📄 s5x532.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
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// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES OR INDEMNITIES.
//
//
// Copyright (c) Samsung Electronics. Co. LTD. All rights reserved.
//
/*++
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
Module Name: s5x532.h
Abstract: S5K3BA Camera module setting binary microcode sequence
Functions:
Notes:
--*/
#ifndef _S5X532_H_
#define _S5X532_H_
#define SIMPLE_MODULE_SETTING (FALSE)
#if (SIMPLE_MODULE_SETTING)
//const
unsigned char S5K3BA_YCbCr8bit[][2] =
{
{0xfc, 0x01},
{0x03, 0x01}, // PCLK setting
{0xfc, 0x00},
{0x72, 0xC8},
{0xfc, 0x01},
{0x04, 0x03},
{0xfc, 0x02},
{0x52, 0x80},
{0xfc, 0x02},
{0x50, 0x54},
{0xfc, 0x00},
{0x02, 0x02},
{0xfc, 0x01},
{0x02, 0x05},
{0xfc, 0x01}, // Bright Setting.
{0x29, 0x00}, // Brightness
{0x2a, 0x00}, // Color Level
{0x2b, 0x00}, // White Balance R
{0x2c, 0x00} // Write Balance B
};
#else
unsigned char S5K3BA_YCbCr8bit[][2] =
{
//1. initial setting
{0xfc, 0x01},
{0x04, 0x03}, //ARM Clock divider(1/4)
//{0xfc, 0x02},
//{0x52, 0x80}, // PLL M
//{0x50, 0x14}, //1b // PLL S,P (15fps)
//In case of PCLK = 64MHz
{0xfc, 0x02},
{0x52, 0x80}, //PLL M M= 128 setting.
/*
//case 200:
{0xfc, 0x02},
{0x50, 0x19}, //PLL S= 0 , P = 25 PCLK=128/2=64Mhz 15 Frmae Setting
// {0x50, 0x14}, //PLL S= 0 , P = 20 PCLK=128/2=64Mhz 15 Frmae Setting
// {0x50, 0x59}, //PLL S= 1 , P = 25 PCLK=64/2=32Mhz , 7~8Frame Setting
*/
//case 266:
{0xfc, 0x02},
{0x50, 0x1A},
{0xfc, 0x07},
{0x58, 0x10},
{0x59, 0x00},
{0x5A, 0x00},
{0x5B, 0x6c},
{0xfc, 0xf0},
{0x00, 0x40},
{0xfc, 0x00},
{0x62, 0x02},
{0xbc, 0xe0}, // AWB_AE_DIFF
{0xfc, 0x03}, //*************************************************
{0x2d, 0x03},
{0xfc, 0x01},
{0x02, 0x02}, // YCbCr Order
{0xfc, 0x02},
{0x4a, 0xc1}, // SC type selection
{0x37, 0x18}, //16 // SC type global gain
{0x47, 0xc4}, // r-ramp by chin
{0xfc, 0x01}, //AWB Window Area (except sky)
{0xc4, 0x01},
{0xc5, 0x4e},
{0xc7, 0x6e},
{0xfc, 0x02},
{0x30, 0x84}, //Analog offset
{0xfc, 0x00},
{0x3d, 0x10}, //AWB Low Y limit
{0xfc, 0x02},
{0x3d, 0x06}, //ADLC OFF
{0x44, 0x5b}, //clamp enable
{0x55, 0x03},
{0xfc, 0x06},
{0x0c, 0x01},
{0x0d, 0x4e},
{0x0f, 0x6e},
{0xfc, 0x00},
{0x78, 0x58}, //AGC MAX (30lux_Micron灌扁Y=60code)
{0xfc, 0x02},
{0x45, 0x8c}, //CDS timing_历炼档 greenish 秦搬(15fps)
{0x49, 0x80}, // APS Current 2uA
{0xfc, 0x01},
{0x25, 0x14}, //10 //Digital Clamp
{0xfc, 0x00},
{0x6d, 0x01}, //AE target high (Macbeth white=240)
{0x6c, 0x00}, //AE target (Macbeth white=240)
//{0x6d, 0x00},
//2. ISP tuning //******************************************
//ISP_tuning
// {0xfc, 0x00},
// {0x01, 0x00}, // I2C hold mode off
{0xfc, 0x01},
{0x00, 0x00}, // ISP BPR Off
{0x0c, 0x02}, // Full YC
{0xc8, 0x19}, // AWB Y Max
{0xfc, 0x00},
{0x81, 0x00}, // AWB G gain suppress disable
{0x29, 0x04},
{0x2a, 0x00},
{0x2b, 0x04}, // color level
{0x2c, 0x00},
{0xfc, 0x07},
{0x11, 0x00}, // G offset
{0x37, 0x00}, // Flicker Add
{0xfc, 0x00},
{0x72, 0xa0}, // Flicker for 32MHz
{0x74, 0x18}, // Flicker
{0x73, 0x00}, // Frame AE
{0xfc, 0x05},
{0x64, 0x00}, // Darkslice R
{0x65, 0x00}, // Darkslice G
{0x66, 0x00}, // Darkslice B
//Edge
{0xfc, 0x05},
{0x2c, 0x0a}, //14 // positive gain
{0x30, 0x0a}, //10 // negative edge gain
{0x34, 0x1a}, // APTCLP
{0x35, 0x10}, //0a // APTSC
{0x36, 0x0b}, // ENHANCE
{0x3f, 0x00}, // NON-LIN
{0x45, 0x30}, // EGREF
{0x47, 0x00}, // LLREF
{0x48, 0x08}, // by chin
{0x49, 0x39}, // CSSEL EGSEL CS_DLY by
{0x40, 0x41}, // Y delay
////////////////////////////////////
{0xfc, 0x00},
{0x7e, 0xfc},
//s7e8c //NR GrGb off
// [7]: BPR [6]:Noise Filter(1D/NR) [4]: GrGb Enable [3]:BPR Data Threshold
// [2]: color suppress [1]: Y gain suppress [0]: Digital Clamp
///////////////////////////////////
////////////////////////////////////
// GrGb Correction setting
{0xfc, 0x01},
{0x44, 0x0c},
//s4400
/// [4]: GrGb full [3]: GrGb On
/// [2]: GrGb Rb On
{0xfc, 0x0b},
{0x21, 0x00}, // Start AGC
{0x22, 0x10}, // AGCMIN
{0x23, 0x50}, // AGCMAX
{0x24, 0x18}, // G Th AGCMIN(23d)
{0x25, 0x52}, // G Th AGCMAX(50d)
{0x26, 0x38}, // RB Th AGCMIN
{0x27, 0x52}, // RB Th AGCMAX
// GrGb Correction setting End
///////////////////////////////////
// BPR Setting
{0xfc, 0x01},
{0x3f, 0x00}, // setting because S/W bug
{0xfc, 0x0b},
{0x0b, 0x00}, // ISP BPR On Start
{0x0c, 0x00}, // Th13 AGC Min
{0x0d, 0x5a}, // Th13 AGC Max
{0x0e, 0x01}, //00 // Th1 Max H for AGCMIN
{0x0f, 0xff}, //c0 // Th1 Max L for AGCMIN
{0x10, 0x00}, // Th1 Min H for AGCMAX
{0x11, 0x10}, //00 // Th1 Min L for AGCMAX
{0x12, 0xff}, // Th3 Max H for AGCMIN
{0x13, 0xff}, // Th3 Max L for AGCMIN
{0x14, 0xff}, // Th3 Min H for AGCMAX
{0x15, 0xff}, // Th3 Min L for AGCMAX
///////////////////////////////////////////
// NR Setting
{0xfc, 0x01},
{0x4b, 0x01}, // NR Enable
//s4b00 // NR Enable
{0xfc, 0x0b},
{0x28, 0x00}, //NR Start AGC
{0x29, 0x00}, // SIG Th AGCMIN H
{0x2a, 0x0a}, //14 // SIG Th AGCMIN L
{0x2b, 0x00}, // SIG Th AGCMAX H
{0x2c, 0x0a}, //14 // SIG Th AGCMAX L
{0x2d, 0x00}, // PRE Th AGCMIN H
{0x2e, 0xc0}, //64 // PRE Th AGCMIN L(100d)
{0x2f, 0x01}, // PRE Th AGCMAX H(300d)
{0x30, 0x2c}, // PRE Th AGCMAX L
{0x31, 0x00}, // POST Th AGCMIN H
{0x32, 0xe0}, //64 // POST Th AGCMIN L(100d)
{0x33, 0x01}, // POST Th AGCMAX H(300d)
{0x34, 0x2c}, // POST Th AGCMAX L
// NR Setting End
////////////////////////////////
// Color suppress setting
{0xfc, 0x0b},
{0x08, 0x50}, // C suppress AGC MIN
{0x09, 0x03}, // C suppress MIN H
{0x0a, 0x80}, // C suppress MIN L
// C Suppress Setting End
{0xfc, 0x05},
{0x4a, 0x00}, //01 // Edge Color Suppress, 9/13
///////////////////////////////
// 1D Y LPF Filter
{0xfc, 0x01},
//s05e0 // Default s60
{0x05, 0x60}, // Default s60
//[7]: Y LPF filter On [6]: Clap On
{0xfc, 0x0b},
{0x35, 0x00}, // YLPF Start AGC
{0x36, 0x50}, // YLPF01 AGCMIN
{0x37, 0x50}, // YLPF01 AGCMAX
{0x38, 0x00}, // YLPF SIG01 Th AGCMINH
{0x39, 0x90}, //00 // YLPF SIG01 Th AGCMINL
{0x3a, 0x01}, // YLPF SIG01 Th AGCMAXH
{0x3b, 0xa0}, // YLPF SIG01 Th AGCMAXL
{0x3c, 0x50}, // YLPF02 AGCMIN
{0x3d, 0x50}, // YLPF02 AGCMAX
{0x3e, 0x00}, // YLPF SIG02 Th AGCMINH
{0x3f, 0xa0}, //00 // YLPF SIG02 Th AGCMINL
{0x40, 0x01}, // YLPF SIG02 Th AGCMAXH s73
{0x41, 0xb0}, // YLPF SIG02 Th AGCMAXL
// Y LPF Filter setting End
// SET EDGE COLOR SUPPRESS AND Y-LPF(决 氓烙丛 mail 眠啊)************************************
{0xfc, 0x05},
{0x42, 0x1F},
{0x43, 0x1F},
{0x44, 0x0E},
{0x45, 0x8C}, //歹 suppres窍绊磊窍搁 5a, 0x 弊 捞窍绰 side effect 锭巩俊 救凳.
{0x46, 0x7A},
{0x47, 0x60},
{0x48, 0x0C},
{0x49, 0x39},
{0x4A, 0x01},
{0x4B, 0xB1},
{0x4C, 0x3B},
{0x4D, 0x14},
//*******************************************************************************************
///////////////////////////////////////////
// NR Setting
{0xfc, 0x01},
{0x4b, 0x01}, // NR Enable
// Set multipliers (which are not suppressed)_(决 氓烙丛 mail 眠啊)**************************
{0xfc, 0x01},
{0x48, 0x11},
// Suppressed parameters
{0xfc, 0x0B},
{0x21, 0x00},
{0x22, 0x10},
{0x23, 0x60},
{0x24, 0x10},
{0x25, 0x28},
{0x26, 0x08},
{0x27, 0x20},
{0x28, 0x00}, //NR Start AGC
{0x29, 0x00}, // SIG Th AGCMIN H
{0x2A, 0x02}, // SIG Th AGCMIN L
{0x2B, 0x00}, // SIG Th AGCMAX H
{0x2C, 0x14}, // SIG Th AGCMAX L
{0x2D, 0x03}, // PRE Th AGCMIN H
{0x2E, 0x84}, // PRE Th AGCMIN L
{0x2F, 0x03}, // PRE Th AGCMAX H
{0x30, 0x84}, // PRE Th AGCMAX L
{0x31, 0x00}, // POST Th AGCMIN H
{0x32, 0x00}, // POST Th AGCMIN L
{0x33, 0x00}, // POST Th AGCMAX H
{0x34, 0xC8}, // POST Th AGCMAX L
{0x35, 0x00}, //1D Y filter setting
{0x36, 0x10},
{0x37, 0x50},
{0x38, 0x00},
{0x39, 0x14},
{0x3A, 0x00},
{0x3B, 0x50},
{0x3C, 0x10},
{0x3D, 0x50},
{0x3E, 0x00},
{0x3F, 0x28},
{0x40, 0x00},
{0x41, 0xA0},
//*******************************************************************************************
//决 氓烙丛 mail 眠啊 ***********************************************************************
// To avoid AWB tracking @ max AGC gain even though AE is unstable state
{0xfc, 0x00},
{0xba, 0x50}, // AE Target minus AE Average
{0xbb, 0x00},
{0xbc, 0x00},
//*******************************************************************************************
//3. AE weight & etc linear
// AE Window Weight linear(EVT1)0929
{0xfc, 0x20}, // upper window weight zero
{0x60, 0x11},
{0x61, 0x11},
{0x62, 0x11},
{0x63, 0x11},
{0x64, 0x11},
{0x65, 0x11},
{0x66, 0x11},
{0x67, 0x11},
{0x68, 0x11},
{0x69, 0x11},
{0x6a, 0x11},
{0x6b, 0x11},
{0x6c, 0x11},
{0x6d, 0x11},
{0x6e, 0x11},
{0x6f, 0x11},
{0x70, 0x11},
{0x71, 0x11},
{0x72, 0x11},
{0x73, 0x11},
{0x74, 0x11},
{0x75, 0x11},
{0x76, 0x11},
{0x77, 0x11},
{0x78, 0x11},
{0x79, 0x11},
{0x7a, 0x11},
{0x7b, 0x11},
{0x7c, 0x11},
{0x7d, 0x11},
{0x7e, 0x11},
{0x7f, 0x11},
// AE window Weight setting End
//hue gain linear //
{0xfc, 0x00},
{0x48, 0x40},
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