    0x3037#define EGL_NONE            0x3038    /* Attrib list terminator */#define EGL_BIND_TO_TEXTURE_RGB        0x3039#define EGL_BIND_TO_TEXTURE_RGBA    0x303A#define EGL_MIN_SWAP_INTERVAL        0x303B#define EGL_MAX_SWAP_INTERVAL        0x303C#define EGL_LUMINANCE_SIZE        0x303D#define EGL_ALPHA_MASK_SIZE        0x303E#define EGL_COLOR_BUFFER_TYPE        0x303F#define EGL_RENDERABLE_TYPE        0x3040#define EGL_MATCH_NATIVE_PIXMAP        0x3041    /* Pseudo-attribute (not queryable) */#define EGL_CONFORMANT            0x3042/* Reserved 0x3041-0x304F for additional config attributes *//* Config attribute values */#define EGL_SLOW_CONFIG            0x3050    /* EGL_CONFIG_CAVEAT value */#define EGL_NON_CONFORMANT_CONFIG    0x3051    /* EGL_CONFIG_CAVEAT value */#define EGL_TRANSPARENT_RGB        0x3052    /* EGL_TRANSPARENT_TYPE value */#define EGL_RGB_BUFFER            0x308E    /* EGL_COLOR_BUFFER_TYPE value */#define EGL_LUMINANCE_BUFFER        0x308F    /* EGL_COLOR_BUFFER_TYPE value *//* More config attribute values, for EGL_TEXTURE_FORMAT */#define EGL_NO_TEXTURE            0x305C#define EGL_TEXTURE_RGB            0x305D#define EGL_TEXTURE_RGBA        0x305E#define EGL_TEXTURE_2D            0x305F/* Config attribute mask bits */#define EGL_PBUFFER_BIT            0x0001    /* EGL_SURFACE_TYPE mask bits */#define EGL_PIXMAP_BIT            0x0002    /* EGL_SURFACE_TYPE mask bits */#define EGL_WINDOW_BIT            0x0004    /* EGL_SURFACE_TYPE mask bits */#define EGL_VG_COLORSPACE_LINEAR_BIT    0x0020    /* EGL_SURFACE_TYPE mask bits */#define EGL_VG_ALPHA_FORMAT_PRE_BIT    0x0040    /* EGL_SURFACE_TYPE mask bits */#define EGL_OPENGL_ES_BIT        0x0001    /* EGL_RENDERABLE_TYPE mask bits */#define EGL_OPENVG_BIT            0x0002    /* EGL_RENDERABLE_TYPE mask bits */#define EGL_OPENGL_ES2_BIT        0x0004    /* EGL_RENDERABLE_TYPE mask bits *//* QueryString targets */#define EGL_VENDOR            0x3053#define EGL_VERSION            0x3054#define EGL_EXTENSIONS            0x3055#define EGL_CLIENT_APIS            0x308D/* QuerySurface / CreatePbufferSurface targets */#define EGL_HEIGHT            0x3056#define EGL_WIDTH            0x3057#define EGL_LARGEST_PBUFFER        0x3058#define EGL_TEXTURE_FORMAT        0x3080#define EGL_TEXTURE_TARGET        0x3081#define EGL_MIPMAP_TEXTURE        0x3082#define EGL_MIPMAP_LEVEL        0x3083#define EGL_RENDER_BUFFER        0x3086#define EGL_VG_COLORSPACE        0x3087#define EGL_VG_ALPHA_FORMAT        0x3088#define EGL_HORIZONTAL_RESOLUTION    0x3090#define EGL_VERTICAL_RESOLUTION        0x3091#define EGL_PIXEL_ASPECT_RATIO        0x3092#define EGL_SWAP_BEHAVIOR        0x3093/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */#define EGL_BACK_BUFFER            0x3084#define EGL_SINGLE_BUFFER        0x3085/* OpenVG color spaces */#define EGL_VG_COLORSPACE_sRGB        0x3089    /* EGL_VG_COLORSPACE value */#define EGL_VG_COLORSPACE_LINEAR    0x308A    /* EGL_VG_COLORSPACE value *//* OpenVG alpha formats */#define EGL_VG_ALPHA_FORMAT_NONPRE    0x308B    /* EGL_ALPHA_FORMAT value */#define EGL_VG_ALPHA_FORMAT_PRE        0x308C    /* EGL_ALPHA_FORMAT value *//* Constant scale factor by which fractional display resolutions & * aspect ratio are scaled when queried as integer values. */#define EGL_DISPLAY_SCALING        10000/* Unknown display resolution/aspect ratio */#define EGL_UNKNOWN            ((EGLint)-1)/* Back buffer swap behaviors */#define EGL_BUFFER_PRESERVED        0x3094    /* EGL_SWAP_BEHAVIOR value */#define EGL_BUFFER_DESTROYED        0x3095    /* EGL_SWAP_BEHAVIOR value *//* CreatePbufferFromClientBuffer buffer types */#define EGL_OPENVG_IMAGE        0x3096/* QueryContext targets */#define EGL_CONTEXT_CLIENT_TYPE        0x3097/* CreateContext attributes */#define EGL_CONTEXT_CLIENT_VERSION    0x3098/* BindAPI/QueryAPI targets */#define EGL_OPENGL_ES_API        0x30A0#define EGL_OPENVG_API            0x30A1/* GetCurrentSurface targets */#define EGL_DRAW            0x3059#define EGL_READ            0x305A/* WaitNative engines */#define EGL_CORE_NATIVE_ENGINE        0x305B/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */#define EGL_COLORSPACE            EGL_VG_COLORSPACE#define EGL_ALPHA_FORMAT        EGL_VG_ALPHA_FORMAT#define EGL_COLORSPACE_sRGB        EGL_VG_COLORSPACE_sRGB#define EGL_COLORSPACE_LINEAR        EGL_VG_COLORSPACE_LINEAR#define EGL_ALPHA_FORMAT_NONPRE        EGL_VG_ALPHA_FORMAT_NONPRE#define EGL_ALPHA_FORMAT_PRE        EGL_VG_ALPHA_FORMAT_PRE/* EGL Functions */#ifdef __cplusplusextern "C" {#endifEGLint     eglGetError( void );EGLDisplay eglGetDisplay(NativeDisplayType display);EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);EGLBoolean eglTerminate(EGLDisplay dpy);const char *eglQueryString(EGLDisplay dpy, EGLint name);EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,                         EGLint config_size, EGLint *num_config);EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,                           EGLConfig *configs, EGLint config_size,                           EGLint *num_config);EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,                              EGLint attribute, EGLint *value);EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,                                  NativeWindowType win,                                  const EGLint *attrib_list);EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,                                   const EGLint *attrib_list);EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,                                  NativePixmapType pixmap,                                  const EGLint *attrib_list);EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface,                           EGLint attribute, EGLint *value);EGLBoolean eglBindAPI(EGLenum api);EGLenum    eglQueryAPI(void);EGLBoolean eglWaitClient(void);EGLBoolean eglReleaseThread(void);EGLSurface eglCreatePbufferFromClientBuffer(                                        EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,                                        EGLConfig config, const EGLint *attrib_list);EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,                            EGLint attribute, EGLint value);EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,                            EGLContext share_context,                            const EGLint *attrib_list);EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,                          EGLSurface read, EGLContext ctx);EGLContext eglGetCurrentContext(void);EGLSurface eglGetCurrentSurface(EGLint readdraw);EGLDisplay eglGetCurrentDisplay(void);EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx,                           EGLint attribute, EGLint *value);EGLBoolean eglWaitGL(void);EGLBoolean eglWaitNative(EGLint engine);EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,                          NativePixmapType target);void       (*eglGetProcAddress(const char *procname))(void);#ifdef __cplusplus } /* extern "C" */#endif#endif /* __egl_h_ */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -