📄 model.cpp
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/*
* License Applicability. Except to the extent portions of this file are
* made subject to an alternative license as permitted in the SGI Free
* Software License B, Version 1.1 (the "License"), the contents of this
* file are subject only to the provisions of the License. You may not use
* this file except in compliance with the License. You may obtain a copy
* of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
* Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
*
* http://oss.sgi.com/projects/FreeB
*
* Note that, as provided in the License, the Software is distributed on an
* "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
* DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
* CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
* PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*
* Original Code. The Original Code is: OpenGL Sample Implementation,
* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
* Copyright in any portions created by third parties is as indicated
* elsewhere herein. All Rights Reserved.
*
* Additional Notice Provisions: The application programming interfaces
* established by SGI in conjunction with the Original Code are The
* OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
* April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
* 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
* Window System(R) (Version 1.3), released October 19, 1998. This software
* was created using the OpenGL(R) version 1.2.1 Sample Implementation
* published by SGI, but has not been independently verified as being
* compliant with the OpenGL(R) version 1.2.1 Specification.
*
*/
/*
* model.c
* This program demonstrates modeling transformations
*/
#include "stdafx.h"
#include <stdlib.h>
#include <stdio.h>
#include <gles/gl.h>
#include <math.h>
static void display(void);
static void reshape(int w,int h);
static void init(void);
static void init(void)
{
static const GLfloat v[] = { 0.0, 25.0, 25.0, -25.0, -25.0, -25.0 };
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
glVertexPointer(2, GL_FLOAT, 0, v);
glEnableClientState (GL_VERTEX_ARRAY);
}
static void draw_triangle(void)
{
glDrawArrays(GL_LINE_LOOP, 0, 3);
}
void ModelRender()
{
glClear (GL_COLOR_BUFFER_BIT);
glColor4f (1.0, 1.0, 1.0, 1.0);
glLoadIdentity ();
glColor4f (1.0, 1.0, 1.0, 1.0);
draw_triangle ();
/*glEnable (GL_LINE_STIPPLE);*/
/*glLineStipple (1, 0xF0F0);*/
glColor4f(1.0f, 0.f, 0.f, 1.f);
glLoadIdentity ();
glTranslatef (-20.0, 0.0, 0.0);
draw_triangle ();
/*glLineStipple (1, 0xF00F);*/
glColor4f(0.0f, 1.f, 0.f, 1.f);
glLoadIdentity ();
glScalef (1.5, 0.5, 1.0);
draw_triangle ();
/*glLineStipple (1, 0x8888);*/
glColor4f(0.0f, 0.f, 1.f, 1.f);
glLoadIdentity ();
glRotatef (90.0, 0.0, 0.0, 1.0);
draw_triangle ();
/*glDisable (GL_LINE_STIPPLE);*/
glFlush ();
}
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
if (w <= h)
glOrthof(-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrthof(-50.0*(GLfloat)w/(GLfloat)h,
50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
int ModelDemo()
{
init ();
reshape(WINDOW_WIDTH, WINDOW_HEIGHT);
return 1;
}
int ModelDeinit()
{
return 1;
}
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