📄 varray.cpp
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/*
* License Applicability. Except to the extent portions of this file are
* made subject to an alternative license as permitted in the SGI Free
* Software License B, Version 1.1 (the "License"), the contents of this
* file are subject only to the provisions of the License. You may not use
* this file except in compliance with the License. You may obtain a copy
* of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
* Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
*
* http://oss.sgi.com/projects/FreeB
*
* Note that, as provided in the License, the Software is distributed on an
* "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
* DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
* CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
* PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*
* Original Code. The Original Code is: OpenGL Sample Implementation,
* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
* Copyright in any portions created by third parties is as indicated
* elsewhere herein. All Rights Reserved.
*
* Additional Notice Provisions: The application programming interfaces
* established by SGI in conjunction with the Original Code are The
* OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
* April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
* 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
* Window System(R) (Version 1.3), released October 19, 1998. This software
* was created using the OpenGL(R) version 1.2.1 Sample Implementation
* published by SGI, but has not been independently verified as being
* compliant with the OpenGL(R) version 1.2.1 Specification.
*
*/
/*
* varray.c
* This program demonstrates vertex arrays.
*/
#include "stdafx.h"
#include <stdlib.h>
#include <stdio.h>
#include <gles/gl.h>
#include <math.h>
#define POINTER 1
#define INTERLEAVED 2
#define DRAWARRAY 1
#define ARRAYELEMENT 2
#define DRAWELEMENTS 3
int setupMethod = POINTER;
int derefMethod = DRAWARRAY;
static void display(void);
static void reshape(int w,int h);
static void init(void);
static void mouse();
void setupPointers(void)
{
static GLshort vertices[] = {25, 25,
100, 325,
175, 25,
175, 325,
250, 25,
325, 325};
static GLfloat colors[] = {1.0, 0.2, 0.2, 1.0,
0.2, 0.2, 1.0, 1.0,
0.8, 1.0, 0.2, 1.0,
0.75, 0.75, 0.75, 1.0,
0.35, 0.35, 0.35, 1.0,
0.5, 0.5, 0.5, 1.0};
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_COLOR_ARRAY);
glVertexPointer (2, GL_SHORT, 0, vertices);
glColorPointer (4, GL_FLOAT, 0, colors);
}
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
setupPointers ();
}
void VarrayRender()
{
glClear (GL_COLOR_BUFFER_BIT);
if (derefMethod == DRAWARRAY)
glDrawArrays (GL_TRIANGLES, 0, 6);
/* else if (derefMethod == ARRAYELEMENT) {
GLuint indices[4] = {2,3,5};
glDrawElements (GL_TRIANGLES, 3, GL_INT, indices);
//glDrawArrays (GL_TRIANGLES, 0, 3);
}*/
else if (derefMethod == DRAWELEMENTS) {
GLuint indices[4] = {0, 1, 3, 4};
glDrawElements (GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
}
mouse();
glFlush ();
}
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrthof(0.0, (GLfloat) w, 0.0, (GLfloat) h, -1.0, 1.0);
}
static void mouse ()
{
if (derefMethod == DRAWARRAY)
derefMethod = ARRAYELEMENT;
else if (derefMethod == ARRAYELEMENT)
derefMethod = DRAWELEMENTS;
else if (derefMethod == DRAWELEMENTS)
derefMethod = DRAWARRAY;
//glutPostRedisplay();
}
int VarrayDemo()
{
init ();
reshape(WINDOW_WIDTH, WINDOW_HEIGHT);
return 1;
}
int VarrayDeinit()
{
return 1;
}
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